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SonicMage117

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Everything posted by SonicMage117

  1. True. It's easy for people to get confused between the two, yet another reason why the general populis of players are going to be that much more confused and will not receive it well. The variable of which you speak is the one which most defines a companion vs that of a sidekick. It seems many here may have forgotten. Very interesting, indeed.
  2. Armor which resists against piercing blows is key on your journey, assuming your character can afford to wear it. Welcome to the forums!!
  3. This sounds like it may be a problem on Obsidian's behalf. It happens. I'd contact Miley Dowling. When I had a problem, he walked me through step by step. He's easy to work with so I'd recommend reaching out! Can't hurt...
  4. I didn't think females existed in Dwarf species, I thought males mated with other males to carry on kin and such has been the message of the dwarves.
  5. Actually I already gave the specifics of how Deadfire differs from Sunless Sea since people aren't too familiar with the latter, I had to break it down. If you want, you can look back a couple pages and the long comment #14 is there (I don't want to repeat or quote myself for the sake of space saving). But I see now 4 games total. I have never played Monkey Island but I did end up getting a copy of Abandon Ship from the dev. It's strictly naval based so that's why I said it's simplified but for different reasons (hence not to be compared). The thread is about, as the title suggests: Ship crew mechanics
  6. Tomb Raider Underworld... it's quite the phenomenal game. There are not many franchises which hold up to today's standard but the old Tomb Raider games seem to do just fine. Remarkable.
  7. Been playing Mass Effect 2 and like many have said before me, there's just aloy that needs to be fixed. It's definitely the better of the 4 games but I could rewrite a few things to make the story make more sense...
  8. Yeah, Sid Meier's Pirates is probably the simplest it gets - though there are most likely a few lesser known games who may do these things even simpler all while Sunless Sea is about the most complex and carefully thought out that we have seen as far as sailing in gaming. Another simplified sailing game would be Abandon Ship but for different reasons. I would never classify Sunless Sea solely as strictly a sailing game, since (like Deadfire) there is actually much more for the player to do in a city than on ship. Obsidian seems to be doing a well enough job with adding to Deadfire's ship and crew mechanics but very limiting. I suppose it's hard for them to find the perfect balance which is understandable. Especially on the conclusion that Deadfire has alot of experimental systems to begin with which makes harder for focusing on advancing the systems to work in conjunction, as far as if anyone will be completely satisfied vs to those who say they're already satisfied with what has not been offered, I'll leave the chips where they lay. Can't wait to hear everyone's thoughts, as well as on other forums as for me it's an interesting thing to look at.
  9. @Fardragon Well, you may not like the fact that it is far more complex than the old "Sid Meier's Pirates!" then, and as stated before, sailing isn't the core gameplay but is a very integral part of Deadfire. As to whether it will be a bigger part of the game compared to strongholds, the answer is yes. That's why the dedicated the last update to the ships alone. And they've made everything to do with the ships more complex since the beta, adding new things to broaden the experience as they go. People are going to spend much more time on ships than they think and more time in/on ships than they did in strongholds. I wouldn't doubt some players will spend more time on ships than on foot upon game's full release since it's been deemed you can certainly do so. Edit: Also, something tells me at least one of the dlc may have a heavy emphasis on ships/naval warfare.
  10. Well, crew mechanics and interactivity, as much of the games have in common but yes, that's more or less what I said in my original post.
  11. I admit, the song has grown on me lol
  12. Anyway. Here's a couple nice little videos of 'Sunless Sea' which showcases how well it portrays crew management and interactivity: Since some of you may not know what Sunless Sea is, it's a heavy dialogue single player game on Steam, a bit more of an rpg than Pillars fr tge sheer fact that it offefs more freedom. The game is mostly literary and some pictures... basically a few novels worth of reading which means hundreds of outcomes. (It's probably why dialogue is better presented and more important than the little gameplay it allows.) And so, if you care to watch the videos, you may see where I am coming from and why what I have been saying may be a bigger deal than some would have you believe. Thank you all for your responses, this actually gave me an idea for my next thread!
  13. That would be odd if you cannot talk to them in the full game.. I always thought giving orders/requests would be more rewarding if done by dialogue, being an rpg. Also, conversing with crew after a ship-duel should be a must. Hopefully they add it and it's not just limited to conversing with the crew as a whole with something like: "You talk to the crew. The crew screams HURRAY! As you win your first battle" Because that would be boring. Direct conversation with individual crew members would be nice, please!
  14. As I said before in a prior comment, members confuse themselves. It's no biggie, since I'm the OP, I must stay true to knowing what I write and more importantly what I mean when I write it. I undrstand that not everyone gathers the same context of action or response, so with that mindset I can only do my best without settling for streamlining the thread and latter engagement. As far as saying Deadfire is inferior to Sunless Sea in terms of crew and the mechanics and overall freedom that surrounds it, Idk, I don't think that it was trolling but I guess I understand how if that annoyed/offended someone they'd see it as trolling. I did respect members to the best of my ability to explain the differences (in detail) though. Even with that, I also understand that no matter how informative my comments are, some will never appreciate or respect enough or at all and that's totally okay. Diversity is good. It would be too much to ask if everyone agreed on a given subject
  15. True, I also do not approve of the changes. They are subtle at a distance but among closer inspection, there are severe issues with the characteristics of which it entails. As artists, it's easier for us to see but I doubt many of the general populus of players will notice. Still, very intrusive when it comes to filling out race and special prominactivity. Shame on Obsidian for this.
