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Everything posted by Tale
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I try to speak of what I consider an ideal. Baldur's Gate and IWD were not ideal. But they made their audience happy, me included. And that's absolutely fair. But I also remember that I had to cheat my way through every final boss encounter in the series of BG for one reason or another. I remember tagging Katanas. I remember struggling to find a good club for Jaheira. I remember that when I fought Melissan, only one person in the group had a weapon that could hit her. I remember the Golems in D'arnise Keep, I figured out they required special damage types to beat. I savescummed for hours just trying to figure it out and couldn't. So I looked it up online. I remember the guy outside of Friendly Arm who could one shot you as a mage. I don't think a single one of these things made the game a more enjoyable experience for me.
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Game devs starting to call out some of the *crazy* vitriol
Tale replied to alanschu's topic in Computer and Console
Oh man, I could practically chart the varieties of twit I've been over the years. But I won't because it would be shameful. It makes me be a little calmer towards people who are being twits, knowing that I probably did that same kind of crap at some point in my life. -
I'll say that it should be possible not as a design goal. It should be possible more because there's diminishing returns after a certain point in making sure he's not. The ideal is that a player can make a character with honest effort without screwing it up. "Honest effort" being kind of weasley, I'll admit. Basically, so long as they read the descriptions and the descriptions aren't long winded, then they can make good choices. But I don't think people should have to read the manual, study it for a while, and plan several levels ahead. And they definitely shouldn't be required to be pre-cognizant about the late game enemies or availability of equipment. Jump in feet first.
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As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the term "reinventing the wheel" refers to unnecessary change. It's also a bit of a self-defeating metaphor. We went from solid stone rollers to rubber tires filled with air. That was a good change. -
I've lost three Xbox 360 controllers. I hate them for that reason alone. If you simply look at them while your eyes tear up from allergies, they get a short. And then there was the one that had the battery pack become completely unrechargeable because I didn't play it for a while. My Dualshock 3s are Gameboy levels of durable. Still have the original one I bought with no problem. Anyway, still on Blood Dragon. Nearly done all the fortresses and about to get all the upgrades. I don't expect this to be a long game.
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Game devs starting to call out some of the *crazy* vitriol
Tale replied to alanschu's topic in Computer and Console
I'm of two minds. Aaryn Flynn's now infamous twitter response is not one I can condemn. But it probably didn't help the situation. There may have been no way to help that situation. -
Game devs starting to call out some of the *crazy* vitriol
Tale replied to alanschu's topic in Computer and Console
I was thinking target. Answer both, I'm interested. -
Game devs starting to call out some of the *crazy* vitriol
Tale replied to alanschu's topic in Computer and Console
Nah, let's do this instead. What is the appropriate response to abuse? -
As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Divine Divinity and Darklands? -
Game devs starting to call out some of the *crazy* vitriol
Tale replied to alanschu's topic in Computer and Console
The ideal is really that all commentary is some sort of actionable signal that gives a clear idea of concerns or problems. ("The balance is unfair because of X and Y." The realistic ideal is that people express themselves in ways that are understandable enough that, at the very least, conveys how they feel about things, whether it's good or bad, and the developers end up struggling to puzzle out why. ("This new change makes things unfun." "This game sucks.") The intolerable BS is people having trouble controlling themselves to such a degree that they try to cause emotional harm to other human beings. I can understand people who think that perhaps the developers have themselves a malicious or negligent attitude, and that may spur harder to control emotions and confrontational actions ("your stupid and should be out of a job."). But death threats and mockery don't even contribute to that ("DIAF, fatty"). It crosses that line beyond benefit of the doubt. -
I think it's been a while since I agreed with you. I'm not sure how I feel about this.
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As more is learned..
Tale replied to Skolinkinlot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You and I have a different idea of what it means to be an old IE games. It's real-time with pause, focusing on tactical party combat, questing, and exploration. That's what I expected, that's what I seem to be getting. I know some people are upset that it's not a 1:1, that wizards don't look to be quadratic, that it's not D&D 2E with the serial numbers filed off. But I never got the impression that's what they were aiming at. Respecting that subjectivity, and since we're in the right forum for that, I should ask; what does the spirit of the infinity engine games mean to you?- 67 replies
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Very rarely midnight. Probably around 10 am pacific. I'm getting an unhealthy level of excited about playing around with the level editor. It'll be hilarious if it doesn't even run on my computer.
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I think the intent is to make it without traps, not make it foolproof. So there may indeed be corner cases such that you build a character with stats that completely contradict equipment, or you maximize penalties that the game explicitly warns you not to do. Like a fighter that equips the mage tome and robes, then stocks up on heavy armor mobility feats or something.
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I think the Forumspring post by Sawyer goes towards that way. Previously posted by Infinitron. Now, it may still be possible to make very bad builds. But the intent seems to be for those being the exception. With valid concepts that are typically crappy characters, such as the intelligent weak fighter being viable.
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That is the most beautiful snake I've ever seen.
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I'm playing Far Cry 3: Blood Dragon. Fun game, but I have a complaint. There's no carrot. The story isn't even trying to be compelling. You start off with all the guns accessible. You start off with the full map. The only unlocks are weapon mods and a few abilities. Is that a complaint, though? The game essentially has minimal mechanisms that artificially lengthen it. Maybe I should be praising that. It only has any reason to last as long as I'm having fun.
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The problem is that each distribution of Direct X is ever so slightly different. http://www.rockpapershotgun.com/2011/08/03/why-steam-makes-you-install-directx-repeatedly/
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My first thought was "of course not," but then I thought about what 2/3rd of my age was and it creeped me out.
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Morrowind and Skyrim don't have the same scaling problem Oblivion does. Oblivion becomes nearly unplayable for me around level 15 or 20. Then it becomes playable around 30. Then it becomes a complete snooze after 40. All level ranges are vague guesses based on memory. The HP scales ridiculously. This is all playing as a stealth guy. 1-15: Your stealth isn't strong enough to sneak up on anyone, but your stats are rounded enough that you can fight toe to toe. 15-30: Your stealth is strong enough to sneak up on people, which also means your stealth starts skyrocketing. Your other stats fall behind. You get a good first hit in, but then you're dead. Hope you never have to deal with Clannfear without a ranged weapon, you'll kill yourself. 30-40: You changed your entire playstyle so that you had some defense and regular damage, now back to sneaking. 40: Your sneak is so strong, nobody detects you even while you sneak attack them. But they have so much health that it still takes 8 swings at full sneak damage. Fallout 3 is the same way. You end up constantly running into Albino Radscorps and Deathclaws with a million HP at higher levels.
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The Night of the Rabbit Final Fantasy VII Gunpoint Evoland Mark of the Ninja System Shock 2 Kerbal Space Program Metro: Last Light Hitman Collection Tomb Raider ROW Mars: War Logs FarCry 2 Far Cry 3 - Blood Dragon The Walking Dead: 400 Days Scribblenauts Unlimited Sid Meier's Civilization V: Brave New World I need an intervention.
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Mark of the Ninja is fantastic.