
Oriz
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Everything posted by Oriz
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I'm having a lot of fun with this build. I'm playing a duo with Eder as my tank, only on veteran, and the big game Hunter hits hard as advertised. I'm finding I have so much accuracy I may Respec and drop the pet talents and get the Monk stun instead as i find myself rarely summoning my pet. I would probably stick with your build if I was playing party based on POTD. The big damage with the Red Hand along with the lighting lash (it's a bummer turning wheel is melee only, that would be overpowered with this build!) does a serious amount of damage with high accuracy.
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Thanks for clarifying on the crew not participating in combat and thanks for posting this thread, I know I enjoy the ship to ship combat more than most people seem to.
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OP now I understand your chart. I think a chart would need to be customized for each type of ship to be more useful to look at this alongside the amount of time it takes to jibe for each ship. Most ship to ship combat is based off firing, then jibe, then wait, then fire, then repeat. So the damage from a single Cannon over 24 turns might be too short off a time to get real data. I think a better data point would be average damage divided by reload time.
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OP could you clarify what your Google document represents? I've found the ranges listed on the cannons to be just a guideline. If i have cannoneers that have decent rank my double bronzers (range listed as 250-350) seem to hit just fine anywhere between 200-500m out. Due to the have damage inflicted with the double bronzers and their ability to hit away further than their tooltip states, I can't really find any use for other cannons except for maybe on a dhow which jibes in 2.
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Does using grapeshot to down crew members actually change how many enemies you face when you board? I thought it didn't.
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Unless you are on the starter ship, i only use double bronzers as the 8 turn reload is perfect to jibe,wait, fire, jibe,wait,fire. If on the starter ship, i do double bronzers on one side, shoot with that side once, jibe, shoot with the 3 turn reload starter cannons twice, then jibe and fire the big ones again.
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I really like the cloak sold by the berath blessings vendor in port maje on my berserkers. It activates a rogue like escape ability when your bloodied or below so it's a sort of cheat to see your berserkers health. I rarely actually use the escape ability so the one use per rest isn't a big downside. The cloak gives stride and disengagement defense so it's not particularly useful once you get wild Sprint, but my Barb is usually fairly powerful by then and dying less than in early game.
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Fascinating, thanks for doing the research. This was one of those simple things that I understood the concept behind, but never had any idea what the actual math worked out to be so this is really cool.
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Fun build, I am using this for a a vet solo run (since I'm a pleb) and took riposte at 11 instead of blade turning. It's very effective. You can buy a large fang at the alchemy shop in Neketaka (Forget the name but just south of Dark Cauldron) - not sure if you have to be a higher level before the large fang spawns, i was around level 8-10 when I purchased it.
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Respec bugs fixed yet?
Oriz replied to Mutuh's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I just had a respec bug today, reset a rogue illusionist/nal monk and lost my swift strikes level 1 ability so I can't respec unless I sac a skillpoint it seems. -
I really like nazlpaca for my Monk/no subclass wizard. I use the skeleton mage grimoire ( forget the exact name) as it's got decent selection of the self buff spells I like to use. The nice part about the subclass is you'll want to go alchemy to compliment your Monk, and there are a couple wizard poison spells at PL3 and i think 4 that scale with alchemy and hit anything that isn't poison immune like a truck. For anything else, your wizard buffs along with drugs give you lots of wounds and still very good damage.