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Everything posted by Tale
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I wonder if I have ever said that. It's not on the list of things I would never say. But I'm not sure I would understand the reasoning behind saying it. Self-reflection moment.
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I couldn't get into Stolen Throne myself. Put it down halfway into the second chapter. Which makes it not the worst book I've tried to read, that honor goes to Hearts in Atlantis from Stephen King. Formerly a big Stephen King fan, that book put me off reading for 2 years... Still, he seems to have found an audience. A number (being vague as I haven't done the studies, forgive me) of people enjoyed his work, including one or two people here that I've talked to. So, he has found an audience. Which, large or small, is at least appreciable.
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I now eagerly anticipate PAX to be filled with information on reactivity, specializations, post-alpha combat videos, a humble post-mortem of Dragon Age 2, and a proud declaration that Gaider has taken up wearing only the most festive of hats.
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Nothing about specializations. I think there's talk about specializations finally having reactivity, but it's sometimes hard to distinguish information from speculation this early on.
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It was either this or romances. Give us some yet unrevealed information and we can talk about that instead.
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Are you familiar with Sturgeon's response to that same claim about science fiction?
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I've always been told to know your audience. Write what you know, write what you like, yes, but also be aware of what the market is currently interested, be aware if you're writing for young adults, and if you write for just yourself, then you're liable to have an audience of one. How do you know if everyone will enjoy it if you were only writing for yourself? I really don't know how to parse "ripping good tale that everyone enjoys" in a way that has meaning to me, I'm sorry. Unless we're talking about going for LCD and making a tale full of explosions. Because everyone loves explosions. That's like a call to Michael Bay. Which is fine, but it doesn't balance wider appreciation against something meaningful or interesting.
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Yes? I feel like that's a trick question, but I'm not seeing it. Plenty of books have been written for what you may consider stupid people. And while there's a moral objection to writing that way to take advantage, there's a long and proud tradition of writing that way under the label of philosophy, self-help, spirituality, or metaphysics. Even conspiracy theories. In their own subjects? Probably. That's why you focus on some other thing that you might know more than they about. You teach the historian a bit about astronomy or the astronomer about history.
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Why am I the only one that makes fun of the popular usage of "lore?" I went through that list just hoping it would be there. So alone. What's the popular usage of "lore"? I like making fun of the word "immersion" myself. Ye olde story.
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Why am I the only one that makes fun of the popular usage of "lore?" I went through that list just hoping it would be there. So alone.
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Does the new position come with a fancy hat?
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There's never enough time! Between my writing, mod making, and gaming, I haven't enough time for reading! That does sound great though, I think I'll throw it up on my Amazon wishlist.
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It feels good. Do you know the last time my logic in mods actually ended up working? I have three significant load states for the first map of my pack. The PC either loads at the bed, which is the state the pack starts at. The PC can load at the front door if entering that way. The PC can lastly load in the basement via the garage. It required 4 triggers and an event, but it works without a hitch. I think I can cut that down to just 3 triggers, but I wanted to play with events. Edit: And three triggers, no event, no problem.
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I think all has been said that needs to be on the topic. It's getting into bickering and some personal attacks. Let's call it a day.
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I'd be very surprised if the Maker had anything to do with the Black City, or even existed in the setting at all.
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Back to Shadowrun Returns. I'm working on the travel system and quest tracking. Quest tracking is a necessity of the other. I'm making a quick travel system, so I have to track discovered areas. And since I'm allowing the player to move non-linear, I have to track important information (like quest state) so that the map doesn't completely reset whenever the player enters it subsequent times. And I have to track origin/intended destination so that a player loading into Seattle ends up by the door of the building he just left instead of at some generic spawnpoint. The conversation system works as a wonderful notepad to help me remember my flags.
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Finished Saint's Row 4. Good enough for me to play lots of it, but I still think I liked 3 more. Too much left over from 3 and the new stuff doesn't really integrate well. The superpowers are cool, but the biggest change they cause is that I no longer have any reason to steal cars. What kind of a sandbox car theft game is it where you don't steal cars? Even the aircraft make me feel like I'm weaker. Though I love what they've done with the guns and the powers let them make more interesting enemies and combat arenas. A good bit is the character focus. 3/4th the plot missions are just an excuse to explore the characters. I need to get back to my Shadowrun pack, my Dragon Age Origins game, and my MGS series run.
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PS2 was backwards compatible with PS1. Fully so, to the point where it accepted the memory cards of the system and was able to recognize and manage those files. The XB1 and PS4 have no reason to allow transfer or management of those old save files.
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Eh, why? Or do you mean that anything that Bioware does results in a lot of upset? I thought it would be cool in a ballsy way that I haven't seen in ages, if ever, in game design. I mean that lots of people would be upset to see Hawke being an uncontrolled NPC, as it would very likely defy the character the Dragon Age 2 players made him to be. And there's nothing really for Bioware to gain from that.
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More than your target audience does. If one takes art and creativity as a form of teaching, even if only in abstract or non-literal terms, then it's important for the teacher to know more than the students. Like Josh said, you need to know a bit about something to have anything meaningful to say about it. If your stance is otherwise that they need not try to be meaningful, simply entertaining, then we'll just have to disagree. Star Wars is popular, sure, but it's not a very meaningful property. And I will personally be more pleased by works that have something to teach me than those that simply find me in common company for liking.
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Two things I consider acceptable: 1) He shows up as a drunken hobo. 2) He shows up as a crazed abomination. Everyone else in Kirkwall was.
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I'm 98% certain he won't appear at all, but might be referenced. There's no real reason to have him appear and Bioware seems to know it'd just result in a lot of upset.
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I think these guys have a better idea of if it'll take than I do. That's not to say I'm not intensely skeptical.
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I'm cynical to the point where "self-respecting MMO" sounds like a bit of an oxymoron. Very few of them even make an earnest attempt at taking full advantage of the medium anymore, I can't help but view them as money grabs.
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I can't think of a better choice. Can you bang him? I'm pretty sure. The first time I talked to him on the ship. (Y) Talk to Keith David (X) Romance Keith David