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Hell Kitty

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Everything posted by Hell Kitty

  1. I thought the whole point is that it is now downloadable off the internet - maybe I am confused? I dunno what Hurlshot means either, it's on torrent and file sharing sites.
  2. Apparently it's a review copy. Edit: too slow And modified console or not, on the 360 at least you risk a banning from live, meaning no updates/patches, dlc, multiplayer
  3. If it makes you feel any better, you're always a top in my slash.
  4. I'm reminded of this. Some links to the story from the original post: http://www.komonews.com/news/30397234.html http://www.kirotv.com/news/17236379/detail.html
  5. The QoS demo was too short for me to really get anything out of it.
  6. The "guy from Africa" is a Kenyan bishop, a Christian, and Christians would call it a blessing, and any Christian would find it pretty insulting to have their ceremonies dismissed as witchcraft, although non-evangelicals find this stuff rather odd.
  7. Nick Fury appears after the end credits.
  8. Like I said before that's really not true.
  9. It's not as though the rest of the game world suddenly stops whenever the player just stands around until they've healed. If you're in the middle of a firefight you can't just "stop playing" while you regenerate because your enemies won't stop playing. While you're hiding in cover you might loose sight of your enemies and allow them to get the drop on you, or you may need to retreat to a different location before you can heal up.
  10. I always use subtitles, and it seems like most of the game without them are the ones that don't have separate volume controls for voice and sound effects/music, so I'm constantly raising the volume during dialogue and then lowering during action. Annoying.
  11. Angry Internet Men in other parts of the web all seem to have assumed "cover system" means something like Rainbow Six Vegas, and then there is this: [quote name='Ren
  12. How on earth can you consider it idiotic when all we know about it is that stealth simply means staying out of view? Shadows didn't even play a part in the original, it was always more like MGS, you had to stay out of view, unlike the system in such games as Thief and Splinter Cell where you can stand right in front of someone, face to face, but you're completely invisible because you're 100% in shadows. Speaking of MGS, according to the article there is even an aug that shows the player the NPCs field of view. I saw a video a while back where Harvey Smith mentioned IW "fixing" this redundancy by combining all these different options into one biomod, but realizing that having all these options felt better to players because as you say it made developing your character much more interesting, even if your choices all lead to the same place. Yeah I never understood that, DX was here is your objective, complete it however you want. It was more like Thief or Hitman, dropped into a large area and left up to your own devices, with a story that was pretty much just as linear as those (totally linear) games. I believe that back when DX was called "Shooter" it was even going to be mission based like those games. I don't have any problem with health-kits, but I prefer regen if careful rationing doesn't play a big part in a game. Playing through Crysis made me think of DX with the different suit modes using energy. I'd like to see something like that in a DX game, right down to your energy being used as a shield when no augs are active, and the way energy usage depends on what you are doing rather than simply draining slowly away. Has anyone played Battlefield: Bad Company? I've only played the demo, but rather than health kits or regen, the player carried a syringe device, that when used would restore your health and would slowly recharge before you could use it again. This removes the health kit hunt element of so many FPS, as well as stopping players hoarding items they never use, but still leave healing up to the player. I'd actually prefer energy regenerate automatically like Crysis, but health being like B:BC. If Adam Jensen has the ability to go prone, do the developers need to come up with an explanation as to why JC Denton could only crouch? Being that I prefer regen I'd rather they just include it for gameplay reasons, without the need to stick to what DX used or make up some kind of silly explanation as to why things were better in the past. I actually really like the "Renaissance meets Cyberpunk" thing they've got going on. It's like they're doing the opposite of Thief 2 (awesome art deco awesomeness) -> Thief 3 (boring dark ages boringness), and just like those games there is no reason to explain the change because there isn't really any in-game way to do so. I really like the style compared to the merely functional DX graphics. And of course anything is an improvement on the DX:IW "lets use the same few textures on everything" approach to graphics. I also love the mechanical GitS style augmentations. I'm the same. It's far more believable that way. Amen sister! Sillier than old Gunther Hermann? Not really. The Barrett character is far more in keeping with the style of the original than the renaissance style is.
  13. At times. The hiding some books in the epilogue, while interesting in regards to the game and it's theme, was something that I see as quite bad design. I could have down without the epilogue entirely. Kinda felt like being told a joke, thinking it was funny, and then having it explained to me why the joke was actually funny on several different levels. It was disappointing after the great final level.
