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Jast

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Everything posted by Jast

  1. I'm on the 360, so I can't post a screenshot, but I can give a description.
  2. Please! Tell me how to get past! Tell me! I've been stuck here for hours!!! *starts to twitch*
  3. This post has spoilers, so skip it if you want. Edit: [ S p o i l e r ] tags are your FRIEND! (This is FIRST IMPRESSIONS, not HOW TO BEAT THE GAME. :angry:)
  4. "Ok men! We have to hold this area with no reinforcements for 5 minutes! But don't worry, if any of you die, another guy will pop out from the wall over there to the right to fill your place back up in the squad!" Call of Duty. Medal of Honor is more like, "Ok guys, this is a 12 man assault, and 8 of you are scripted to die for no apparent reason even if there's no firing going on! Good luck!"
  5. In war games I try to save as many allies as I can, (if they're not scripted to die.) In my mind, it just seems wrong watching my poor ally soldier get blasted just 5 seconds into the mission. I want them to live to fight another day, (even though there hasn't been a war game, with the excepion of Operation Flashpoint I think, that carried on surviving soldiers to the next mission.)
  6. Dude in the missle silo has to die, get knocked unconcious, whatever, to win the game. If you don't kill him you don't stop the countdown, therefore not completing the main objective, therefore not being able to continue to the game. Anna Navarre HAS to die one way or another for you to be able escape Unatco HQ, therefore continuing the game. If you don't kill her, Jacobson won't give you the key to the infinite lock door, leaving you stuck, and unable to continue.
  7. In Deux Ex, you have to kill Agent Navarre and that guy in the missle silo to win the game. Everyone else you can run past if you try hard enough or cheat. You can save Lebedev by killing Navarre before you get to the dialogue where he talks about,"I know something important."(This thread has already dropped some spoilers, hence no spoiler tag.)
  8. Rockstar's game mechanics are great, but really, do they have to have all the extra violence, drugs, and cursing? :ph34r:
  9. Halo and Halo 2 were good games, but not the godly "best game ever" things people make them out to be. My opinion of course.
  10. I'll take all that instead of a game with so many plot holes and cut out content it's not even swiss cheese.
  11. Heh, I'm still shaking my head at having no party in Morrowind. Not to mention spending like 3/5 of my gametime walking from place to place looking for a door in a hill, instead of I don't know, DOING SOMETHING!!! It was still a good game, but I think Kotor I is better.....
  12. I would....you know...........or maybe you DON'T want to know.... "
  13. You scored as Obi-Wan Kenobi (Post Death of Qui-Gon Jinn). You are most like Obi-Wan Kenobi, after the death of his master. You have a powerful prescence and take the natural role of a leader. You respect the wisdom of those to come before you and are always training for personal growth. You now train the lightsaber form Soresu, a near completely defensive form, after witnessing what you considered a fatal flaw in your master's technique when he fell to Darth Maul. Your offense is carefully precise. You devote your life to harmony achieved through The Force and are one of four Jedi to retain identity after death. Obi-Wan Kenobi (Post Death of Qui-Gon Jinn) 93% Darth Revan 89% Obi-Wan Kenobi (Pre Death of Qui-Gon Jinn) 89% Qui-Gon Jinn 86% Mace Windu 82% Yoda 79% Luke Skywalker 79% Bastila Shan 68% Count Dooku/Darth Tyranus 68% Darth Sidious 61% Anakin Skywalker 57% Darth Maul 54% Exar Kun 25% Darth Vader 25% Haha, I survive due to my great defense only to die twenty years later by letting it down on purpose!
  14. Actually, there is the Carth Redemption ending modded on for KOTOR1, since it wasn't finished by the developers in time for release. bg. <{POST_SNAPBACK}> Yes there was, but was you blowing up with Carth really that great? The stuff the modders are putting in now is great storyline stuff that should of been in the game from the get go. Without those scenes the ending is funky.
  15. For Kotor I it took me 60 hours to complete it. It was my first real rpg, my character build was messed up, and I blundered through it, barely beating Malak at the end. Now since I know how to build an uber Malak killer it takes 48 hours, even with listening to ALL the dialog. What can I say, skipping alien dialog takes something away from me. TSL I completed in 38 hours, I knew how to build my character and the cap being over level 20 overpowered me, so there was no blundering around, but I was really in it for the story. Just in case you're saying. "Huh?" In Kotor I with my funky char build many fights took 5 or 6 retries to complete. :ph34r: And even when I did beat them, they took forever.
  16. 14 Strength 12 Intelligence 14 Constitution 12 Wisdom 12 Dexterity 14 Charisma. This is the build I use for sentinels, seems balanced to me.
  17. Dxun I say, pretty easy to get your saber early, and it's a good planet anyways, so no extra running around, hehe.
  18. Heh, my first game I never saw them again, my second game they didn't even spawn at the czerka office.
  19. (w00t) Hmmm, that might explain why one of the T3 droids on the ebon hawk fell through the floor and why the game froze while I was fighting on the Nar Shadda docks. I don't even want to go into how cheap the "end planet" is.
  20. It was too short, it at least needed to be the full level.
  21. One thing that is most important: A BETTER ENDING!!! This "sequel ending will be a cliffhanger and totally unexplained" stuff is getting on my nerves. I mean really, they could of done much better, it was such a letdown after thirty eight hours.
  22. The ending is my eyes was bad, just bad. I mean I played thirty-eight hours for an ending like that? No answers to anything, just the game pushing you along expecting you to follow. It was like TSL was trying to copy ESB's ending, but they failed somewhere along the way. I mean really, Halo 2's ending was better then this one, no joke. Like I said before I play a game for it's ending, and since Kotor II has one of the worse, unexplained endings in my eyes(Halo 2 doesn't even come close), I guess I'll just play up to Malachor and stop there. :ph34r:
  23. I was wondering what everyone who beat the game thought about the ending. To me the whole Malachor V part was wierd with the party disappearing then taking control of the orb then Bao Dur talking about the shadow generator. But the ending was....meh. It seems the party members' fates are set in stone now,(If Kreia was right about Jango and Boba Fett 4,000 years in advance then she must be right about their fates), and our PC doesn't seem care about leaving them behind it. The biggest thing is there is no closure really, it shows the core collapsing then the PC being picked up by the magically repaired Ebon Hawk then flying away. It seemed more like I was playing an action game then a RPG, the way the choices were just made for me, without me being able to converse with the npcs about leaving and stuff, or not leave at all. The reason I played number one so many times was because it had closure, an ending. With the way TSL just made the choices for me and the way the ending played out, I think it might hurt the replay value. What is everyone's elses thoughts?
  24. If there's anything I think is "wrong" about number two it's the ending. WHY DID WE HAVE TO GET THAT ENDING?!?!?!
  25. I didn't read through the whole thread but I think the PC version will be more polished. Polished including getting real sith npcs instead of the old placeholder type "townspeople" type npcs from Kotor I. It REALLY messed up the feeling when the "Sith Lords" mouths' didn't move and they were wearing cilvilian clothes. :D
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