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Everything posted by Tale
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Despite all the criticism in teh interwebz, I loved this game because most of the times I really had a hard time telling who was actually "good" and who was "bad". I'm not sure how you had that difficulty. The bad guys were the ones trying to kill you for no reason. Even if you agreed with them. IE everybody.
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Dragon Age II Back to it after a GTA hiatus. Thankfully I got through the DLC before it, because I'm in Act 3 now and it's hard to be motivated to push forward. It's not Mass Effect's Mako bad, but I don't see it interfering with my nightly reading or writing.
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I've started my annual Farscape marathon.
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That seems a bizarre thing to be glad of. Like being happy your preferred soda comes in red can instead of a brown one. A game's a game.
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I generally find the controller better when the game is designed for twin stick. Overlord is the game that really sold me on that idea. Rogue Legacy, Hotline Miami, I'll even prefer it for Skyrim. But an FPS? That will be a hard sell.
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So, no real chance of playing that non-violent? That was my real hope for GTA Online, being able to play a non-criminal, and just cruise around with people on bikes, or play golf with people, or whatever, and stay away from murder-fest 2013. If it's all just people shooting each other, I have zero interest in it. Of course, as long as there's no PC version, it's all a moot point anyway. You can play non-violent, I just don't see anything to do. I wanted to do co-op or stuff. But all the missions are deathmatch, race, or objective where you're still shooting at each other. There's supposed to be tennis and golf, but I'm not sure if that unlocks later, it's not showing on my map. And again there's racing, but I don't care for that at all. I wanted to do heists and car chases. I wanted to assault gang turf, take on the military base, or other criminally co-op things. But nope... deathmatch or race.
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Finally tried GTA Online. It's a glorified deathmatch lobby. Awful.
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You ran into huge issues on Tatooine's plot, IIRC, didn't you? That was the game stopper, yes. Found it to be rather tedious prior to that. I enjoyed comparing it to a cross between a game show and those old ads in comic books where a beach bully kicks sand on the guy. Lacked any motivation in either narrative it was dragging around. The Great Hunt was bizarrely complicated setup for just killing some dudes. And the antagonist was petty, acted like a high school bully with a gun. I'm not even sure what his problem was.
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I can't let this go without disagreement. I found it unbearable.
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http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller And Refenes (Super Meat Boy developer) is back. His summary. However, he seemed to focus on game's intended for a controller. Good news that it might be just as good for controller designed games. But I want to know more about games designed for M+K.
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Other developers had a hands on back on labor day. http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php Sounds optimistic. The guy behind Super Meat Boy is supposedly heading to check it out right now. Would like to also hear from him.
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Looks like Dejobaan Games has had hands on with the controller. https://twitter.com/dejobaan
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I don't think you have to do something totally new and never done before to have value. It'll hopefully encourage the expansion of Linux gaming, which I think can be important to the future of PC gaming. That's what it means for me. But Valve seems to have an interest in bridging PC gaming with the living room. At the very least, getting people to realize they can hook up their PCs to televisions. The controller design seems to be an attempt to advance controllers. We'll have to see if it works out or not, it's too beyond the norm for me to judge without testing.
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It has 16 buttons.
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That definitely looks like some out of the box thinking right there. It's not in my comfort zone. I have to know how this actually performs.
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If Obsidian kickstarts a space opera RPG, would you back it?
Tale replied to Arcoss's topic in Computer and Console
Pretty much sight unseen, barring some notable tragedy between now and the Kickstarter. -
I deny this thread. Avellone is not allowed to age.
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And I finally figured out how the waypoint radar/pointer works. When the waypoint is offscreen, then it points.
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Worked, played some GTA V, felt ashamed at how unproductive I've been in my hobbies, so went back to my Shadowrun Returns project. Decided I needed something inspiring on the TV, failed to find anything in the movie collection and settled on Farscape. Which I already watch about twice a year.
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After a few weeks, I think I've finally kicked the gaming addiction enough to get back to work on my Shadowrun Returns project.
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There's no way this was going to go over well. Ever. I can understand how the development team could be blind to it, we never see the fault in our own children. But still, it's not something that should have been hard to predict beyond that particular blindness. And perhaps there's an experiment here for the executives. Can we revitalize old properties to take advantage of F2P? Let's try!
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They were making a Legacy of Kain game for next gen, actually. It was to have a multiplayer component that was suspected to have been modified into this new title, though that theory has since been disputed.
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Whenever I hear about speculations like this, the only thing that comes to my mind is that it would be danged inefficient. A perfect simulation requires more resources to create than the actual thing. Thermodynamics work against you at that scale. Imperfect simulations have more value.
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Valve has a controller patent that's user configurable. You can pull out the joysticks and put in d-pads. And today's announcement says they'll talk about input soon. That's what I suspect for Friday. But it does sound kind of weak.