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Waski

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Everything posted by Waski

  1. Blunting Belt is always in Fort Deadlight.
  2. wiz: death ring, petrification druid: touch of death chanter: boil their flesh.... and upgrade priest: dismissal (race and lv dependent) marux amanth dager (soulbound) : sacrifice no clue how detonate from cipher looks, never tested it maybe some others? most of them work only on enemies under 25% health
  3. she will not die without opening all remaining sigils (she opens, then die) so you would have to face all sigils at once I think graze it's enough
  4. its get even better, as long as you are not at max wounds and engage any monk ability that removes engagment will get discounted by 1 wotw->4 wounds skyward kick->2 efficient anguish->0 as long as you hit with last two
  5. straight out of Maje edit. idk what PER you need to see the switch to vault and you have to buy your way in (2000) or pass some skill check with Kipeha
  6. Scripted interaction with big wave while sailing. After that you don't have to wait for Llengrath to land on your ship and invite you (its bugged), you can just go to FS a start dlc. Basically if Black isle is full of tentacles you can start it.
  7. never tested it but i suspect dagger modal wont stack with conqueror stance(but there are also bracers of deflection and ekkevit drink that should stack after save/reload)
  8. 2nd eye of Kraken is on black isle pre earthquake ( before triggering FS)
  9. After save&reload most food behaves like passive and stone will stack.
  10. Character wearing it is excluded from effects. Chanter/bm ( I assumed he runs bloodmage) for dex immu can just cast Shatter their shackles... and extend it via wall of draining.
  11. I don't it's true regarding PL. If my memory don't fail me potion of ascension won't stack with stone of power. But I am not 100% sure.
  12. Shroud of phantasm: +10% action speed with spell while under INT inspiration). Squid grasp rapier : +20% action speed while threatened by 3 or more. Scoredeo pistol. -5% recovery on hit, stackable. Scordeo sabre: blade cascade 0 recovery Both of them abusable by SoT or lil'ooze pet outside combat,
  13. Spores have some wicked abilities, for example "storing magic" - every time they are hit with spell number of stacks of it goes by one, on death for each stack they fire magic missiles (like lv1 spell, autohit), with few stacks they can hit hard. Spell reflection work vs disintegration, watch out not to cast it on enemies with it and try to keep it all the time on wizards. Try to use BDD(priests spell, nemnok cloak, wand from Bkarna observatory), street sweeper staff with proper upgrade can help too. IDK how items with "second chance" type of enchantment interact with disintegrate type of spells.
  14. Human/Living Lands base stats 12 mig 10 con 18 dex 18 per 14 int 4 res after bonuses 22 mig +2BB +1gift +1Rabyuna Boon +2Alchemic +2food +1human +1 living land 15 con +2BB +2 Alchemic +1belt 23 dex +2BB +2 Alchemic +1Rabyuna Boon 25 per +2BB +2 Alchemic +1cape +1cauldron brew +1Sagani 18 int +2BB +2Alchemic 12 res +2BB +2Alchemic +2Nature resolve +2Rabyuna Boon +1Human +1ring Shark soup for food + all bonuses you can get I wouldn't go lower on might because with just 3 wounds (without thonderous blows, ) I had enough +dmg and +dmg taken(from helwalker) to push dot from hylea talons above 8dmg (treshold for wound generation) Head: Cap of Laughingstock or Mask of the Weyc(for extra concetration) Neck: whatever(i've used bone setter mostly) or Stone of Power if you want to use fists, you need two of them for stacking/reloading, easy to get) Armor: Efiggy Husk with per immunity Rings: Ring of Prosperity Fortune/ of Solitary Wanderer or Whispers of the Depths (for fist dmg) Feet: Rakhan Field Boots (free full attack 1/encounter) Cape: Ajamuut's Stalking Cloak Hands:Hylea's Talons Belt: Upright Captain's Belt Pet: Pes/Ooblit/Eviee or smth with +health on kill Weapon: Magran's Favor(modal on)/Scordeo's Edge is hard to beat but but I kept all weapons I found. Killed Serafen for Hand Mortar (always off hand, I need that melee hits with swift flurry/heartbeet drumming from main hand for dot from talons to appear ) that AoE with cloak (stunts) was usefull when I faced a lot enemies. Modwyr for having int immunity when needed. Frosty bow for Dorudugan Prestige+power lv from food+Stone of Power will push fist to post post mythic +95%dmg/+26acc/+7pen Alternatively Whispers from Depths can provide +1pl. For defense immunities and concetration: Shark soup for body afflictions immunity, armor for per immu, modwyr for int and hat+eevie for getting rid of res affliction(hat doesn't work on wearer but summons will have it too)
  15. I did solo helwalker run on PotD. When I am back from work I will check the save and post details of build.
  16. If you wait for triggering brilliant you should have 0 issue with killing it with crushing doom, in that movie is generic hired char (max per/ 12 might/ droped resolve) without any bonuses like food, fancy gear etc, just with 2 grimoires(Aloth and Concelhaut) and brilliant cape. Due the lack of pen/better gear its a grind during first stage but it should give you idea how to position yourself so you wont loose buffs by staying with symbiot, have enough targets for draining wall and how to proceed after first stage. There are other ways (abusing deltro, blade cascade, draining touch etc) that you can look up on Ultimate runs but using crushing doom its proven strategy. edit. it's on PotD lv 19 garrote/bm
  17. nope, Nirro wears it and before Ukaizo he is only present during cutscenes (palace, Castol trial), by going murderhobo in VTC you can get Ragged Cloak from Alvari
  18. Nope, just by the filling cape slot by Violet Redemption (last drop in the game, in Ukaizo) you can say it was theorycrafted by someone with less hours played than most of veterans here spended watching intro (it was unskippable at realese). All good sc monks(mortar monk, melee helwalker, builds abusing Eders armor and keeper of the Flame or disengegment/parting sorrow) are build around WotW/resonant touch/ajammut cloak and steady stream of wounds.
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