Everything posted by Tarlonniel
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(Spoilers)Pallegina Huana Endings
Yes, she'll join up later. If you go talk to the Vailians after the meeting at the palace, she'll be there.
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Is Aloth's Romance...
Tarlonniel replied to naughtbutanillusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Good question. I'm waiting until they fix the suppressed Iselmyr version to try it out and see.
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Is Aloth's Romance...
Tarlonniel replied to naughtbutanillusion's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Aloth's romance is much more low key than Sharkboy's. You have a possible flirt in the opening conversation and a kiss at +2 (or -2) disposition; after that it's slightly different dialogue on selection, a few banters and some lines on entering areas in the environment. Then a scene at endgame.
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Official Characters and Romance Thread (Spoiler Version) Part Two
Tarlonniel replied to Amentep's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The banters where Matthew Mercer has a three-way conversation with himself are so amusing, they almost make me want to keep Iselmyr around. Almost.
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Wish there was a Vela quest
Tarlonniel replied to the_dog_days's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Wanting to poison a would-be baby sacrificer? Given that my Watchers inevitably kill said baby sacrificer, that's not any kind of red flag in my book.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)For those who like poking around in dialogue files, the stringtables with the text can be found in PillarsOfEternityII_Data\exported\localized\en\text\conversations\companions I'm browsing Aloth's relationship_player file for goodies.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It's not possible to do more than one romance at a time - as soon as you accept one person's advances, there's no option to accept anyone else's. Unless there's a bug I'm not aware of. And this is only until the modders figure out how to remove the checkromance flag
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Aloth's negative approval conversations
Aloth's dialogues at -1 and -2 approval aren't triggering properly, but only in games where he's suppressed Iselmyr. The dialogues initiate and then cut off abruptly after the first exchange with the Watcher. Another user on the forums tested this in their game and had the same problem; I also tried it again after the patch and the issue still exists.
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[ENDING SPOILERS] The ending of Deadfire and what it means for The Lore
Tarlonniel replied to Aramintai's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Huh. So things will just go back to how they originally worked? But why, then, are the gods worried about the death of the world? Unless the original system was entirely manual and that knowledge was lost, but that would make no sense.
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[Pets] Concelhaut and Nemnok appreciation thread
Tarlonniel replied to Aramintai's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I just ran across the Nemnok quest more or less at random. What happens if you actually collect all the grimoires for him? Do you still get him as a pet afterwards?
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I have max insight, so it's not that. I think the dialogue is just bugged. I wish I knew enough about game code to work out where the actual text for that exchange is in the files. Things were so simple back in the BG2 days...
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Can you lose companion for siding a faction?
So what I'm hearing is, once the factions lay down their "Join us" ultimatums at the palace, I can ignore the VTC, RDC and Huana, play along with the Principi until I get the ghost ship, then bail on them too and head for Ukaizo, all without losing a single companion. Excellent.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I tested the Aloth rivalmance in a couple of different saves and, for some reason, it only triggers in the one where I kept Iselmyr around; in the other games, his negative disposition conversations end quickly and abruptly. Not sure if that's intended or a bug.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)That's amazing. I wonder if Tekehu also has a rivalmance...
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Why are half the companions trying to get in my pants?
But it does come up again, at least with Aloth. He makes little romance-related comments about places the party visits, the way he talks to the Watcher changes, there are banters with other party members about the relationship - all these things are meant to combat the tendency you mentioned. Plus there's the scene at endgame, of course.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Perhaps one triggers if you have a high relationship with her, the other a low relationship? Pallegina didn't even get an ending slide in the last game I finished. Bummer.
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)The flying purple spaghetti monster?
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Companions and Romance
Tarlonniel replied to InsaneCommander's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Those made me cringe too. Then there's his conversation with Tekehu about a practical joke which involved cruelty to some poor little fish. Eder thinks it's hilarious. Are fish not animals? What the heck, Eder? That is exactly what you can do with it.
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Xoti's quest and ending (spoilers)
Tarlonniel replied to DarthWhite's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I think I ran into the same bug on my first time through her quest. The second time, I paid much closer attention to what I said and checked my quest log after each conversation. If you push her toward the light, you get quest updates that state "I encouraged Xoti to seek the light of Gaun's lantern - of spring following a fall." and "I encouraged Xoti to seek the light of Gaun's lantern - of rebirth after death." If you push her towards darkness, the updates say "I encouraged Xoti to embrace the darkness of Gaun's sickle - of death before rebirth." and "I encouraged Xoti to embrace the darkness of Gaun's sickle - of the fall before spring."
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Xoti's quest and ending (spoilers)
Tarlonniel replied to DarthWhite's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I've been experimenting a bit, and it seems there are two conversations where you have to pick responses that push her toward the light (or darkness), and they help determine the outcome when you go to the pillar/animancers to drop off the souls. I remember the first choice was something like "We can still renew the lights of Hel". The second choice I don't remember, though I'm doing her quests again so I'll come across it soon-ish. And then, at the pillar, I assume your decision there - telling to either hold on or let go - adds to your previous choices and determines the outcome of that event. I haven't done the animancer path, but I assume it's the same thing.
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Edér: What happened?
Tarlonniel replied to Galagraphia's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)He feels the same as in the first game to me too. Which is a shame, because I'm the one person who didn't like him then, and I don't like him now either
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Why are half the companions trying to get in my pants?
I love that Aedyre outfit. It's like something out of ancient Grome
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The voiced narrator is really distracting.
Tarlonniel replied to Verenti's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For the most part, I think the narration is... okay. It does seem rather slow, though the only time it truly irritates me is during the conversations with the gods when, for some reason, it keeps adding "[God] said" after a god says something. I do wish there was an option to turn it off.
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cant get attributeScore work for me with the console commands
Tarlonniel replied to Anel91's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The command is AttributeScore Player_[PlayerName] might 20 Are you typing that in exactly? What are you inputting?
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The Console Command Thread
Tarlonniel replied to malchiorita's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It's CleverDisposition or ShadyDisposition.