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Verde

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Everything posted by Verde

  1. Correction: while you are "collecting money" your beloved sister is tortured there (you have cut scenes about it regularly). And if sister is not beloved (and god knows there are a lot of people who hates concept of Imoen) - your enemy is plotting something terrible and getting stronger every minute. Not to mention second part of the game when you are dying because your soul is stolen and Irenicus is about to destroy the world, but you can safely finish all the quests left from previous chapters and pick up new one on the way. I'm afraid I do not know the game with the right time pressure. SWTOR may be - all the stories are designed to give you some push but not over pressure. But it general this is the way non-linear games worked from the start. Smh...yes, it wasn't perfect but it worked better than most RPGs. You need money, resources, and power to face Spellhold and Irenicus. They make that clear from the start, so you have to quest.
  2. Are Legendary crew and expert shipman necessary? I feel like the best ones are def the extra money, Eldar Pet, and Adra stone.
  3. Waidwen says his piece, Eothos replies, and Waidwen backs down. I prefer that choice to having him help during the BoW boss fight.
  4. Just finished another playthrough and it appears they did buff the last faction encounter, at least for the RDC. It was actually a challenge whereas before it was a cakewalk.
  5. BG2 is one of the only RPGs I can remember that did the time pressure well. You need to quest to make money and you have time because Spellhold and it's prisoners aren't going anywhere. It wasn't perfect but it worked imho.
  6. The lack of companion dialogue and interaction is my biggest gripe. Along with the lack of reactivity to your decisions. But I still love the game esp the graphics, combat, classes, and items. Some of the dungeons and late game quests are great too.
  7. I haven't seen too much difference with Loaded Pockets :/
  8. Meanwhile I'm of the mind that there's not really a point to making a diplomatic character in a game where diplomacy has such a small effect on the game. Yes resolve has some use, but not enough to make it worth bothering with even for diplomacy, since you're probably going to need to murder almost everything anyways.Well luckily for me not every shares the same simple-minded sentiment.Huh. How respectful of you. Glad you don't reflect the community as a whole.I wasnt asking his personal preference about dialogue and diplomacy. It's an RPG, conversations and resolving conflicts through nonviolence may be preferred approach. To say "why diplomacy, murder everyone?" deserves that type of respect in kind. Not sure why saying diplomacy has little mechanical value is disrespectful and deserves a disrespectful response. People play games for lots of reasons. I like puzzling out solutions personally, the story is just a nice skin over my mechanics. Doesn't make my views "simple minded," just different.So coming back this after another playthrough, here are mechanical advantages of having high Diplomacy - 1. Gaining both Bardattos Luxury and Duskfall without fighting 2. Freeing Kali from Nemnok 3. Obtaining the Floating Hangman without a fight 4. Getting BoW Dragon to fight Rym These are only a few examples. You may prefer to play a different playstyle but to say there is no mechanical value in diplomacy in this RPG is just silly and short-sighted. And that's not even considering the RP value of playing a diplomatic character. I never thought I'd be on a forum arguing the value of conversation in an RPG.
  9. The two things aren't related. It's like saying the enchanting system was changed in Deadfire and that's why the writing is worse. Or you sail around in a boat instead of walking on foot, which hurts the writing. Maybe what changed isn't the number of writers, but who the writers were. You think the writing of the dialogue and the voicing of the dialogue isn't related? Your last pt is fair and I've considered it. But my pt still stands - no game is created on an infinite budget. The time, energy, and money should have been spent on better writers, editing, and branching dialogue. It's simply subpar compared to most of the other aspects of the game. And by removing VOs in all instances, it allows the writers to write more without the fear and having to record everything. No game is made on an infinite budget, but in this case the budget was increased specifically for the VO. If there wasn't VO that budget increase wouldn't have gone to the writing, it just wouldn't have happened.Provide evidence of this. Furthermore you have not addressed your erroneous statement that the writing and VO is not connected. Do you think writers hand off scripts to VOs with no coordination? Any media with both have them work together, whether movies, shows, or games. Round table readings, input, etc. Makes no sense otherwise. They are not silo'd.
  10. If they never appeared in the first game (not quite true, but PC didn't see them interact with each other) than they didn't change. Their behaviour in Deadfire is quite in harmony with their previous behaviour pattern. Explain to me where you not only interacted with the Gods directly in PoE1, but met them in person? It was handled more subtlety, where we learned about them through lore like modern religion. It was handed tremendously better imho. Saying something like "let's throw the moon at Eothos" but then needing the Watcher to do all their dirty work is terrible writing and consistency. Plus the conversations have no bearing whatsoever on the gameplay or endings, simply one single line you say to Eothos at the end.
  11. I have been playing PoE2 since launch and the sheer severity of the bugs shocks me. Just recently they reintroduced the Arkymer bug that was supposedly resolved months ago? That quest is a disgrace - in 5 playthroughs I could only finished it twice and one of those was bugged and I ended up having to kill everyone. I know Obsidian is trying but I will never buy one of their games inside of 1 yr of launch. It's simply unforgivable that there is a major bug WITH THE FINAL BOSS. I really enjoy Deadfire. Even love it. But I'm not picking it back up until a few months after the final DLC.
  12. The Gods didnt change from the first game? They never appeared in the first game at all. And now they are roundtables teenagers who speak in generalities. So yes, they completely changed, and for the worse.
  13. The two things aren't related. It's like saying the enchanting system was changed in Deadfire and that's why the writing is worse. Or you sail around in a boat instead of walking on foot, which hurts the writing. Maybe what changed isn't the number of writers, but who the writers were. You think the writing of the dialogue and the voicing of the dialogue isn't related?
  14. Yeah that's what I said but the murderhobos on this site can only babble like little children in front if Nemnok
  15. And that's one reason why ship combat is so dull and boring.
  16. Well the writing in the first was considerably better, so it's a fair assumption that the voice overs hurt the writing. I think the voice acting is actually pretty good but then writing isn't.
  17. Ship combat isn't slow, boring, and repetitive? Turn. Shoot. Jibe. You do the exact same thing every time. At least in combat you face different enemies and can use different teammates. I mean come on Boeroer!
  18. Yes, and that's why the writing suffered. Budget for voice actors and less dialogue.
  19. It's ez - say you will find the Grimoires, Kali is released, then slaughter the giant Imp.
  20. Deadfire is a shallow game mostly, I really don't think Obs put much thought into the stories, but focused way too much on having full voice overs. I mean the Gods are so cringey, it's almost unbelievable.
  21. Now that Pillars has a solid combat system, I think Obs needs to focus on quests, choices, and dialogue trees. There was nothing in the base game, minus one or two gimmicky quests, that ever challenged me intellectually. And that's not a brag, I play to relax. It's just not a very challenging game outside of combat.
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