  16. If moderators message me to tell me that my thread won't be deleted and that I've done nothing wrong, I'm obviously not the troll but this is the internet after all, you are free to believe whatever you wish, even when all evidence points to the contrary.
  17. Another thread ruined I see, that's okay. I figured it would happen. I must be honest with you guys, the moderators have sent me plenty of private messages advising to ignore some of the members, it seems alot of my posts were reported but moderators denied deleting the threads or banning me. While I've often been accused of trolling, it's seems like the members who accuse me of trolling only confuse themselves. I have no control if someone takes something the wrong way of how my thread is written which is why I won't stop. However, I'm used to being accused of "implying" this or that and anything in general really, so much that if I write something well, it's attacked, even when I give credit to detail. In short, I have a good rep with the moderators because they see past the bs which some of the members have accused me of. I don't really write to contest with anyone, but the members usually write to stir up drama. I only write from my heart and what comes to mind so any negatory response without reason is futile and rendered disfavored. But now I'm going to get all emotional and leave this forum for good. The last sentence was a joke obviously.
  18. Since forum logic 101 states anyone who agrees with the oposition is viewed as such, I guess 2 sockpuppets now... What gave it away? The fact that they are new profiles or that anyone could possibly agree with me? :/
  19. You're right, it's definitely not a sailing game, as Sunless Sea is not but sailing is still an integtal part of Deadfire and Sunless Sea alike. Even Obsidian's marketing has focused on a the characters on ship and the last update was all about ships, the ship-dueling system and such.... so the relevance of the topic may be more relevant than we all desire to believe. Also, I may be wrong but I can imagine people spending alot more time sailing in Deadfire than on land as it's possible to progress on ship alone.
  20. I can see it now... one sentence negative reviews on Steam be like: "Devs too lazy to write stories for companions. Enter sidekeks" and getting a couple thousand helpful votes. Some people will get salty over it for sure. Unfortunately, it's another door of opportunity for people to criticize.
  21. Better yet, ask him to explain why it matters. It certainly matters to people like me who have played both games but it may not matter to people who haven't as they do not know the difference. Sometimes ignorance is best as it doesn't allow one to be discouraged or dissapointed. That said, still will enjoy the game, just was hoping that the ship crew mechanics and functions would blow Sunless Sea outbof the water - since in the same respect, they are both rpg's which do not have ship crews as main focus but as rather a side thing.
  22. Besides keeping your crew well fed and kept, which is a trait in these types of games, there are a few things I will list to which insists makes Deadfire's ship crew mechanics inferior. I won't touch the basics becaue all 3 games I listed in my original post seem to be vastly similar as far as basic functions and mechanics outline goes. *Crew can degress morally, causing them to get sick, physically or mentally. They can be driven insane or panick and kill off the other crew members or even the captain. Disease is plentiful, but insanity can be even more plentiful. *Crew can act for themselves and make decisions for themselves. If the sea or battles get to be too much, they will abandon ship without permissible cause or intent of captain/admiral. *Crew may be limited to 2 crew members if a barrage is successful, but must be at least 3 crew memebers if a barrage is not successful. So there lies a penalty for not being successful. *Crew capacity is based off of what type of ship you are using. Thus, upgrading or building unto your ship avails room for more crew, which is logical I suppose. *Prize crew for abandoned or comendeered vessel which allows you to set to follow, lay waste, or go to dock. This can be used to multiply your crew or minimize it. You may store members for later use. You will not have a party of two or three in Sunless Sea as you do in Sid Meiers Pirates but you will have a spare ship or what may. *Crew are free to kill themselves in different ways, if so choose. Of course, they must be driven to this point. They can stab themselves, shoot themselves, hang themselves or jump ship and sacrifice themselves to what lies beneath. *Ship romances lead to having a baby/kid on board. This changes the morality a bit and can manipulate/change the dialouge a bit. As one who played countless hours of Sunless Sea, I was surprised at how exactly it changed my prerspective of the game as well as any other who has played it. *Ship jobs are more varied and realistic in Sunless Sea. You have cook, doctor, musician, weapon master, etc. Each one has a specific job based on attributes and stats to drive them to be better at one task than another member so this makes it a bit more realistic easily. *The morality and reputation system of Sunless Sea is very evolved and has an effect on how crew reacts and behaves on ship as well as off ship. If you have a master thief in your party, they may steal for you while in London but may steal from you if on ship and hungry. A seducttress may attempt to seduce you and kill you in your sleep in order to take control of the vessel. The crew could mutinize you if you are abusive or neglectful or make promises you cannot keep. Can not speak about rank specifics yet though since as far as I know, Obsidian hasn't explained too much about the rank system. I do know that Sunless Sea has a very complex rank system that makes sense though. Promotion is a powerful motivator and demotion can send some off the rail.
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