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Hamhaus

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Everything posted by Hamhaus

  1. ranger would better if they just make the animal companions stronger, with increased AR, damage, and health each level up.
  2. Dumping Dex also lowers reflex defense I think, and with low RES you might get easily interrupted by AoE attacks. Just a heads up. -12% Action Speed isn't that significant for a melee character. Although if it were me, I'd just put Dex and Res at 10 and have Con at 8 but that's just personal preference for me.
  3. Out of curiosity and urge to DEUS VULT, I created an all paladin party playthrough and invited only Pallegina. Very surprised when Pallegina She doesn't intervene much but when she does, it makes for very interesting banter because I get to see how a Bleakwalker interaction with benevolent/diplomatic paladins would play out. Normally I don't like to have Pallegina as a party member because she's too serious and duty-bound to the republics, but getting to see that contrast between her and a Bleakwalker is pretty fun. EDIT: just realized I posted this in the wrong discussion section, maybe someone can move this to the Stories Discussions?
  4. The nerf on soul annihilation and body attunement kinda destroyed my cipher-monk idea (Soul Annihilate + Swift Flurry + debuff target's defenses), and atm I can't really think of another multiclass build that's better than a single class cipher.
  5. Im running an evoker+kind wayfarer build so far with Sun & Moon, Evocation gloves, and Ninagauth's Teachings, and it's pretty strong AoE wise and fun to use (a bit heavy on the micro-management though). Basically using Fire and Frost spells from Ninagauth's Teachings depending on what buff is currently running on Sun and Moon. The paladin class is just there for Eternal Devotion heals and tankiness on the front lines. Pale elf as a race helps with not having to worry much about hitting yourself with Rolling Flames bouncing back into my face lol.
  6. I heard from Wizard users that Meteor Shower is pretty broken. Although I don't really get to experience tier 8 & 9 abilities because I enjoy trying out different multi-classes a little too much.
  7. I think the casting time is more of an issue than summon duration but I agree with the OP's statement. Is there a way to mod the casting time for summon weapons?
  8. The way I did it in my playthrough was that I just used those characters in the White March to complete their respective quests and stuck with the base game companions for the rest of the game. I think that the White Marsh companions have most of their quality dialogues in the expansion and not much to deliver on the main story. DoC is extremely valuable for the final White Marsh mission against the Eyeless though.
  9. Moon Godlikes have Huana NPCs praise you when you walk pass them (maybe even a few extra comments on from them during dialogues).
  10. There are dialogue options that require culture, race, or background so yes.
  11. I feel like Backstab is the only reason why I should use a 2H weapon now, just for that bonus in damage.
  12. I think Fighter is still viable as a multiclass choice, since it has useful passives and buffs (like Disciplined Strikes and the Fighter Stances). As a single class though... I think Fighter is pretty bad now.
  13. If you wanna use a bow or crossbow, I recommend going Devoted-Fighter/rogue. The core abilities would be Disciplined Strikes, Penetrating Strike, Pierce the Bell, and any passives that improve damage/crit/hit (like Dirty Fighting and Confident Aim). When it comes to bows and maybe even crossbows, you want as much penetration as you can possibly have. So any ability that improves PEN is important.
  14. You can do it manually by dragging the combat speed pin at the middle-bottom of the HUD. The keys for adjusting it don't work for me, so I assume that part's bugged
  15. I'd say wait first. Not only because the patch might not be retroactive, but, as you have mentioned, because some abilities might be nerfed or buffed (cleave stance and swift flurry for example). You might end up wanting to multiclass/subclass as something else after the patch. Maybe wait till 1.1 comes out and check the patch notes to see what changes were made so your choices don't backfire from the patch.
  16. If you count the side quests in, then yea for sure it's larger than POE1. But the main quest was too short. I finished the game in 40 hours which consists of: Main quest all Port Maje sidequests I can find 15 Bounty missions Principi missions Not completing half of the Nekataka side quests (It's larger than the Defiance Bay quests IMO) Not doing any side quest from outside Nekataka and Port Maje (minus the Bounties) I'd say for certain it's larger than POE1 but not sure compared to POE1+WM.
  17. Was thinking of trying out a Soul Blade + Helwalker build once the 1.1 patch rolls out. But I'm not sure if picking Monastic Unarmed Training adds to the Monk class unarmed passives or not, I assume it would but I'm not quite sure.
  18. Still not fixed it seems. I took down an enemy galleon's crew to 1. Boarded it thinking that it would be an easy takeover. NOPE, turns out they are packed, and I was playing solo assassin at the time so RIP. Hopefully it gets fixed in the 1.1 Patch.
  19. This too, I use Smoke Veil, and try to do some action. After my recovery time is over I see my character attempting to do such action. However despite me seeing that I still have 3,7 seconds of invisibility game suddenly ends my Smoke Veil effect and I am in middle of enemies. I wonder what genius designed that.... From an RP perspective, it seems the assassin had been scammed into buying a large stash of faulty smoke bombs.
  20. Even better, I played a solo asssassin playthrough with the POE1 history being all the POE1 companions were not recruited, but Eder shows up in the ending slides as if we're buddies and he somehow sticks with me knowing I would interact with the gods more in the future.
  21. The reason for the question is that we may have gotten fewer companion interactions because the voice acting makes each one more expensive. Maybe there is a way to make this clearer. There is, and you fixed it I was thrown off when I saw the two "if"s lol, but yea I get what you mean.
  22. Ashen Maw during the main quest can be done with minimal combat (I'll try to keep this spoiler free). You first need Mechanics of around 9-10 to unlock the doors and negotiate with an NPC to retrieve a certain item. You also need Sneak of around 10 to sneak past the enemies with no problems of course (Smoke Veil is great to run away if you enter combat). Finally you meet a boss fight which you can avoid by having 14 Survival (theres other checks that allow you to skip it but I fail to recall). Avoiding it lets you get the desired item needed to complete the main quest in Ashen Maw. I completed it by killing only a single wyrm (or drake?) because it was in my way when I tried to sneak through (but some sparking crackers should do the job too).
  23. I came here thinking OP was going to talk about the actual main flaw of this game (aside from the bugs, but that's getting fixed soon), which is how the main quest was delivered. but nope... apparently it's about women..WUT.
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