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Tale

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Everything posted by Tale

  1. For those who've come across Blind Lucy, have you figured out what the Ripper is targeting yet?
  2. Crappy linkbait. They talked to one designer that said they expect to have a trailer or something to show at the next E3. That's all he said. This does not translate to "release 2014" unless we're talking about running it through babelfish into japanese, german, french, then back into english.
  3. I just want keyboard shortcuts! i for inventory, space to force it into turn-based mode.
  4. Looking at Shadowrun Returns, I'm now worried about how PE will do their modding. The thing I realized here is that SRR looks to be using real-time 3D, tilesets, placeables, that kind of thing. PE is using pre-rendered backgrounds. So at best we're going to need custom art assets to introduce any new areas, but more likely than not we'll all just repurpose old areas. I guess that's not a death sentence, it's just not something that crossed my mind before.
  5. To flip flop on my non-answer earlier, I have to say that I would like to see more outrageous fantasy worlds. Which I think is helped along by having more magic in some way. Either because the landscape is outrageous or the things people have accomplished is.
  6. That should depend on the mod, they'll have instructions. For the most part it's running their associated installer.
  7. Not necessarily. It's not like you simply can enter any system during combat and rerout systems freely. There are two or maybe three situations where you can really get to decking (although it's still very linear) and sometimes it helps you extract info. Better off with Mage, got it. Are there interesting utility/debuff spells or is it nuke and heal?
  8. I've decided to see The Wolverine tonight.
  9. I haven't even started playing yet. Unlike some people, I'm not allowed to play at work.
  10. I'm debating between Decker and Mage. Are there lots of opportunities for being a Decker to be worthwhile?
  11. Du wollst lernen Deutsch und mag es.
  12. My ideal fantasy setting is one where magic does what magic needs to in order to push the themes along. I'd like a word where magic is ubiquitous and controlled to the point that people queue up at the tele-port to take vacations in hell, yahoo. If the world is ending and magic is totally at fault, raging entire cities with apocalyptic disasters because one wizard OMMed when he should have OHMed, that makes for an intriguing story. If there's rumor of one legendary sword that gives the wielder the strength of 3 guys, but everyone thinks it's a myth because magic's totally not real and you're a fool for leaving on a quest to find it, well, that sounds like an adventure all the same.
  13. One of my story ideas I'm trying to figure out how to make it more Shadowrun. It already leaned Cyberpunk so that's a bonus.
  14. More technical limitation than design choice. I think I heard they had problems implementing manual saves and not enough money to get around them.
  15. That's rather ambitious, no wonder it took you so long. If I find the time I'd love to try it out.
  16. I try to speak of what I consider an ideal. Baldur's Gate and IWD were not ideal. But they made their audience happy, me included. And that's absolutely fair. But I also remember that I had to cheat my way through every final boss encounter in the series of BG for one reason or another. I remember tagging Katanas. I remember struggling to find a good club for Jaheira. I remember that when I fought Melissan, only one person in the group had a weapon that could hit her. I remember the Golems in D'arnise Keep, I figured out they required special damage types to beat. I savescummed for hours just trying to figure it out and couldn't. So I looked it up online. I remember the guy outside of Friendly Arm who could one shot you as a mage. I don't think a single one of these things made the game a more enjoyable experience for me.
  17. Oh man, I could practically chart the varieties of twit I've been over the years. But I won't because it would be shameful. It makes me be a little calmer towards people who are being twits, knowing that I probably did that same kind of crap at some point in my life.
  18. I'll say that it should be possible not as a design goal. It should be possible more because there's diminishing returns after a certain point in making sure he's not. The ideal is that a player can make a character with honest effort without screwing it up. "Honest effort" being kind of weasley, I'll admit. Basically, so long as they read the descriptions and the descriptions aren't long winded, then they can make good choices. But I don't think people should have to read the manual, study it for a while, and plan several levels ahead. And they definitely shouldn't be required to be pre-cognizant about the late game enemies or availability of equipment. Jump in feet first.
  19. I think the term "reinventing the wheel" refers to unnecessary change. It's also a bit of a self-defeating metaphor. We went from solid stone rollers to rubber tires filled with air. That was a good change.
  20. I've lost three Xbox 360 controllers. I hate them for that reason alone. If you simply look at them while your eyes tear up from allergies, they get a short. And then there was the one that had the battery pack become completely unrechargeable because I didn't play it for a while. My Dualshock 3s are Gameboy levels of durable. Still have the original one I bought with no problem. Anyway, still on Blood Dragon. Nearly done all the fortresses and about to get all the upgrades. I don't expect this to be a long game.
  21. I'm of two minds. Aaryn Flynn's now infamous twitter response is not one I can condemn. But it probably didn't help the situation. There may have been no way to help that situation.
  22. Nah, let's do this instead. What is the appropriate response to abuse?
  23. The ideal is really that all commentary is some sort of actionable signal that gives a clear idea of concerns or problems. ("The balance is unfair because of X and Y." The realistic ideal is that people express themselves in ways that are understandable enough that, at the very least, conveys how they feel about things, whether it's good or bad, and the developers end up struggling to puzzle out why. ("This new change makes things unfun." "This game sucks.") The intolerable BS is people having trouble controlling themselves to such a degree that they try to cause emotional harm to other human beings. I can understand people who think that perhaps the developers have themselves a malicious or negligent attitude, and that may spur harder to control emotions and confrontational actions ("your stupid and should be out of a job."). But death threats and mockery don't even contribute to that ("DIAF, fatty"). It crosses that line beyond benefit of the doubt.
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