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Found 7 results

  1. I was switching Serafen's plain, open-faced helm with a plain hood, then switched them back, and he suddenly grew as big as (or bigger than) an aumaua. The effect stuck around for a while until i took his helm off again. I don't have a savefile, unfortunately.
  2. Every time i exit an area, St. Drogga's skull stops illuminating the area. If i switch weapons, then back, it works again. The same happens with Xoti's lantern.
  3. I've been playing with Layout 2 and when i hit Shift to look at a roll, stuff falls off the left edge of the screen. Side by side with Layout 1, same roll:
  4. Whenever i start and load, i don't see the character portraits. Going into Inventory, then backing out, restores them. This happens consistently, so any of my savegames will do (e.g., http://ennui.org/autosave_0.savegame ). MacOS 10.12.6 Intel HD Graphics 4000 1536 MB 16 GB 1600 MHz DDR3 2.6 GHz Intel Core i7
  5. Graphic Bug Screenshot Link See screenshots poe_bug_15-05-15_missing map x at first look_linux mint poe_bug_15-05-15_missing map x at second look_linux mint The first time opening the map screen (I use the keyboard shortcut 'm'), the map screen 'x' close icon does not appear. After closing then re-opening the map screen, the 'x' close icon is there. Every time after shows the 'x' icon. Note that even though it does not appear the first time, I can still click where the 'x' should be to close the window. SYSTEM SPECS Game Version: v1.0.5.0567 / GoG (Also present in v
  6. SYSTEM SPECS Game Version: v1.0.4.540 / GoG Operating System: Linux Mint 17.1 / Xfce 64 Processor: 4x IntelĀ® Core i5-3470 CPU @ 3.20GHz Memory: 4001MB Resolution: 1280x1024 OpenGL Renderer: Gallium 0.4 on AMD CAICOS Monitor Number: just the one! CURRENT BEHAVIOUR After a map loads* there is a chance the area landscape will display in a large pixelated fashion. (*either loading from the main menu or in-game by clicking a map transition icon) Larger maps are more likely to display incorrectly. If the game is reloaded, there is a chance the map will load with correct display. However, Copperlan
  7. Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy.. The +7 accuracy show in char screen and combat log tohit rolls .. The 15% damage doesn't actually apply to weapon damage range .. Numeric example .. 13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 ) With fighting spirit active, as shown in char screen under active effects damage range should go up to 13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79 19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77 But char
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