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Everything posted by Tale
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Other developers had a hands on back on labor day. http://www.gamasutra.com/view/news/201195/Select_game_developers_used_the_Steam_Controller_Heres_what_they_said.php Sounds optimistic. The guy behind Super Meat Boy is supposedly heading to check it out right now. Would like to also hear from him.
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Looks like Dejobaan Games has had hands on with the controller. https://twitter.com/dejobaan
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I don't think you have to do something totally new and never done before to have value. It'll hopefully encourage the expansion of Linux gaming, which I think can be important to the future of PC gaming. That's what it means for me. But Valve seems to have an interest in bridging PC gaming with the living room. At the very least, getting people to realize they can hook up their PCs to televisions. The controller design seems to be an attempt to advance controllers. We'll have to see if it works out or not, it's too beyond the norm for me to judge without testing.
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It has 16 buttons.
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That definitely looks like some out of the box thinking right there. It's not in my comfort zone. I have to know how this actually performs.
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If Obsidian kickstarts a space opera RPG, would you back it?
Tale replied to Arcoss's topic in Computer and Console
Pretty much sight unseen, barring some notable tragedy between now and the Kickstarter. -
I deny this thread. Avellone is not allowed to age.
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And I finally figured out how the waypoint radar/pointer works. When the waypoint is offscreen, then it points.
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Worked, played some GTA V, felt ashamed at how unproductive I've been in my hobbies, so went back to my Shadowrun Returns project. Decided I needed something inspiring on the TV, failed to find anything in the movie collection and settled on Farscape. Which I already watch about twice a year.
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After a few weeks, I think I've finally kicked the gaming addiction enough to get back to work on my Shadowrun Returns project.
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There's no way this was going to go over well. Ever. I can understand how the development team could be blind to it, we never see the fault in our own children. But still, it's not something that should have been hard to predict beyond that particular blindness. And perhaps there's an experiment here for the executives. Can we revitalize old properties to take advantage of F2P? Let's try!
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They were making a Legacy of Kain game for next gen, actually. It was to have a multiplayer component that was suspected to have been modified into this new title, though that theory has since been disputed.
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Whenever I hear about speculations like this, the only thing that comes to my mind is that it would be danged inefficient. A perfect simulation requires more resources to create than the actual thing. Thermodynamics work against you at that scale. Imperfect simulations have more value.
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Valve has a controller patent that's user configurable. You can pull out the joysticks and put in d-pads. And today's announcement says they'll talk about input soon. That's what I suspect for Friday. But it does sound kind of weak.
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It's not a console. Valve is unlikely to be getting money from hardware sales except for the ones they're going to be selling themselves, similar to how they operate Steamworks. SteamOS is even available for regular users to use for free, you can essentially build your own Steambox.
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You mean something like: "True to it's name, the Steam Machine also steams milk. Combine it with your already existing coffee maker, or add the $20 coffee maker attachment for an all-in-one cappucino maker/gaming machine ready to tackle an all-night gaming session." I was hoping that maybe it would be coal operated.
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It's basically what lots of people assumed the "Steambox" would be. Or at least from where I sit. Sad that there's not more details. Something new we didn't already figure out.
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Well, since the GTA-series has been a satire of hyper-masculinity and mass consumption, i would bet that the female lead would not behave very feminine so to speak. Am I the only one filled with a quiet rage every time someone claim GTA is a satire? It's power fantasy with some self-awareness. Self-awareness can be confused for satire and there's lots of satire in the unimportant details (such as Republican Space Rangers), but there's also crude jokes and parody just as frequently (Post-Op, hi-larious...).
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Can you show me where EA mentioned this? I have seen the number strewn about, but I thought the word used was "expectations." People are playing the phone game with a comment about Dead Space 3. It was said that Dead Space 3 needed to sell 5 million for the franchise to continue. And that was it. It wasn't said that it needed 5 million to be profitable. It wasn't said that all EA games need to do that. Just to keep doing Dead Space games.
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This is based on a misunderstanding. Yes, movies use 24 FPS. But they use motion blur, which covers it up. Humans have no problem discerning higher speeds. Even I can tell the difference between 24 FPS with extensive motion blur and 60 FPS with far less blur.
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I'm playing a game I refuse to name. But let's just say that I don't see how GAME 6 can top it.
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Your analogy struck me as "only the criticisms I agree with are valid." Yes, you absolutely can criticize a romantic comedy for not having enough action. Just as people criticize Transformers movies for being dumb or Bioware games for being too actiony without enough roleplaying.
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How about if I read half the vocal internet opinions on the average Transformer movie. Or other Michael Bay explosion vehicle. Or a particularly non-zero number of opinions of Bioware games. I can imagine several people around here, and elsewhere, reviewing Dragon Age: Inquisition with scathing commentary about romances and CINEMATIC EXPERIENCE. And those same people giving complaint that no professional reviews hold similar criticism. But surely, you should expect that. So you can't comment. Or something.
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Word is that Valve has been working with nvidia to improve drivers. Anyway, this is one of the things I've been waiting on before doing my next build. I hate buying operating systems just for the DX version. Hopefully this'll get more to transition to OpenGL.