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Everything posted by Hamhaus
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Dumping Dex also lowers reflex defense I think, and with low RES you might get easily interrupted by AoE attacks. Just a heads up. -12% Action Speed isn't that significant for a melee character. Although if it were me, I'd just put Dex and Res at 10 and have Con at 8 but that's just personal preference for me.
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Out of curiosity and urge to DEUS VULT, I created an all paladin party playthrough and invited only Pallegina. Very surprised when Pallegina She doesn't intervene much but when she does, it makes for very interesting banter because I get to see how a Bleakwalker interaction with benevolent/diplomatic paladins would play out. Normally I don't like to have Pallegina as a party member because she's too serious and duty-bound to the republics, but getting to see that contrast between her and a Bleakwalker is pretty fun. EDIT: just realized I posted this in the wrong discussion section, maybe someone can move this to the Stories Discussions?
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Im running an evoker+kind wayfarer build so far with Sun & Moon, Evocation gloves, and Ninagauth's Teachings, and it's pretty strong AoE wise and fun to use (a bit heavy on the micro-management though). Basically using Fire and Frost spells from Ninagauth's Teachings depending on what buff is currently running on Sun and Moon. The paladin class is just there for Eternal Devotion heals and tankiness on the front lines. Pale elf as a race helps with not having to worry much about hitting yourself with Rolling Flames bouncing back into my face lol.
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The way I did it in my playthrough was that I just used those characters in the White March to complete their respective quests and stuck with the base game companions for the rest of the game. I think that the White Marsh companions have most of their quality dialogues in the expansion and not much to deliver on the main story. DoC is extremely valuable for the final White Marsh mission against the Eyeless though.
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If you wanna use a bow or crossbow, I recommend going Devoted-Fighter/rogue. The core abilities would be Disciplined Strikes, Penetrating Strike, Pierce the Bell, and any passives that improve damage/crit/hit (like Dirty Fighting and Confident Aim). When it comes to bows and maybe even crossbows, you want as much penetration as you can possibly have. So any ability that improves PEN is important.
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I'd say wait first. Not only because the patch might not be retroactive, but, as you have mentioned, because some abilities might be nerfed or buffed (cleave stance and swift flurry for example). You might end up wanting to multiclass/subclass as something else after the patch. Maybe wait till 1.1 comes out and check the patch notes to see what changes were made so your choices don't backfire from the patch.
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If you count the side quests in, then yea for sure it's larger than POE1. But the main quest was too short. I finished the game in 40 hours which consists of: Main quest all Port Maje sidequests I can find 15 Bounty missions Principi missions Not completing half of the Nekataka side quests (It's larger than the Defiance Bay quests IMO) Not doing any side quest from outside Nekataka and Port Maje (minus the Bounties) I'd say for certain it's larger than POE1 but not sure compared to POE1+WM.
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Big Serafen
Hamhaus replied to rone's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I feed my son helms, he is becoming stronger. -
This too, I use Smoke Veil, and try to do some action. After my recovery time is over I see my character attempting to do such action. However despite me seeing that I still have 3,7 seconds of invisibility game suddenly ends my Smoke Veil effect and I am in middle of enemies. I wonder what genius designed that.... From an RP perspective, it seems the assassin had been scammed into buying a large stash of faulty smoke bombs.
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Ashen Maw during the main quest can be done with minimal combat (I'll try to keep this spoiler free). You first need Mechanics of around 9-10 to unlock the doors and negotiate with an NPC to retrieve a certain item. You also need Sneak of around 10 to sneak past the enemies with no problems of course (Smoke Veil is great to run away if you enter combat). Finally you meet a boss fight which you can avoid by having 14 Survival (theres other checks that allow you to skip it but I fail to recall). Avoiding it lets you get the desired item needed to complete the main quest in Ashen Maw. I completed it by killing only a single wyrm (or drake?) because it was in my way when I tried to sneak through (but some sparking crackers should do the job too).