That sort of indicates that the game isn't very well designed, though. There is difference between high skill sealing, or high difficulty, and game not explaining its mechanics or having balance issues. If it is a fairly faithful table-top adaptation than it is an uphill battle (don't know the system, and didn't try the game myself - just guessing). Just like with D&D those don't translate elegantly into a digital setting. From the comments it seems much more like a "game problem", rather than "player problem".
It's like all of the above! To the joy of a few and to the detriment of others.
Josh circumscribed so many D&D PnP-like issues and problems, especially when he designed Deadfire. Gratz to that! But in so doing, he made a game where you can have five super-balanced party members with super-balanced skills and everything, and if you use your AI settings, well there isn't much variety or urgency left. Well, sometimes - I exaggerate - but with 5 guys in your party, you'll mow down the opposition without even clicking, and you don't have to know the system very well in order to do so.
Josh seem very care how to make all class more equality. But he doesn't know it will just make them not very unique.