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Tale

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Everything posted by Tale

  1. There's two philosophies in atheist community, Gnostic Atheism and Agnostic Atheism. Gnostic Atheists believe there is no god. Agnostic Atheists acknowledge they don't know, but see no need to jump to the affirmative. In essence, they simply do not have a belief in god.
  2. For equity crowdfunding. Not all crowdfunding. It has nothing to do with the recent trend of video game Kickstarters.
  3. I enjoy limited multi-classing. Take two classes maximum. D&D 2E had a good idea in that. And I tend to like it when the game is built for core archetypes, with the multi-classing allowing expansion of those archetypes. I don't like near unlimited multi-classing. At that point you might as well be using a classless system and I kind of prefer for systems to do so.
  4. How about that fulfillment site? I'm not in a position to say anything negative of the game. Too ignorant to judge mechanics. But up to the end there I was hoping for a more exotic setting. So I guess that's one thing I'm less than 100% behind.
  5. It's kind of worrying. I looked them up and the first thing that came to mind was "please don't let them be CIA trained." Apparently they're not, yay! But only because the state department said no.
  6. A lot of fascists there on the Isle, eh? I had no idea.
  7. Deus Ex: Human Revolution Director's Cut The DLC weapons seem well integrated so far. They're not just dumped into your inventory with a bunch of cash at the start of the game. Though they're easy enough to find in that first mission. I don't remember my system performing this miserably with the original though. I basically have it on the lowest possible settings and I may be barely hitting 30.
  8. It sounds like Colonial Marines take 2. Revisiting Hadley's Hope and bringing back Hicks vs Ripley's daughter. And she's fighting clones? I'm not going to be optimistic about a game that's both afraid of detaching itself from the movies and making its own place in the setting while simultaneously failing to understand the setting.
  9. Metro 2033 It's okay. It's not an exceptional title, but it's not bad. I wouldn't buy Last Light if I hadn't already gotten it in some bundle a ways back.
  10. Finished Goodbye Deponia. Now I have to consider a full trilogy replay. I really did like it.
  11. About 9 hours into Goodbye Deponia. A fine addition to the series. I think I'm at the final chapter or the second to last. And the finale of the last chapter was good enough that I thought it was the game's actual climax. Hope they keep it up.
  12. I think skills have some effect on gun sway, but not accuracy when using iron sights.
  13. Iron sights in FNV make you precisely accurate regardless of skill investment.
  14. I'm really confused. I'm getting a raise at work and someone to help me out. The confusion is that I was rather enjoying being disgruntled.
  15. The game that was just released is the other game. There's the mod, the demo, and the new game. Any more detail on why this is amazing ? It is an experimental narrative game that uses absurd humor in just the right way to tempt you into overanalyzing the narrative and metanarrative for deeper meaning. In doing so, you will almost certainly get it wrong. But it's your analysis, so you should treasure that. Or don't. Toss your narrative analysis aside like so much takeaway packaging. I don't care, I'm not the narrative police. Though if I were, I can assure you that I would look dashing in the uniform.
  16. A few things to go over here. 1) Just played Stanley Parable. Kept finding new stuff, even though sometimes it was minor. There's one sequence I saw in a screenshot that I really have no idea how to get to still. Hopefully I'll find it out. 2) Goodbye Deponia should be next up. I couldn't wait for gog, might as well get Steam cards and shoot for a profile background. 3) One of the things I did last night is try to work out my archetypes for my Shadowrun Returns campaign. Let me know what you think. Runner: Runs for excitement and challenge. Barely even acknowledges that anything is going on unless someone sells him on the intrigue. Merc: Runs for money. Has a particularly large opinion of himself and a low opinion of others. Jaded Hero: Runs because someone has to. Hates the injustice around him, but hardly feels capable of doing anything about it. Still, he's willing to try. I'm liking these three because they all have a particularly big evolution that plays into my epilogue->act 1 transition. They all start at the top of their game in the epilogue, but have essentially washed up by act 1's start. Which gives them an arc to continue. The Runner is trying to get back in the game, the Merc is blaming society for his fall but trying to make it big again, the Jaded Hero is looking for hope, but hesitant to expect it. I'm thinking about using a fourth, or swapping the fourth out when one of the other three doesn't seem appropriate. The Retiree. A guy who, like the Merc, is working for pay, but he's working for pay because he needs it. He doesn't want the adventure, he just wants to be hit it big againso that he can be left alone. So sometimes he'll focus on the pay, sometimes he'll focus on the danger, sometimes he'll just grumble that he's too old for this crap. I'll have to try sketching some dialogues out and see how it works.
  17. You not thinking a game is good does not make it a failure. The idea that there's some sort of objective good rubs me the wrong way. I say that knowing that I point to a few things and just marvel at how anyone anywhere can like them. It's good for their audience. That's good of a sort. And being unwilling to understand how or why only limits yourself.
  18. Subcontractor HEROES OF ADVENTURE, LLC Party camp Wherever Contractor Cassandra Only named NPC in town Contract Price: 5 gold and a +1 sword Scope of Work Contractor hereby agrees to furnish all necessary labor, material, equipment, services, trade permits and other items required to complete the following portion of the Work described in the Contract, and any work reasonably inferable therefrom, in accordance with this Contract, including but not limited to: Killing Goblins, like a whole bunch. Good luck with the search. I'd apply, but lacking a portfolio or even having progressed far enough that my fiction has been exposed to feedback, it would be fruitless.
  19. Tale

    STEAM!

    Or they were simply following the substance->subsistence naming system. Revengence has as many syllables as the latter.
  20. Tale

    STEAM!

    It was okay. It had some definite high points, but the final bits were rushed.
  21. Stupid question but what is the objection to XP, I have never played any Thief games before so I don't know what the fuss was about It's in the article. Basically that it rewards players for particular methods over the actual accomplishment of stealing. Like the XP system gave rewards for headshots. Which means the game basically incentivizes shooting everyone in the head on your way to steal.
  22. Eidos is removing XP from Thief. http://community.eidosmontreal.com/blogs/Take-5-QA-4
  23. Actually I want to say thanks for that. I haven't even given thought to tone of dialogue. So far I've been focusing on the tone of my load screen descriptions. Which I'd say is keeping in mind the dystopic elements.
  24. Sidelined playing for going back to my Shadowrun Returns game. I took a lengthy break for my Dragon Age marathon and now I'm coming back with fresh eyes. Which, naturally, means more cuts. The prologue, which was going to be 8 or so maps has now been cut down to 1 map. It's pretty much just one scene on a map I've already made. I'm only keeping two scenes from the old prologue and the other's going to be a flashback for pacing reasons. For the first time, I actually have a plan for Act 1 beginning to end. And have worked out a priority system in case I need to make future cuts. I may be able to get the prologue done before the weekend.
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