  14. If people can continue to say they didn't buy a game because of DRM, then other people can continue to point out they've not had the problems the anti-DRM crowd complain about. See, anecdotal evidence works both ways. Your continued insistence that my individual experience isn't relevant is hypocritical when you don't also attempt to dismiss the individual experiences of the anti-DRM crowd. Okay then, you've convinced me. I shall emerge from my cocoon to become a beautiful anti-DRM butterfly and fight against the terrible corporations potentially hindering my leisure activities. Or maybe I'll just continue to enjoy playing the games I've bought instead. So you don't even need to activate to play, or you used a crack? It doesn't matter, all I wanted to know was whether you were fighting the idea of DRM of you were actually "hurt" by it. If people are going to continue to insist that DRM hurts paying customers, they can't just ignore the times it doesn't.
  15. Hells Angels are everywhere. Bandidos too.
  16. I'll believe it when I see it.
  17. I'm currently playing Crysis now that I have a video card that can run it on high (with very high tweaks), and I often stop just to admire the scenery. And yes, the water is nice.
  18. It holds as much water as the "well I didn't buy it" argument. I'm not arguing for DRM I'm arguing against the idea that "it only hurts paying customers". I'm still wondering if you had any trouble activating Spore. That's not a definitive claim, it's an assumption. As much as the anti-DRM crowd want to think that DRM hurts sales of the game, games with DRM continue to sell well, so I'm going to continue to assume the anti-DRM folks claims are wrong, until they are able to prove otherwise. Same goes for those in the industry claiming that piracy is killing PC gaming. So if they think they have a good reason then it doesn't matter that you or anyone else think they don't.
  19. Yes. And yes. Frankly I'm quite surprised at the animosity that some forumites are showing towards those that are trying to take a stand on this issue. I completely understand that DRM doesn't quite anger many gamers the way it angers some of us (although they would be glad to be rid of it anyway). What I don't understand is why Hurlshot, Hell Kitty and Alanschu are actively trying to discourage and sometimes downright ridicule those that have taken a stance against DRM. Is it too hard for you to accept that there are law-abiding customers that do not pirate games but who are upset about having their fair-use rights systematically stripped away from them? Perhaps you feel their numbers are too low to have an impact. Regardless, don't you feel they're protesting about something that at the end of the day does affect you, no matter how slight the effect may be? Wouldn't you be glad if every publisher adopted Stardock's principles? If so, why discourage and belittle them? Perhaps you guys are just playing the devil's advocate, but that's not the vibe I'm getting from the tone of the posts. I have no problem with people protesting, and if enough people protest and convince major publisher to abandon DRM then great. I don't think repeating the same old lines over and over is an effective form of protest, especially when those claims aren't as great as protesters claim ("it only hurts sales!" - but sales are good "it only affects paying customers!" - but most paying customers activate their games without hassle), and as I've never had a problem with any sort of copy protection in the roughly 20 years I've been PC gaming, it's not something that gets my knickers in a knot.
  20. No I don't know it's true, I'm simply making an assumption based on the fact there isn't any evidence that what the anti-DRM crowd claims is true, that DRM significantly hurts sales. They're the ones making the claim so they're the ones who need to provide the evidence. Why do I have to post numbers, I'm not the one making any definitive claims, the onus isn't on me. There are people who don't buy particular games because they include DRM, no one is arguing that, what I'm arguing is that the anti-DRM crowd are as unable to prove that DRM significantly hurts sales as publishers are unable to prove that every pirated copy is a lost sale. And until either side is able to backup their claims I'm not going to worry about either of them. I've already pointed out that by saying I've never been affected by it I mean I've never had copy protection stop me from playing games I own, but I'm sure you'll continue to ignore that. Despite the anti-DRM crowd insisting that "it only hurts paying customers", I'm a paying customer who has never been hurt by it (apparently so is Hurlshot). This isn't a private conversation, and not everything I post is a direct response to you, rather it concerns the topic in general. Exactly! What good are the people who claim to be protesting doing if they only post about it on internet message boards. It does to them.
  21. Because it might never get there? Why fight a battle against a problem that doesn't, and might never exist? Oh, and you're playing Spore, so what was your experience with activation?
