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Tale

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Everything posted by Tale

  1. Because neither Clooney nor Kilmer started a Batman series. They both simply continued the Keaton one.
  2. Lord of the Rings (2001) is better than Lord of the Rings (1979) Which Batman was better? Bale, Keaton, or West?
  3. Well, what do you know. Apparently Momoa is also playing Khal Drogo in the Game of Thrones series.
  4. I can't agree. KOTOR diverges from Star Wars on so many points that the only thing that seems to connect them are laser swords and a few visual cues. Well, that and the elements shared by most fantasy/space opera.
  5. Especially since ME is Space Opera. And believable characters has never been a strength of that genre.
  6. Since you're being sarcastic, then you believe they've already released Episode 3?
  7. How? Where's episode 3? Probably waiting for sufficient inspiration. They tend to work on projects they have interesting ideas for. Episode 2 was half retreading ideas that were already tired by the time Half-Life 2 ended.
  8. Yes, having segments of completely absent gameplay is neglecting gameplay, even if the rest of the gameplay is well done. If the player is putting his controller down, you have failed interactive media. If someone mixes completely crap character models with good character models, you call them out for it. You don't excuse mix and match. You can take that logic to some pretty ridiculous extremes-- no work of interactive media is being interactive 100% of the time. Is having a player select a dialogue response and then doing nothing while the conversation flows to the next decision point "absent gameplay"? How about the space of time between pushing the "reload" key and when the reload animation finishes? Should the game have a pong tournament going on off to the side while the player is checking the map screen? Ridiculous extremes are not an argument. Nothing works there. That's the problem with hyperbole. Graphics are important! Did you see the resolution of that loading screen, it totally sucks! This map only has two colors! I think I see a pixel on the gun! There's reasonable (is it really necessary that you give me dramatic camera angles and steal player control to introduce this boss?) and unreasonable (the player has to be mashing buttons at rapid pace constantly).
  9. Yes, having segments of completely absent gameplay is neglecting gameplay, even if the rest of the gameplay is well done. If the player is putting his controller down, you have failed interactive media. If someone mixes completely crap character models with good character models, you call them out for it. You don't excuse mix and match.
  10. Eh, don't complain too much about those cutscenes. 'Cause then the devs will make the cutscene long and unskippable and place it before a hard boss battle that requires a specific pattern you need to learn through trial and error. You complain about that too, then they add Quick time events! Now not only is the cutscene unskippable, but you have to tap random buttons that pop up as fast as you can, follow that by a segment of mashing a button as fast as you can giving you early carpel tunnel syndrome. Miss just one button press or you don't mash that button as furiously as you should have and start again! Plain old cutscenes aren't that bad. Why can't all game developers be like Valve?
  11. How so? Cutscenes. It's the equivalent of splicing in segments of Atari 2800 games in the middle of Crysis. "Fudge yeah, I'm shooting all of these guys. WHEE. And now a cutscene, I'll just put my controller down and wait."
  12. Games are a visual medium, it's ridiculous to claim that the visuals are a minor part of the experience. They're also an interactive medium. Yet sometimes have prospered neglecting that element. I'd prefer a 15 minute unskippable pong graphics sequence.
  13. That's how you know he's a bro. He's like that one friend who's dating the psycho chick.
  14. Nah Wynne has him beat. Okay, nicest character in the game that I didn't kill in my first playthrough.
  15. D-bag? He was the nicest character in the game!
  16. He's right and he's wrong. It's important to gain an audience's attention. It's not necessary for some specific individuals who make that claim. It's the distinction "graphics don't matter (to the game's success)" and "graphics don't matter (to me)."
  17. If anything, it would be Xbox generation. Since so much of the modern following seems to originate with KOTOR.
  18. Spoiler warning, even though this is the spoiler thread. To become Viscount, you need to side with the Templars.
  19. Finished today. I... have a hard time caring about Orisino or Meredith. Orisino for his "I could be a respectable character, but I'm just going to randomly become a super-evil boss battle with only the barest of foreshadowing." And Meredith for her "I'm totally frickin nuts, RAWR!" I fear that my second playthrough, when I see the characters I'll only be able to think "Oh look, it's dumb and dumber." As exemplars of the final conflict of the game and the one upon which future titles will be expected to continue, and the characters on the title screen, this strikes me as a failure. It was simply senseless. A complete waste. You've got two characters, who could have been given relateable or at least understandable motivations, driven into conflict, but instead they are both simply batty. Why? It's like Bioware, in an attempt to create realistic motivations in grey and grey morality setting, over and undershot the mark by instead focusing only on base emotions that turned it into black and black. You can do better, Bioware. I know I've been a decrier, but I believe you can do better.
  20. Just beat Dragon Age 2. Bioware definitely is learning how to do shades of grey, but they still have work to do. Maybe DA3 will go so far as to have an antagonist whose perspective is understandable and not complete villain ball material. On to Fallout New Vegas for my Dead Money play. I think I'll go back to my playthrough one build of guns and repair... lockpicking? Security? I've already forgotten the skills and their names!
  21. http://www.cnn.com/2011/WORLD/asiapcf/03/1...dex.html?hpt=T1
  22. Where are you getting the detail to say it looks easy?
  23. Main reason I hate Fable is I consider the humor in the original was painful. To the point that I'm not sure if the points I hate are actually meant to be humorous or are just so terrible that I can't take it seriously, hero. That said, I can't say this looks like anything. Even were it to be Fable, I won't dismiss it. The CG trailer is pretty low budget though.
  24. Yes, but that's because you're a moron. Oh, come on! That was bloody hilarious. It's almost funny enough for me to take him off ignore. You hear about a 13 foot tidal wave and you just think "oh, it'll break on land and some houses'll get flooded." Then you look at these pictures and realize they're $#@%ing GONE. Entire neighbourhoods. Speachless.
  25. Is it a different comment than when you mentioned that JE2 was Bioware's only cancelled project and you called Laidlaw a tool?
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