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Everything posted by Waski

  1. Human/Living Lands base stats 12 mig 10 con 18 dex 18 per 14 int 4 res after bonuses 22 mig +2BB +1gift +1Rabyuna Boon +2Alchemic +2food +1human +1 living land 15 con +2BB +2 Alchemic +1belt 23 dex +2BB +2 Alchemic +1Rabyuna Boon 25 per +2BB +2 Alchemic +1cape +1cauldron brew +1Sagani 18 int +2BB +2Alchemic 12 res +2BB +2Alchemic +2Nature resolve +2Rabyuna Boon +1Human +1ring Shark soup for food + all bonuses you can get I wouldn't go lower on might because with just 3 wounds (without thonderous blows, ) I had enough +dmg and +dmg taken(from helwalker) to push dot from hylea talons above 8dmg (treshold for wound generation) Head: Cap of Laughingstock or Mask of the Weyc(for extra concetration) Neck: whatever(i've used bone setter mostly) or Stone of Power if you want to use fists, you need two of them for stacking/reloading, easy to get) Armor: Efiggy Husk with per immunity Rings: Ring of Prosperity Fortune/ of Solitary Wanderer or Whispers of the Depths (for fist dmg) Feet: Rakhan Field Boots (free full attack 1/encounter) Cape: Ajamuut's Stalking Cloak Hands:Hylea's Talons Belt: Upright Captain's Belt Pet: Pes/Ooblit/Eviee or smth with +health on kill Weapon: Magran's Favor(modal on)/Scordeo's Edge is hard to beat but but I kept all weapons I found. Killed Serafen for Hand Mortar (always off hand, I need that melee hits with swift flurry/heartbeet drumming from main hand for dot from talons to appear ) that AoE with cloak (stunts) was usefull when I faced a lot enemies. Modwyr for having int immunity when needed. Frosty bow for Dorudugan Prestige+power lv from food+Stone of Power will push fist to post post mythic +95%dmg/+26acc/+7pen Alternatively Whispers from Depths can provide +1pl. For defense immunities and concetration: Shark soup for body afflictions immunity, armor for per immu, modwyr for int and hat+eevie for getting rid of res affliction(hat doesn't work on wearer but summons will have it too)
  2. I did solo helwalker run on PotD. When I am back from work I will check the save and post details of build.
  3. If you wait for triggering brilliant you should have 0 issue with killing it with crushing doom, in that movie is generic hired char (max per/ 12 might/ droped resolve) without any bonuses like food, fancy gear etc, just with 2 grimoires(Aloth and Concelhaut) and brilliant cape. Due the lack of pen/better gear its a grind during first stage but it should give you idea how to position yourself so you wont loose buffs by staying with symbiot, have enough targets for draining wall and how to proceed after first stage. There are other ways (abusing deltro, blade cascade, draining touch etc) that you can look up on Ultimate runs but using crushing doom its proven strategy. edit. it's on PotD lv 19 garrote/bm
  4. nope, Nirro wears it and before Ukaizo he is only present during cutscenes (palace, Castol trial), by going murderhobo in VTC you can get Ragged Cloak from Alvari
  5. Nope, just by the filling cape slot by Violet Redemption (last drop in the game, in Ukaizo) you can say it was theorycrafted by someone with less hours played than most of veterans here spended watching intro (it was unskippable at realese). All good sc monks(mortar monk, melee helwalker, builds abusing Eders armor and keeper of the Flame or disengegment/parting sorrow) are build around WotW/resonant touch/ajammut cloak and steady stream of wounds.
  6. You should try attacking your teammates outside combat. Just target tank(without INT res/immu) and leave it for few minutes. I never tested it but maybe it will work.
  7. never tested it @thelee but that's quote from @Kaylon from his sniper build thread: " Hauani O Whe remains the only weakness so far - from all abilities/weapons able to destroy the target on kill, the only one able to prevent the split 100% of the time seems to be Disintegration. " he's pretty legit in that matters so I assume it's true edit . now that i found that post it looks that it works 100%
  8. If you want to beat all megabosses there is not that much to pick outside of wizz multiclasses, priest multiclasses (and single classes of them), monk, herald and maybe inqusitor(idk how reliable is disintegration in killing hauani) , big Ooze fight mechanics is the limiting factor imho and cipher/rouge falls short here. Maybe if you gouge her and retreat to finsh her off with disintegration?? But thats even more boring cheese. thats way classes with resource regen or ability to uphold brilliant shine in solo confrontations with them,
  9. still stacks for me with regular escape and with the cape, it wont show in char screen only in combat log because it's conditional bonus (against non veil piercing)
  10. One upside I can think of is stunning surge, you can spam it without damaging weapons for triggering blade cascade or using smth like fist+grave calling in certain fights (average to low deflection hp sponges like guardian of Ukaizo, fire dragon or big ooze but that fights are auto win for brilliant priest so it doesn't really matter and idk if it increases dps but having stunning ability "on demand" helps while fighting second stage Hauani).
  11. It's affected by all dmg bonuses, like potion of final stand, human fighting spirit. Theoretically you could add some from items (like chromo staff)but it's hard to pull off.
  12. Yep, tested before it and it looks nicelly. Death godlike bellower is a bit silly with wall of draining
  13. It's great, don't get me wrong, but does not bring anything new on the table for helwalker or nalpazca. But looks spicy for FF. Against who it will riposte???
  14. It's extremaly good combo, espacially for FF but helwalker can spam WotW with melee weapons just by equping hylea talons
  15. I don't think your problems(bekarna&godseed) had anything with starting FS without invitation. Most of the time I did it like that (no invitation) and never had anything like what You descibing.
  16. What Ontarah is saying is that to have full start to FS (Llengrath invitation) you need ship capable of reaching Ukaizo and that's correct as far as I know from my experience. Idk if it was intended or that's a bug.
  17. You could drop Resolve, I didn't because I wanted a little bit more will-solo I was the only target for arcane dampener so that 4 points to spend somewhere. If you want to cast for dmg maybe put more in might, but sacrifice could be scary, if gish is what you want throw it into dex. Overall it won't make a huuuuge difference.
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