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Tale

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Everything posted by Tale

  1. Being able to play as a dwarf or elf is new. And backgrounds are out, partially because of this.
  2. Yes it regenerated. You could "die" when the entire party fell before. I don't anticipate that changing.
  3. Tale when someone like you gets positive about a game it bodes well for the game as I believe you can influence others in the right way as your opinion is respected. I tend to be positive about most games so my view doesn't carry the same credibility as yours I'd be wary respecting my opinion. I'm susceptible to hype and presumptuous. I've been fooled the same as the rest.
  4. That's pretty cool, too. I'm certainly more optimistic than before.
  5. Yes. I like what I'm hearing. Doing multiple races shows that they are listening to the audience, which is good. The world looks fairly open from the footage. They keep promising to fix my biggest gripe with 2, but the trust isn't there that they'll do it. But I guess that can't be helped until someone beats the game. How they're describing the Inquisition is way too adherent to the Bioware formula though. To a ridiculous degree. If the team was working on Jade Empire, there was a release. That seemed like the point he was making.
  6. RED 2 One of the more predictable spy/thrillers around, even if it is technically a comedy. But it was still fun. $10.50 a ticket fun maybe not.
  7. The main lesson I got from DA:O is that the best way to overcome years of skepticism is to appeal to my inner Farscape fanatic. More seriously, I always wonder how long the actual game we ended up with with was in development. They completely overhauled the design twice or so I understand. It certainly doesn't feel like it was a 5 year effort, the end result didn't seem any more expansive or polished than Mass Effect 1 or 2.
  8. I have never been this bad at a mod project before, I swear. My intro plan is being redone again. This has nothing to do with the fact that I accidentally lost my most recent intro map. I have a philosophy here that I need to get on ball with. The introduction should be something of a promise to players. The first things you do should be an example of what the majority of the game will be. If you start with combat, it should be a module about combat. If you start with some openness, dialogues, choices, it should be a module built around that. I was starting with combat with no intent to focus on combat. I also find another spectacular bonus. In cutting this scene, I don't actually have to create any maps to replace it. The scenes I'm replacing it with all use maps I already intended to make.
  9. That's what clued you in? Not the free-to-play Batman and Lord of the Rings games they've been doing?
  10. I would advise that you flush that piss down the toilet and get some stout or pale ale. If you are writing fiction, I would suggest getting to that nice mellow stage of intoxication where you still have control of your faculties but feel good about everything. I assure you, I am neither a college kid nor a redneck. That level of inebriation is not the goal. I like to think of the target area as somewhere where I can be a little silly, but not quite to the point of writing poetry.
  11. Trying to write. I like to drink while I do it, partially because I feel it helps me relax and not criticize my work. Partially because I think it helps me achieve a supernatural connection to the great sloshed writers of history. Sadly, the rum ran out far earlier than it was supposed to. I have resorted light beer. Seriously, 4.1% alcohol content? Is it even possible to get drunk off this stuff?
  12. Got my intro map complete except for the Matrix parts. I've figured out how to handle the turrets, how to handle the opening conversations, and I'm doing away with the waves outside of the matrix segment since you can't have unlimited waves. Just going to write the scene description and then hit up Metro 2033.
  13. Current problem. Actors that are already spawned, after changing team, they do not target enemy teams unless attacked first. They might attack new spawns, but that's not cool either. You can force an attack, but it's a problem if there's multiple actors that should be attacking. They just go one at a time, letting the turrets take the first shot. Maybe the enforce orders action will fix it.
  14. The next Doctor revealed! Looks like a good choice.
  15. New intro map. Gameplay idea is that the player and partner need to make it to the plane. But they find turrets in their way and are being chased by security guys. They have to hack into the apartment building (the supplied partner is a min-maxed decker), where they find the security team has set up an operations base from which they control the turrets. Shoot the guys in front, while fighting respawning guys from behind, take control of turrets, then fly off. One fear is that the final map will have too large a playable area, but I need to double check all of that. If it takes them two turns to cross otherwise empty space, that's kind of dumb. I can probably shrink the hallway length. Other fear is that if the player were to choose a decker, then there's a redundancy with the partner.
  16. If we really want to talk about weapon switching, I really liked Mass Effect 2 for that. And that os why it is my favorite title in that series. I think lots of people prefer the other two titles so I'm not sure if the appeal of that sort of tactical activity is shared. But you're right it's not generally something they had to do in BG or the like. I still remember the graveyard in NWN2 where you'd want to start using blunt weapons for a while to fight the skeletons. It's still kind of interesting to swap out weapons for a handful of encounters without needing to do it during fights with any regularity.
  17. I was taking it as assumed at this point. Has Sawyer really not talked about weapons along this vein yet? Maybe I'm just filling in gaps with my vague IE recollections, where some weapons did better against mail and others did better against plate.
  18. Never say never, but it's quite doubtful. I was surprised that KOTOR 1 got an iOs port not that long ago.
  19. They gave me an achievement, how can I not?
  20. That appropriate "evil" is of the sort done for a cause. Whether that be harsh justice, the need to expand in order to provide for one's people, or to stop those who may interfere with a greater good. And that evil for evil, LET'S RAPE AND PILLAGE, is the juvenile sort that need not be represented. Maybe...
  21. Tried out some Far Cry 2 and some Expeditions: Conquistador. Really liked Expeditions, but just remembered I need to play through both Metro titles so that's the plan today.
  22. That's why I estimate projects in Gandalf. 1 Gandalf, to be precise.
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