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Theosupus

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Everything posted by Theosupus

  1. I like the Fanatic, you can do damage but are also semi tanky. The best debuffer/CC is the cipher but that has to do damage to work. Chanter for sure, most likely a Troub. (buffs and debuffs) Priest (buffs). Wizard (for debuffs) Last slot maybe a second pally for the additional chant, Lay on Hands, actually spec him for using the exhortations, and can off-tank if really needed.
  2. -I've typically found every fight either too easy or too hard; I've yet to find a grey area in any of my play-throughs. -I'm sure It comes down to my own willingness to build a custom companion and equipment template for certain fights though, so I do it to myself. -I started playing theme based characters instead of min/maxing in order to add some challenge and the same thing happened, either too easy or too hard.
  3. I had tons of fun with the fanatic. The hit to crit from the barb w/ "on crit" items and the defenses from the paladin made a great combo.
  4. I tried a SC stalker, the build I used was a one trick pony that got boring fast. Double spear (stalkers & Mohora) + max stealth and survival + whirling strike.
  5. Look at the willbreaker build for some real damage + tankage. But if you really want to cast spells and hit hard I'd do a Warlock as your main and then use Tekehu with the Storm build -or- a herald buffbot w/ sasha's scimitar set as companion buffing as his duo partner. Warlock Pale elf Dump resolve and con, pump perception might int with as much as possible left in dex. Equipment The Willbreaker Mask of the Weyc Charm of bones Devil of caroc BP (intel resist + health on crit enchants) Voidward+Greater regen Boots of the stone The giftbearers cloth Boltcatchers Upright captains belt Abraham or Nalvi as pet Make sure you use body blows modal + brute force passive Spells should be all the buffs and citzel's lance (the AoE can help), or you could also grab an AOE weapon for adds and a high pen (like estoc) for bosses.
  6. I've found the shadowdancer performs very well with most blunderbuss builds (i've done the one handed and dual wield builds in various playthroughs). It shines when you have a rogue providing persistent distraction for them.
  7. FYI; I was doing some further testing and got a pretty fun "power group" together. Main group: 1 Iron hammer 2 shadow-dancer (1 hand blunderbuss builds, one with fire in the hole and the other with hand-mortar) 1 Scout (Mia gun-hawk Arquebus build) 1 Templar (buff-bot/healer build) On the bench to sub in as needed for boss fights: 1 Witch (Sarafen witch king build) 1 Theurg (Tekehu storm build) 1 Marauder (Crit build, using Amra as main) That's 3 to 4 people hitting with deathblows constantly and it was pretty funny, Iron hammer locks them down and calls in the artillery. Mia uses the animancer's bow as back up for pierce immune and the two mortars have dual damage type.
  8. -I've never solo'd with this build so I haven't developed any combat start tactics with him specifically. --The first isle is easy with a party. -This would probably be too aggravating for me to solo with but I will take an hour and check it out. Edit: it's already WAY to aggravating to solo fight with this build on the first island. I think I'll end up sneaking/passively solving it.
  9. They do not stack but having 3 pallys lets you have all three auras up at once. It's also funny to have all three single class Pallys using divine immolation and white flames (healing each other while burning everything else).
  10. 1. Last Word is looted from an altar in the Sandswept Ruins on the island in the south-west corner of the world map. --You need to pull all four levers on the nearby pillars at the same time, to gain access to the altar. OR --If you have perception of 20+ you can disable all the traps. 2. Akola's Apex Ward is looted from the Huana revenge ship they send at you when you pick another faction in the main quest line. This build does 4 things: 1. Engages TONs of enemies (acts like a mobile choke point) 2. Stacks deflection so gets missed a lot making him a great tank vs groups of mobs 3. Has two different Riposte skills (the ability based one and the one on the shield) which is an attack that happens each time the person is missed with no recovery needed, which makes him do a lot of dps against groups of mobs missing him. 4. Puts all enemies he has engaged into flanked/distracted = two debuffs so they are vulnerable to deathblows from a rogue (including himself) It's the perfect tank vs groups of mobs. Not the best vs bosses but not too shabby either. I'll make a video of the gameplay next weekend.
  11. Somehow I got the stats all messed up; I must've forgot to take some gear off or had some other in game bonuses I forgot about when I screen captured. Thanks for pointing it out. Updated OP. I'm going to be testing this build in the current game version next weekend and will update again then. To your second point. No I did not consider it at the time due to wanting more engagement slots (hammer gets +1 engagement and more damage per enemy engaged, making those ripostes hit hard). It definitely would make him tougher to hit... possibly a great single target/Boss fight weapon set to use.
  12. So far I've gone melee with her every time. I even gave her the soul bound dagger one time so when she was done buffing and started nuking I got a couple double casts. typically the fights don't last long enough to worry. I would stay away from bows on her because I wouldn't want to run into long recovery when needing a clinch heal or BDD.
  13. Serafen or Maia killed the casters. Serafen was my quick reaction jumper as needed (and maia just shot people to death fast). I'd either send this guy at the biggest baddie on the screen or let the AI pick for him.
  14. I like them mainly for the procs/enchants and take the multi damage type as an additional positive. Voidwheel, Effort, and sanguine great sword all have great procs/enchants and even though eager blade is great I would still feel like I was just using it until i could get my actual target weapon (espirs).
  15. Only concerns if solo. Buffs allow enough acc and pen to make up for those. I just dislike single damage type weapons that much I guess.
  16. It isn't; but I only really like Engoliero do Espirs, that would be my selection if I was an Estoc guy (and I would build around it), and it would feel like it took forever to finally fulfill my weapon slot in my character template. I never really thought of estocs as a good weapon (in totality) since I (almost) always go for two damage type weapons. The base weapon is better than a base greatsword and overall the greatsword itemization is such that there are more good choices available.
  17. I'd get voidwheel, sanguine, or effort based on what my build was. Id only use wotep if I was making a helwalker brawler that wanted to aoe stunning surges.
  18. I love the warhammers on my barbarians. Mainly for the "on crit" enchants. Devoted greatsword would be my choice, mainly due to itemization. Estocs are better base weapons but the really great ones are so late in the game I'd be annoyed.
  19. FoD then finish mobs off with barbaric smash (Refund rage on kill) with a possibility to refund zeal on kill (later on with Virtuous Triumph). Between the two refund skills I never ran out of resources on non-boss fights (and they are both full attacks). I wanted the hardiness of the Pally to make up for the zerker's squishiness (and I wanted at least one pally aura for the group as well) and "Fanatic" is exactly what I think of when I think of the Warrior Priests.
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