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Everything posted by Spider
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Brayko was the toughest fight, but when I figured out a decent strategy, it was over in one attempt. But I did need to use my characters skills. Chainshot to the face to start things off, then I planted a incendiary grenade at my location. With the help of Shadow Operative I moved ta another hiding place while Brayko stormed my first location only to get hit by the fire blast. Then it was just a few more shots (or possibly a chain shot) and he was down. I wish more fights in games were like that, actually requiring thought and strategy.
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I agree that the one unit per hex is a drastic change. I'm a bit hesitant about that myself. but if it leads to a requirement of fewer units to wage war, I think I'll grow to like it (I hate building troops). But if it doesn't work, I can always go back to Civ 4, which I still play regularly.
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Did DA:O have the top down camera on consoles?
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If you're playing FO:T as a rts then you're doing it wrong. It's turn based mode is where it's at. Played like that it's very similar to Silent Storm and an excellent game.
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Skills or classes? Balance?
Spider replied to Kunikos's topic in Dungeon Siege III: General Discussion
If it's anything like TQ, I'm extremely happy. best character system in any action rpg I've played. -
You don't need to get Win 7. But I personally think you should want to. I know mkreku is not as much of a fan. As far as memory is concerned, it depends on your processor. if you're getting a processor that supports tri-channel memory, you want three memory sticks. if it only has dual channel, you want two (afaik all modern processors support on or the other). At a minimum you want 4GB, which in a dual channel configuration would be 2x2GB and in tri-channel 3x2GB. It's not the increase in memory your primary after in tri-channel, rather the increased performance. That being said, it won't hurt to get more memory either. If your budget allows 8 or 12 GB is not wrong by any means. the thing about memory is that it's relatively cheap and easy to upgrade. if you have free memory slots, you can just plug in extra sticks. So you can always get 4GB/6GB now and double up if the need arises. Another thing to note, is that the memory sticks need to be the same size for them to work in tri or dual channel. Or the ones in the same channel does. So in a dual channel setup you can have 2x2GB sticks and 2x4GB sticks, as long as each channel has one 2GB and one 4GB. Hardware rarely breaks software. but what mkreku is talking about is the BIOS, which is sort of software encoded in the hardware. If you experiment too much with your hardware, you can accidentally corrupt your BIOS: Or fry the circuits that holds it. if you don't do advanced overclocking the chances of this happening are slim to none. this is also why mkreku and I have somewhat different views on what motherboards to get. I don't do much overclocking, so I for instance have no use at all for dual-bios.
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In other news, apparently FO:NV will have over 60000 lines of text. Seems like a lot. is it a lot?
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I'd get a sli or crossfire motherboard, but I'd also get a high-end graphics card, like the 5850. the reasoning being that it will be enough for all games now, and when it's not you can easily get another. If you go with a midlevel card now you'll need a second one much sooner and will get need to upgrade sooner. I'm recommending the 5850 because it is currently the most value for your money. If your budget allows, you can look at the 5870 instead, which will make it last even longer. Also, I'd stay away from nvidia in this generation, at least unless they lower prices. In the price/performance rate they're currently outclassed even though teir cards do perform. As for case, I personally have a Silverstone Fortress R2. It's expensive but I'll recommend it in a heartbeat. It's a fantastic case.
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Dungeon Siege 3 not party-based, solo instead
Spider replied to Humodour's topic in Dungeon Siege III: General Discussion
you haven't played Space Siege them? -
A more specific budget would help. as for the monitor, doesn't consoles use hdmi (apart from the Wii). Most modern monitors have hdmi these days, so that should be easy to come by.
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So who is working on this game?
Spider replied to Flouride's topic in Dungeon Siege III: General Discussion
If you've had mead which tastes good, then it can't have been proper mead. We're speaking of a beverage here that is so foul you have to add bucketloads of honey to it just to make the swill drinkable. -
Also, if you have a set budget (with a few other details, such as what the purpose of the computer is), you can post it here and some members will probably help you to pick parts that will suit you. Other than that, I pretty agree with mkreku above. Do not cheap out on the case. It's worth buying a really good one, because they last. The problem is that the really good ones cost twice as much as a decent one, so it can sometimes be hard to spend so much on something that doesn't give an immediate performance increase (although it helps a lot to keep your stuff cool and quiet, two things you really want). I usually don't spend quite as much on the motherboard as mkreku does, though. An expensive motherboard is mostly useful if you're going to overclock your system, something I rarely do. For me, the single component I spend the most on is the graphics card (but my computer is mostly used for gaming).
