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PatrioticChief

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Everything posted by PatrioticChief

  1. I am really interested in hearing other peoples thoughts but here are a few of mine: 1. Narratively I felt PoE1 had the better ending for several reasons. 2. Eothas actions were momentous for the world, they did not feel momentous for you. Defeating Thaos had significant personal ramifications for your character. Yes, your actions had significant ramifications for the Dyrwood but the opportunity to speak with Iovara and confront Thaos was of a deeply personal nature. The only personal investment in Eothas was regaining your soul and that was achieved much earlier. Sure, you're Herald, and presumably have to do as it demands or you die, but considering you end up doing absolutely nothing to stop Eothas anyways it doesn't seem to mean very much. 3. There did not seem to be any deep contemplative period. In Sun and Shadow you were given two large opportunities to role play and ponder the nature of your character with Iovara and Thaos. Eothas final conversation provides little depth of interaction outside of one line of conversation to change, or repeat, your calculus from your discussion with the Gods thrice previously. The game consistently hints at the true nature of the resurrected Eothas but at the end you just kill a dragon, chat for a line or two, and then the game ends. It felt like the game had some great ideas but it really gives you few options to explore them deeper. 4. The ending choices are poorly relayed. Now, I don't remotely mind having the impact of the decisions not be what you expect. But I at least want to know if my one line of dialogue to Eothas is going to cause him to use his body as a haven for lost souls so that they don't wallow in the In-Between. When I returned the souls to the Hallowborn children I did not know exactly what would happen but damnit if I didn't know that is what I was doing. I understand Berath says "choose your words wisely" but how am I supposed to know that one line of dialogue is so momentous? It's basically the first line of dialogue you get, forgive me for thinking there would be more of a conversation. 5. I thought the casual massacre of whatever factions leadership you had not done in yet was very tacky. Like I have killed an adra dragon, am I really supposed to be afraid of a couple of rifleman and their general at this point? Just seemed like a convenient way to eliminate some characters. 6. The final act was superior to POE1 at least in terms of game play. Seizing a pirate ghost ship, helping my fleet win the battle, and fighting a massive morphing dragon was a lot more fun than just grinding through Sun and Shadow. 7. I like how you can choose to defy Eothas and he just obliterates you. Love that you have that freedom even if you have to reload and do something else to finish the game. 8. I thought the game did an excellent job of setting the stage for a quality sequel. 9. I love how they portray how massive Eothas is. 10. I cannot decide if I hate that the player is stripped of all agency or I love it.
  2. Idk. After my first conversation nothing seemed to be done with it from there on out.
  3. Hell my character is so powerful by the end of the game they might as well declare me the emperor of the dead fire.
  4. And that's fine. I like working hard for my happy endings. If that's how devs want to compensate for the apparently braindead nature of the choice, go for it. That wasn't a complaint. I agree the best endings should generally come from a second play through, unless you just get super lucky on your first try. Gives you something to aim for.
  5. So does the Llengrath killing not carry over? Concelhaut makes sense based on his lore and I actually love the idea of him appearing in every game to be killed and used as an item. But Llengrath? Bitch should be dead.
  6. Not if the choice isn't available. If you're playing a pure good (or evil) character and the game devs have decided to remove pure good or evil choices for the sake of "thinking" or reflecting "real world choices," then you've just been screwed over. The choice you made to play that character is no longer a vaild one in that game. Either you have to change your concept or quit. I'm on the side of more choices for roleplaying in roleplaying games, not less. It's absolutely a choice. Just because you think it's easy doesn't make it invalid, or any less fun to play. If you want to play a morally grey character and choose between morally gray options, that's fine; I'm not going to go around advocating that such choices be taken away. And if I want to play a morally black or white character and have appropriate choices available, I'd appreciate the same accommodation. Well I could make the argument that if a morally pure option was present, the morally gray becomes necessarily darker as a result. But I agree with your point. It's basically impossible to be a white knight in this game. I don't think that is some terrible thing by any means. But it is clear limitation the other game did not possess. It was hard but you were able to get pretty damn close to a white knight ending if you chose wisely.
