Tarlonniel
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Everything posted by Tarlonniel
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I wasn't expecting to fight Eothas. I was expecting to stop Eothas, whether via influence, the help of the other gods, or whatever cool mechanism the game developers came up with. There are other games where the bad guy wins in the end and the player can't stop them. If that's the story the devs want to write, that's their choice, but I don't find such a game very satisfying.
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Before I start going all Dr. Frankenstein on my mods, do I have a correct understanding of how load order works? That is, if two mods which modify the same file, say mod A and mod B, are placed in the override folder, the game's default is to load them in alphabetical order, which means mod B wins. But if the user goes into the in-game mod manager and moves A later in the load order than B, then A wins. Is that right?
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They both sound pretty good. Going with the first one will put you in an excellent position, character-wise, if you continue her story into Deadfire since that game moves away from the Watcher/visions stuff and more into the theological arena. And it very closely matches the background and motivation of the cipher Watcher I myself wrote a whole fanfic around, so obviously I think it's a good way to go
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Annoyed Companions
Tarlonniel replied to Epixia's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
They used to exist in the game, but they seem to have disappeared with the last patch. I'm guessing it's a bug. -
Hey, what a coincidence, one of my favorite Watchers is a Pale Elf mystic from the White. I chose the "vision" option as the best thematic fit. The theologian thing struck me as more befitting a scholarly or priestly character, so I rejected it right off the bat, and while playing as an ascetic sounded interesting, the game isn't really set up to recognize that sort of lifestyle. IMHO the anonymity thing doesn't work in this case because a Pale Elf (according to the lore) should stick out like a sore thumb in the Dyrwood, though, perhaps, slightly less so in a port city like Defiance Bay. Being a foreigner would only add to the problem. But the vision thing works very nicely as an explanation and strikes one of the keynotes of the character and the game, so it's what I chose.
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I would've loved to see the game take place "after the end." That is, you wake up after Eothas has already gone and done his thing, and the entire game is spent running around the Deadfire investigating the mystery of this living colossus, and what it was after, and how to follow it through the storms. Then you get to Ukaizo and have to figure out what, exactly, the smoking mess of machinery it left behind used to be, and at the end it all comes together with the "Oh, crap, that was the Wheel" realization. More of a murder mystery than anything else.
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Lost grimoires
Tarlonniel replied to Emeus's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Yeah, that's a problem. The easiest solution is to either use the cheat console or install the Unity mod so you can spawn them in your inventory. For the cheat console you'd need the item IDs, which I can probably dig up if you want 'em, but using the console means achievements would be disabled in that game. -
A Lack of Books
Tarlonniel replied to etno's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
All hail Nemnok! -
... this thread went to a strange place quickly. Aaaanyway, the problem I see is not that Maia hits on the Watcher at +1 disposition - that seems perfectly in character - but that she's reaching it so quickly. I suppose that could happen if you hit a bunch of her major +rep bonuses in the next few quests after recruiting her. I don't remember exactly how many points a major rep bonus is, but it's somewhere around 15 and +1 disposition is reached at 50 points or so.
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A Lack of Books
Tarlonniel replied to etno's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I was sorely disappointed by not getting more new books ( boooooks ), but it's understandable - the first game, being the first game, had to devote a lot of time to building up the lore, perhaps at the expense of other things, the trade-off being that future games could focus on those previously neglected things because the lore had already been established. Sadly for me, the lore ended up being more interesting than the other stuff. -
Nemnok Quest
Tarlonniel replied to JFutral's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
I remember getting three grimoires and finishing the quest; I'm pretty sure they were the three he called out. He didn't have any more quests after that one. -
I didn't realize how true this was until you said it. Deadfire made me laugh. PoE1 gave me feels. That carried over into the expansion, too - that moment with your companions, choosing who should (potentially) sacrifice themselves to destroy the Eyeless, was amazing. I wonder what this game's expansions will bring.