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Tale

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Everything posted by Tale

  1. 100 quest and gameplay fixes? That's unexpected. After my most recent ME2 replay where the Garrus loyalty mission bug still exists, I was thinking they probably wouldn't do much.
  2. I always liked the idea that the more of an expert someone is in one field, the more of an expert they believe themselves to be in all other fields.
  3. Human Goat made me burst out laughing. He didn't post what Sole Survivor does. Just the conditions.
  4. If they're giving a speech about their motivational backstory at any point, they're probably doing it wrong to begin with. It's not an issue of spreading it out more. If a character struggles to seem real without me knowing about their abusive father, they'll probably struggle with it after, only now I'll hate them for making me hear about their father. I didn't really need to know that Jacob hates red tape. I got that from Garrus. And that was the point of the Spectres. It's time to move on. I can believe it in new characters without having it being explicitly stated. I can make inferences based on reactions to events. Aveline's a pretty good example of the writing being done a lot better. If they're not present to react to an event, I probably don't care about them enough for them to need to develop for me. All you're doing is describing ME2. I think we all played it. We know what they did. But the narratives of a game should tie together. They should make a bow.
  5. If you can't develop a character in the time you have, get rid of them. It's not an excuse for bad writing. The first season of Buffy was only 9 hours of runtime.
  6. Are we talking plots or writing in general? Writing in general, I simply see no relation. I don't recall many episodes of Buffy that featured 5-10 minute one-sided conversations where a guy gives their tragic backstory. I don't mean that as a slight against Bioware. Games that try to be narrative heavy aren't even up to TV standards in general. They occasionally go for the creature of the week plot style (hello, RPGs) where a bunch of completely irrelevant plots interrupt an arc to pad for length, but that's not shooting for the ideals of the medium.
  7. But the writing, man! It's just so bad, man, so bad. Prophet's dialogue is bad, yeah. Thankfully he only shows up like twice.
  8. Is it available to those of us unwilling to register, yet?
  9. Combat in Witcher is based on timing followup attacks for a combo and switching stances/swords based on enemies. Like one stance is better for area attacks. And one sword is better for monsters. That kind of thing. It's a juggling/timing act.
  10. That's a negative? It's not an RPG if you can't play dress up. According to the Bioware forums, anyway.
  11. So did Stardock fold yet? http://www.joystiq.com/2011/03/31/stardock...se-to-gamestop/ From the sound of it, they just thought Stardock was getting too big.
  12. Bethesda is collaborating with Kirkbride IIRC. Much better choice to handle the TES lore. But he's talking about story, not lore.
  13. Time difference between ground and the satellites isn't constant. This is a solved problem experienced by GPS satellites. Time dilation effects have to be accounted for.
  14. Beat that strawman some more. I'm not saying, and I don't think Wrath is either, that a player should be able to go anywhere. But they do need to make a reasonable effort to warn you off of areas that are too high. If the first indication that the player should not have gone that way is that the enemy has aggroed and killed them, then it's not a reasonable effort.
  15. Did that. Even selected a thread.
  16. Not seeing it.
  17. Well, damn. And I was really looking forward to it.
  18. Dying because you screwed up, not because you did something perfectly reasonable. That's frustrating as hell and takes you out of the moment. THANK YOU
  19. So, just finished 2.22. Holeeeee #@%$ I was expecting more remake. This diverges a lot more than expected.
  20. I mean the fight against Angel 6, Ramiel.
  21. Supermutant Overlords, those hillbilly guys. Albino Radscorpions. Too common Deathclaws. No, it wasn't addressed well.
  22. My copy of Evangelion: 2.22 arrived, so I just watched Evangelion: 1.11 to prepare. I'd previously watched it as 1.01 on DVD. The climax is simply one of the best climaxes I've ever seen. I won't suggest it to people who aren't fans of the genre/medium, but for those who are fans, hopefully you didn't skip it.
  23. How in the world could it protect itself? Sheets of paper coming to life and strangling those in violation?
  24. Except Armatures. Positioning is easy. There's no way you found something as simple as positioning to be difficult. You should try replaying it. They never close in. They return fire, but it's all weak. The closest thing to a threat are very very slow moving projectiles. And in ME1 you can just cannon fire at them from full draw distance. Just rocking back and forth ever so slightly to avoid the rare missile.
  25. You're describing the MAKO.
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