  7. I do think the premise of the post is flawed because it ignores the solo path. Honestly since every one of them is willing to do something terrible, you could probably morally justify all of the actions to an extent. Is it bad to murder a queen in her palace while your allies massacre civilians as a distraction? Sure but the Queen is also fine with massacring innocents and framing the trading company. Still, Huana is probably the least immoral option even if it does involve doing something very immoral. It's their lands and everyone else are essentially invaders biding their time before they conquer the region in function if not in name. The Queen's action can at least be justified as a measure of self defense. The Pirates are probably the second best. They actually only require you to kill an evil slaver and undead monster but their victory arguably causes the most suffering in terms of the epilogue. Deadfire is a pretty miserable place if they win. So you're basically weighing the morality of your individual actions versus the consequences of those actions. I don't have to really do anything bad but as a result a lot of bad things happen to other people.
  8. I don't want a game that requires me to be a good two shoes. I like having the option to dirty the water. But I can't help but feel no matter what path I choose I have to be evil. In fact the faction that on it's face is the most evil, pirates who live for booty (in all it's forms), actually require me to be the least evil of all the factions. It's also the only faction that allows you to keep all of your companions. I'm not saying it's a bad thing necessarily. And this shouldn't be interpreted as a negative post on its face. But it just seems odd. Anyone have some theories for why the game was written this way?
  9. So I turned Eder away from the Gods in PoE1. I was wondering if there were any big differences if you pointed him toward them in PoE2?
  10. I honestly was hoping for the same thing. I wish there was some basic enchantments you could apply to vanilla equipment and clothes if you like the way they look.
  11. The developer explicitly stated the games high end difficulty was not balanced well enough because the development was focused on bug squashing. Thank God for that is all I can say. I agree the game is too easy right now and I say that as someone who has never had interest in playing "hard games" like DS. Still, I would like to have been challenged at least once before the final boss of the game. That being said they are clearly aware of it so I'm not sure what else needs to be said. They will fix it. No use bitching about it at this point.
  12. Only thing I remember was scaring some thugs off in the Gullet and the option to say some ****ty things to people.
  13. I actually think the critical quest line is too short imo. Meat of the game is exploration and side quests.
  14. I guess so but the load times were all short enough it didn't bother me too much. Obviously better to have fewer load times if possible tho.
  15. There you go... the hair kinda makes it look messy, though. ...and in order to safe space, again, here is a nother little something. ...man, I think I reached the end of pinterst now. :D EDIT: Opt, hand was off... fixed. Any idea who the artist for the second one is? Some real good pictures. Love that wizard and dwarf.
  16. This conversation got me rifling through the folder with my BG2 screenshots again. Almost every one of Jan's banters with the other companions is hilarious (my favourite ones being those with Keldorn, Sarevok, Edwin and Minsc). Not to be entirely off-topic: I really like how Serafen turned out (and his voice-over is great): he's probably gonna be my favourite of all of the new companions. I really enjoyed his voice actor. Honestly, I think all of the companions were well voiced.
  17. Well, and I thought: “they are... intelligent? Holly cow, I murdered like bunch of them”. I know I had the same reaction.
  18. With two. Xoti can become good friends with Eder, if you nudge them in the right direction, otherwise Eder takes her aside and tells her he's not interested. During the game she is all over Edér in a romantic way though unless he tells her he's not interest. So ok, she doesn't end up in a romantic relationship with him, but she does show romantic interest in 3 different characters. Xoti is one thirsty gal.
  19. Instead of an option for 5,000 gold, which is basically useless, I wish we could get another boost to our skills.
  20. I'm not. It's basically frame a piece of filth and let him die to help a noble worker save his people or save an innocent man. Definitely one of the better morally ambiguous quests. Though admittedly it took me five seconds to make up my mind which was the correct option after having played through the quest so many times in the beta. **** Tamua. I wanted a solution without anyone dying and possibly improving the food situation for the village. Fair enough.
  21. I'm not. It's basically frame a piece of filth and let him die to help a noble worker save his people or save an innocent man. Definitely one of the better morally ambiguous quests. Though admittedly it took me five seconds to make up my mind which was the correct option after having played through the quest so many times in the beta. **** Tamua.
  22. This is a good point. Though I repeat I expect some content to be added to her and maybe some light retconning to help justify the choice.
  23. I am not a big fan of dungeon delving but I really liked Endless Path because it was purely optional and it was essentially the only massive dungeon in the game. The dungeon had multiple plots to keep the delving interesting and varied types of encounters. I personally loved it, and again, I say that as someone who is not a big fan of deep dungeon dives. I really hope something similar is added to this game at some point, provided it maintains the narrative elements of the Endless Path, and is not just a pure loot grind for cool stuff.
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