Everything posted by Hell Kitty
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What are you playing now?
Still playing Persona 3, started a game of Fallout 2 after buying the collection DVD.
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Procrastination
I'm procrastinating right now. It's delightful.
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OEI is looking for a lead artist for an upcoming undisclosed title
Isn't the upcoming Hinterlands supposed to be an RPG/RTS?
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The Mass Effect comparisons must get annoying
Because they aren't faults, they're things you don't like, and that's not something something anyone can argue with. Fact: This product is poorly designed. Opinion: I don't like this for some reason. Of course at this point it's obvious you are just trolling.
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What are the skills in this game?
^ Sounds good to me.
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The Mass Effect comparisons must get annoying
So you can't just spout any old crap and expect people to know exactly what it is you are trying to say. If I create a product, and someone points out an error in the product, I'd like to know what it is so I can correct it. If it's not an error, it's just something they don't like, then frankly I'm not likely to care.
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The Mass Effect comparisons must get annoying
So basically, when you say "I believe developers need to see why ME is a badly designed game so they don't repeat the same mistakes." what you really mean is "I believe developers need to see what I didn't like about ME so they don't do that in future games."? Because if developers don't share your opinion on what those mistakes are, why would they change them?
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E3 2008
I did. I recall not being too impressed with it, but I am not sure why. I love the SH series, but it's probably more due to my love of horror in general. I play them for the story and characters and locations, and always felt the gameplay alone was never enough to carry the game.
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Do you prefer stat resolved combat, or player skill resolved combat?
That's fine, nothing wrong with that. The reason this thread turned out the way it did is due to your loaded poll and insistence that what you want in an RPG is what is right and what others want is wrong and not what RPGs are all about. Nonsense, people like games of all kinds for all sorts of different reasons, and RPGs are no different. No, the more a genre strays from the type of games you want the less you'll like it, that is all. Many folks hate regenerating health in FPS, but that feature doesn't stop a game from being an FPS because traditionally shooters feature health kits. A more fitting analogy would be someone calling pink a "colour" and then you insisting that it's not a colour because you prefer grey, because that's exactly what you are doing. Choice & consequence and dialogue are not RPG elements. The only thing that makes an RPG is character building.
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E3 2008
Uninteresting? Awww, you know I love you, baby... I was just going from your previous argument that your taste is gaming has never changed. You're hard to follow. Didn't you try SH3 once upon a time?
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E3 2008
You should get a system because there are games on it you want, not because you feel you have to. The reason I got a 360 was frustration at parts of my PC hardware failing just over a year after getting them, conviently out of warranty, so what was a top of the line machine became a piece of junk. Rather then replacing them, I got myself a 360, seeing as how most of the PC games I was interested in were on that system anyway, the same reason I was never interested in the xbox. I downgraded my PC and now use it mainly for older games.
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E3 2008
You know, disinterest isn't indicative of quality. CrashGirl no likey doesn't equal junk, otherwise your face would be junk. Oh I kill me... I don't expect you to change though, you can't teach an old dog new tricks! Seriously though, it seems you mostly watched trailers for fairly similar games. Two of them are the fifth in the series, if you aren't interested now you'll never be.
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Do you prefer stat resolved combat, or player skill resolved combat?
Only in Western games. Japanese games are still chock full of stat-based combat goodness. Of course when folks say they want stat-based combat in RPGs what they really want is a particular type of combat from older PC RPGs they used to play, not any old stat-based combat. Personally I love me some Jagged Alliance 2 or Silent Storm style turn-based combat, while the type of combat from the old Bard's Tale games I played once upon a time I have zero interest in. I suspect that while the number of gamers overall has grown, the amount of folks who enjoy (western style) stat-based combat is about the same as it always was. Thus, (western style) stat heavy turn based isometric RPGs will never be the "flavour of the month", but perhaps in the future there will be more devs happy to cater to smaller particular markets.
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ZOMBIE ROLEPLAY PALOOZA!
Having come to alanschu to get some of whatever it was he was offering earlier, I decide to take the opportunity to steal a whole bunch of his stuff while he's on the loo. It's okay to steal from him because I wouldn't have bought that stuff anyway.
