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Everything posted by Tale
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Still going through Deus Ex: Human Revolution Director's Cut. I'm almost at the part where Missing Link and Tong's Rescue are integrated. Really want to see how that's done. The boss fights aren't as big a change as I'd hoped, but about what I expected. It's just larger arenas with hackables and turrets.
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Grabbed a bottle of Brandy today. I figure it must be good, it's the only alcohol I know of that people name their child after. Well, also Budweiser. Maybe not as special a club as I initially thought. I like it.
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How similar are we going to talk here? There's definitely a level of discrimination based on audience that's in various parts of the game enthusiast community. And I can certainly imagine someone saying something negative on me for really enjoying the Viva Pinata titles, I've never seen it put in effect in personal discussion. I'm inclined to think you're just observing the phenomenon that quality of discussion is adversely affected by the size of the group. But maybe that's just my wish to defend my gender. People in larger groups with more anonymity are more comfortable grouping into us vs them and describing the 'other' with some slanderous label. With the larger male population of video game discussion being a bit of a sample bias in itself. But I say this having not seen any particularly active discussion fora for plays. So I speak from ignorance.
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I can't recall anyone have similar exchanges outside of Oby and the chan.
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I just found a workaround for the abysmal Deus Ex: Human Revolution Director's Cut Perf. It's like a bad joke. Leave Chrome up when I launch the game. What the heck did they do to this engine?
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Just bought a bottle of Jameson's, Johnny Walker Red Label, and Disaronno. Found out there's a ****tail of the former two and had that last night, not bad. I think I'm finally able to discriminate between Irish Whiskey and Tennessee Sour Mash. It's taken me long enough.
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There's supposed to be some fixes on the Steam discussion forums. There's two registry edits to make, one of which is particular to Nvidia cards. Makes it sound like it's not the DRM. I kind of recall the old DX:HR having the same problem. But I definitely don't remember it being this bad. I have every setting on the absolute lowest and I still get dips to what must be 5 frames per second. I've not played a game this generation with performance this poor.
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Voice recognition for games is okay at best. It's a neat little gimmick that I've never seen anyone care about for more than the 5 minutes it takes for yelling FOS-RO-DOH in the living room to get old. Moving your body is kind of neat if you're really into those party game sports/kinect packs, like the Wii also has. Just so you can laugh at each other flailing like idiots. For a significant contribution to core gaming? I could write out to you my opinion on that in considerable length, but it would use up the world's surplus of the word "no."
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This may be a more accurate, albeit complex explanation. http://imgur.com/xXuNC
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There's two philosophies in atheist community, Gnostic Atheism and Agnostic Atheism. Gnostic Atheists believe there is no god. Agnostic Atheists acknowledge they don't know, but see no need to jump to the affirmative. In essence, they simply do not have a belief in god.
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For equity crowdfunding. Not all crowdfunding. It has nothing to do with the recent trend of video game Kickstarters.
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Your thoughts on multi-classing
Tale replied to JFSOCC's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I enjoy limited multi-classing. Take two classes maximum. D&D 2E had a good idea in that. And I tend to like it when the game is built for core archetypes, with the multi-classing allowing expansion of those archetypes. I don't like near unlimited multi-classing. At that point you might as well be using a classless system and I kind of prefer for systems to do so. -
It's kind of worrying. I looked them up and the first thing that came to mind was "please don't let them be CIA trained." Apparently they're not, yay! But only because the state department said no.
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A lot of fascists there on the Isle, eh? I had no idea.
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Deus Ex: Human Revolution Director's Cut The DLC weapons seem well integrated so far. They're not just dumped into your inventory with a bunch of cash at the start of the game. Though they're easy enough to find in that first mission. I don't remember my system performing this miserably with the original though. I basically have it on the lowest possible settings and I may be barely hitting 30.
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It sounds like Colonial Marines take 2. Revisiting Hadley's Hope and bringing back Hicks vs Ripley's daughter. And she's fighting clones? I'm not going to be optimistic about a game that's both afraid of detaching itself from the movies and making its own place in the setting while simultaneously failing to understand the setting.
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Metro 2033 It's okay. It's not an exceptional title, but it's not bad. I wouldn't buy Last Light if I hadn't already gotten it in some bundle a ways back.
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Finished Goodbye Deponia. Now I have to consider a full trilogy replay. I really did like it.
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About 9 hours into Goodbye Deponia. A fine addition to the series. I think I'm at the final chapter or the second to last. And the finale of the last chapter was good enough that I thought it was the game's actual climax. Hope they keep it up.
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I think skills have some effect on gun sway, but not accuracy when using iron sights.
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Iron sights in FNV make you precisely accurate regardless of skill investment.
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I'm really confused. I'm getting a raise at work and someone to help me out. The confusion is that I was rather enjoying being disgruntled.
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The game that was just released is the other game. There's the mod, the demo, and the new game. Any more detail on why this is amazing ? It is an experimental narrative game that uses absurd humor in just the right way to tempt you into overanalyzing the narrative and metanarrative for deeper meaning. In doing so, you will almost certainly get it wrong. But it's your analysis, so you should treasure that. Or don't. Toss your narrative analysis aside like so much takeaway packaging. I don't care, I'm not the narrative police. Though if I were, I can assure you that I would look dashing in the uniform.
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A few things to go over here. 1) Just played Stanley Parable. Kept finding new stuff, even though sometimes it was minor. There's one sequence I saw in a screenshot that I really have no idea how to get to still. Hopefully I'll find it out. 2) Goodbye Deponia should be next up. I couldn't wait for gog, might as well get Steam cards and shoot for a profile background. 3) One of the things I did last night is try to work out my archetypes for my Shadowrun Returns campaign. Let me know what you think. Runner: Runs for excitement and challenge. Barely even acknowledges that anything is going on unless someone sells him on the intrigue. Merc: Runs for money. Has a particularly large opinion of himself and a low opinion of others. Jaded Hero: Runs because someone has to. Hates the injustice around him, but hardly feels capable of doing anything about it. Still, he's willing to try. I'm liking these three because they all have a particularly big evolution that plays into my epilogue->act 1 transition. They all start at the top of their game in the epilogue, but have essentially washed up by act 1's start. Which gives them an arc to continue. The Runner is trying to get back in the game, the Merc is blaming society for his fall but trying to make it big again, the Jaded Hero is looking for hope, but hesitant to expect it. I'm thinking about using a fourth, or swapping the fourth out when one of the other three doesn't seem appropriate. The Retiree. A guy who, like the Merc, is working for pay, but he's working for pay because he needs it. He doesn't want the adventure, he just wants to be hit it big againso that he can be left alone. So sometimes he'll focus on the pay, sometimes he'll focus on the danger, sometimes he'll just grumble that he's too old for this crap. I'll have to try sketching some dialogues out and see how it works.