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Confirmed: more than a hack & slash
Spider replied to Humodour's topic in Dungeon Siege III: General Discussion
True, the specialized ammo is rarer. But as far as I recall the specialized ammo wasn't necessarily going to be infinite anyway. But the backlash was big enough that I think it was the correct call to skip infinite ammo. I just don't think it would have made a difference had they not. As an aside, I'm not a huge fan of the tranq rounds. My personal opinion is that if you're going through the game the non-lethal way, you should have to work for it. The tranq rounds (aside from the cost) makes the non-lethal way identical to the other way, which kind of cheapens the experience in my book. I had a couple of missions where I didn't want to kill anyone, but I just switched ammo and played the game in the exact same way. To keep it in a DSIII context, infinite arrows is a good thing in fantasy RPGs, especially if it's more of a hack & slash in terms of gameplay. Or at least make a skill that provides ammunition for you, and to keep it balanced have those arrows also increase damage. If the game uses branching skill trees, that skill could then branch into things like explosive arrows and multi-shot arrows. -
Confirmed: more than a hack & slash
Spider replied to Humodour's topic in Dungeon Siege III: General Discussion
Would it have been terrible? I haven't spent a single $ on ammunition and I've never been close to running out. So the game basically has infinite ammo already (at least for the pistol). -
The maze at Firewinse Bridge was far worse than the one before Sarevok. Durlag's Tower was a very nice dungeon though.
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Obsidian making Dungeon Siege III
Spider replied to Morgoth's topic in Dungeon Siege III: General Discussion
I have faith in this game. I like hack & slashers (although the self-playing piano that was the original DS was not quite my cup of tea), and combine that with the creative talents of George Ziets and this is most definitely an interesting title. I personally have no history with the franchise (other than being bored to tears by the demo to the first one), so for me it's like it's a new series. I'm almost as optimistic about this as I am about Diablo III. Of course, had it been Titan Quest 2 instead, I would have been in love, but you can't have everything. In all honesty, my guess is that this game will resemble the Icewind Dale games in terms of gameplay. Just with actual cool abilities for the party of characters to use rather than just an attack button (and some spells if you were inclined). That's what I'm hoping for anyway, that and a great co-op experience. -
From what he's describing it doesn't sound like a stuttering problem. it sounds like his card is overheating, which means it's pressuring itself to it's limit and the cooling is failing to keep up. If it's an older card, it could be a sign that the cooling is starting to wear out. It could also mean that cleaning the fans on the card (and in the case) could help a bit. Dusty fans are a lot worse at moving air than clean fans are. So I'd start with whatever performance enhancing mods I could find and cleaning the fans in the case. If that doesn't help, I'd look at the ati 57xx series. The difference in performance seems to be around 10-15%, so the 5750 is good value for it's price (though I think it could be worth getting the 5770 if the few extra pounds can be found).
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Question to Devs: Console or PC version?
Spider replied to Oerwinde's topic in Alpha Protocol: General Discussion
I think the main question is how you prefer to play shooters. I can't play shooters on consoles, so if this game wasn't on the PC it wouldn't have been for me. If you're fine with third person shooters on that platform, then AP is probably better on console, because the interface is clearly designed for that platform. -
Since I don't really know what the price range is in the uk for graphics cards, it's hard to keep within the budget. But it would seem to me you should be looking at an Radeon 5770. It's the best card in the midlevel range and a good buy. But it could be a bit more than
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The nukes were weightless same as all ammo were they not? You probably need a decent rating in some skill to reduce the fatman's weight, so I don't see the big deal. Then again, I never used the fatman in the first place.
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That's what I felt as well. Also, the writing is not very good and choices in quest resolution basically all come down to complete quest y/n? There are a lot of people who liked it, I'm just not seeing it. Then again, some people actually liked Two Worlds as well, and that is the worst RPG I've ever played, so what do I know.
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I liked both IWD2 and SoZ. Just so you're not feeling lonely. I might actually have to replay SoZ sometime soon, and maybe actually finish it this time. I did get all the way to the end boss, but just couldn't beat it. It's the only fight in recent RPGs that has felt really challenging. Since I wasn't expecting it, I went in woefully underprepared. No crafting done, a sub-optimal spell selection (decent characters though, just under-equipped). Playing on hard (or very hard, whatever the highest difficulty setting in NWN2 was) the main enemy had resistances coming out of his nose, so I got my behind handed to me over and over again. And since I didn't have a recent save close to a crafting station, I decided to put it off for another time. Then I uninstalled the game... (and no, lowering the difficulty is not an option) So yeah, SoZ was nice for what it was. And since I do like RPGs to be challenging, I liked that it had an end-fight I couldn't beat with the preparations I had made.
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I don't think any of the Obsidian staff ever used the name Seven Dwarves. Afaik we found out about it in this thread http://forums.obsidian.net/index.php?showtopic=52202&hl= which connects the two. But since PNJ is the only cancelled project other than Aliens we know about, if there was indeed a Seven Dwarves game it makes sense that was it.
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I thought Seven Dwarves was Project New Jersey?
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I think this fix applies to a different problem. There are two issues with mouse acceleration (or at least that seems to be the cause). One where there is a constant stutter whenever you use the mouse, one where the screen freezes for a fraction of a second, then turns you facing whatever direction. The smoothedframerate fix is targeting the former, while the cheesemfix is targeting the latter.