  22. I never said you did. I'm saying the people it does break the deal for, well there simply aren't enough of them to matter, even though they might want to think otherwise. I agree with this, but if a game is selling well enough for publishers what reason do they have to change? Especially for a bunch of people who "never would have bought the game anyway"? Ineffective in stopping piracy sure, but we don't know what's effective or ineffective to the publisher. Like I said earlier, if no pirated copy available immediately or a pirated copy that's limited in some way convinces one person to buy a legit copy of the game, then perhaps that's enough to convince publishers that the copy protection is effective. Pissed off customers only matter if there are enough of them. The same people saying over and over "it doesn't work" and "it only hurts paying customers" isn't going to convince publishers of anything. Except I've never needed to do that, so no, it's not affecting me right there. I'm sure the companies that use DRM believe they have a good reason, and insisting they don't won't convince them otherwise. Things like limited activations and needing a connection to the internet to play are new, but jumping through hoops to play a game you've bought is unfortunately nothing new to PC gaming, and it's something PC gamers have shown they will put up with.
  23. Just how undesirable does copy protection make a product? Just how many of the potential customers really care? Do PC games with DRM do worse than those without? This has been the entire point of my argument all along. Despite DRM and less than stellar reviews Spore is apparently selling really well. Publishers insist that piracy hurts PC gaming and gamers insist that DRM hurts PC gaming, and both sides assume it's an obvious fact, but neither side can offer any definitive proof and as such aren't going to convince anyone that doesn't already agree with them. The reason people make comments like DRM causing people to avoid the game when they otherwise would have bought it is because they think it matters (by significantly lowering sales proving DRM hurts the game), but we seem to be in agreement that it doesn't. I agree with that, as do many others, but like I mentioned previously, what a publisher thinks makes copy protection worth it is likely to differ from what gamers think. This simply isn't true. Yes, it is true. When I say it doesn't affect me I mean copy protection has never stopped me from playing any game I own. Spending time finding third party nocd cracks for games with copy protection is no different to spending time finding them for games without copy protection, or time downloading patches or drivers, or time spent finding the ideal configuration, or even the time spent just installing the game. That's PC gaming, you can't stick the disc in the drive and begin playing straight away. The only game I've bought that required activation was Alone in the Dark. Entering the activation code was no different to entering registration codes for numerous games over the last couple decades. Doesn't require a cd so no time spent looking for a crack, and when uninstalling that game I revoked the license allowing me to reinstall later or sell the game. Not a problem.
  24. I assume every time anyone says something like "People who would have otherwise bought the game now think twice" they are suggesting those lost sales are significant, otherwise why even mention it? To the publisher, is "I won't buy this game because of DRM" any different to "I won't buy this game because it's a console port" or "I won't buy this game because it's buggy" or "I won't buy this game because I don't like it"? How is "I'll pirate this game because I don't like DRM" different to "I'll pirate this game because I don't like the developer" or "I'll pirate this game because I can't afford it" or "I'll pirate this game because I never intend to buy it"? That's why pirating or avoiding buying a game as a form of protest is pointless. Publishers will continue to use copy protection as long as they think it works. If no pirated copy available or a pirated copy that's limited in some way convinces one person to buy a legit copy of the game, then perhaps that's enough to convince publishers that copy protection works. Whereas one person not buying a copy because of the protection it uses seems to be enough to prove to gamers that DRM is a terrible, immoral waste of money. Companies wanting gamers to prove they own the copy of the game they're using is nothing new. Neither are gamers who feel entitled to any game without having to pay for it. Publishers wouldn't have any reason to use copy protection if no one pirated games, but people will still pirate games even if none use copy protection. Many folks might like to use copy protection as justifying their piracy, but the truth is they'll just find some other reason, like they can't afford it, or it only provided a mere 10 hours of horrible entertainment they were forced to endure. Personally, I don't like the idea of games installing hidden protection systems without my knowledge, but the reality is that is doesn't really affect me so I don't care. Which translates to I'm not going to avoid buying a game I want because of the copy protection it uses. I really don't like the idea of limited installs or being connected to the internet to play, but I'm computer savvy enough that I can always use a crack to get around that.
  25. Mary Elizabeth McGlynn has the sexiest voice ever. That is all.

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