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Do you prefer stat resolved combat, or player skill resolved combat?
Not true. The player typically has access to information that they wouldn't if they actually were the character, sometimes through the UI (such as choosing to attack a weak character because selecting them brings up a box telling you that they have a low health bar), sometimes through the camera angle used in the game (such as an isometric or third-person view allowing the player to see enemies or locations their character can not). Also the rules of the game world will determine the choices you make. In a typical FPS you might choose to run in guns blazing because you know that you have a full health bar and your character can survive several shots to the face, whereas your actions will change in a Rainbow Six style game because you know a single shot could be fatal. The coherency of game worlds has little to do with the issue of player skill vs character skill. See the Silent Storm example from earlier. No, no one is claiming that. Is doesn't matter how many people prefer one system or the other. Tradition isn't a rule. One can prefer that an RPG features x, y, and z, but that doesn't mean games without x, y, and z aren't RPGs, which is what your loaded poll claims. Do you find it hard to believe that some people actually enjoy player-influenced combat? And some people enjoy both, sometimes separately in different games, sometimes together in the same game, like AP. And the enjoyment one gets from them has nothing to do with what genre that game belong to. Crazy, huh?
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Do you prefer stat resolved combat, or player skill resolved combat?
Anyway, as far as AP is concerned, I'm happy with what I've heard about it: Aiming is left entirely up to player skill, and character skill determines things like the amount of damage done, recoil, reload speed, and the availability of special moves.
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Do you prefer stat resolved combat, or player skill resolved combat?
The idea that it's either character stats or player skills that determines the outcome is nonsense. Player skill always plays a part in games, otherwise they wouldn't be games, you'd just create your player and then watch as a non-interactive movie plays out. Even if damage and aim is determined solely by stats, it's still the player who decides when, where, how, and who to attack. If a character dies attacking an enemy who is far to strong, it isn't solely down to the characters stats being too low, it's also because the player made a poor decision. I'm currently playing Persona 3, a turn-based RPG, and while it's the characters stats that determine if you hit the enemy and how much damage you do to them once the individual attack has been launched, the outcome of the battle is also determined by which attacks the player chooses, which persona they have equipped, and which enemies they target. To give a proper example of this, rather than the nonsense above, in Silent Storm, your character can be standing right in front of the enemy, but if your weapon skill is too low and the roll determines you don't hit, then your character will aim away from the enemy before firing, purposely missing them. Hell, player skill isn't even the issue here, it's that the game doesn't factor in that being at point blank range ought to mean you don't need a high weapons skill to hit. Of course when people argue against player skill, it seems that what they really are against is player reflexes. This is a leftover of the days when CRPGs were PnP simulators. In PnP, the character can't use any of their physical skills, because the game world and everything in it exist solely on paper and in the players imagination, but some folks seem to have taken this as a rule rather than what it really is, an impossibility. CRPGs aren't limited to what PnP RPGs can do. Nor are they limited to being what any one person prefers them to be.
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BREAKING NEWS: NEW EXCLUSIVE DRAGON AGE FOOTAGE
I find my character being "forced" into doing things, going places, or dealing with certain people when they might not otherwise, far less contrived than things always going as I, the player, want them.
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The Mass Effect comparisons must get annoying
As much as folks like to bring out the old "lololol marketing" non-argument every now and then, well, you can't polish a turd.
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BREAKING NEWS: NEW EXCLUSIVE DRAGON AGE FOOTAGE
I <3 Shandra
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Xbox 360 Respawned
So I downloaded the Too Human demo and then I played it for a bit and then I discovered it was the opposite of fun and then I deleted it and then all was right with the world. The End.
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Alpha Protocol roundtable conference call
^ That's a nice idea, reminds me of destroying the enemies food supply in MGS3.
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What are you playing now?
Body awareness ain't all that. No matter how realistic the first-person perspective might be considered, it's only ever going to be like looking through a camera, not seeing through human eyes. Our eyes aren't glued in place in our head so having the camera bobbing all over the place is just annoying.
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Movies you have seen lately
The Dawn of the Dead remake was the bestest zombie movie ever.
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Alpha Protocol roundtable conference call
Both of those questions are answered (although the second only partially) in the pdf. Under Game Structure.