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Everything posted by Wormerine
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Third person view
Wormerine replied to Lord Grievous's topic in The Outer Worlds: General Discussion (NO SPOILERS)
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But balance seems to be way off... or at least require a very deep and specific skill replacement before being anywhere near viable. I will report back in two lvlups time, once I reach science of 100, but right now it costs too much to increase lvl by tinkering, and damage difference is staggering. They are simply not viable, in spite of me investing in them via tinkering, having base science of 80, Vicar for passive boost and all the perks avaiable. I can shrink creatures for 40 damage, or shoot them for 700-1000. Even weapons I am not specialised with do way more damage then any of my sience weapons. It's not about being not being optimal, it's about being viable. Pretending, like I am contributing to the fight isn't fun. I was just wondering if I was missing anything mechanic wise. It doesn't seem like I do.
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My original plan was to build character around using science weapons - I always like those unique weapons. However, so far they seem extremely unvaible. You need to get to level 80 of science to cap tinkering with those weapons so you can actually upgrade them (didn't reach that point). I imagine 100 would be desirable to not spend a fortune on those weapons (depending on what the cap is). Even when I got my first weapon and it's level was around my other equipment but did 1/4 of their damage. At this point each of those weapons does less then 100 DPS, while other weapons do about 500-600. I am using all science weapons perks I could. I don't think adding VIcar to the party would do much. Anyone found a way to make them work?
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Different planets??
Wormerine replied to Someonenew1's topic in The Outer Worlds: General Discussion (NO SPOILERS)
DLC! Or simple world building. -
Praise And QOL suggestions
Wormerine replied to Champlain's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You can. Most of games allow you to set toggle though so I couldn't be bothered to open my mouse and fix it. -
Outer Worlds, a mediocre Fallout
Wormerine replied to Reffy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Ha! In Trump's voice: But taking piss aside: What does it matter? It's not a competiton. ToW is a good game, worth playing. Does it matter how it stacks up compared to other games? -
Item levels
Wormerine replied to Ommamar's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Reading tutorials would be enough :-). I really didn't have any issues with item durability. It feels like workbenches have been behind every corner so far. So yes, if your durability gets low it looses effectiveness. I am pretty sure there is alert for that, as it happened to me before. As explained before weapons with higher level does more damage. You can upgrade weapon level by tinkering but the price increases with every level up. So it is far better to switch weapons every once in a while then try to use the same one. -
Praise And QOL suggestions
Wormerine replied to Champlain's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Hold/toggle to aim downsites I assume. As my right mouse misfunctions I would appreciate it as well. That, or I need to finally open my mouse and tinker with the mechanism to fix it -
Weapon Holster Change
Wormerine replied to Drakon_Inferno's topic in The Outer Worlds: General Discussion (NO SPOILERS)
I assume you play with the controller? -
Faults Not Worth the Busy Work
Wormerine replied to SmilesALot's topic in The Outer Worlds: Stories (Spoiler Warning!)
FLAWS. I think some of them are. It's an interesting concept, but needs further exploration to be interesting. To be honest, I can't tell from top of my head which flaws I agreed to - they just don't impact gameplay in fleshed out or interesting enough way to help make the character unique. -
Superb RPG?
Wormerine replied to imitenotbecrazy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Some skills are on comparable levels in few brackets, but some are quite apart. As skills in same categories are governed by different attributes, at least in my case some of them ended up quite apart forcing me to choose between upgrading one skill I really want, or boosting the less relevant ones. It’s possible that some categories aren’t as diversed as others - I didn’t analyse them in-depth. I like the perks which unlock every 20 points and overall enjoy how they did pickpocketing, and hacking/lockpicking. Economy is too forgiving though. A more controlled supply of lockpicks would be better, like in Deus Ex. Then again, lockpicking in Deus Ex is an alternative route, not “more loot” feature. -
Superb RPG?
Wormerine replied to imitenotbecrazy's topic in The Outer Worlds: General Discussion (NO SPOILERS)
It's a pretty good mainstream action RPG. The best one I played since... Fallout New Vegas, Mass Effect 2? I don't think it's as good as either of those games. It is less on rails then ME2 and has depth and some choices to make, but not as flashy. Has less depth and smaller scale then NV. It's also made on a smaller budget then both of those games, I am pretty sure. It's a small scale, focused main stream RPG game, starting new IP, which development started while Obsidian was still an independent studio. For what it is and aiming to be, it's pretty good. It was never advertised or sold as harcore, sprawling, deep RPG. As a matter of fact, communication from Obsidian was often reminding that it is NOT Fallout New Vegas2, but a more humble production. If anything I am quite surprised how open individual areas are. I was expecting something closer to KOTOR. -
So compared to what? Fallout1/2? That's true, it's not this type of RPG. It's closer to what Bioware used to do starting with Baldur's Gate and going to KOTOR, DA, ME. All characters do combat, utility skills may unlock extra paths but dont' provide wholy unique experiences. If that's what you were expecting I can understand your disappointment. I don't think it is really up to skill design per say, but quest and world design doesn't support unique interactions depending on your skills. I for one think that the group leveling up is smart thing - It's a gradual specialisation. First you pick attributes, which will mostly define your character and their most useful skills, then you level up groups based on what you wanted to use, and then after trying out different weapons and skills, you can specialise in latter half of leveling. That said if they do the sequel I would prefer for them to deepen the system and level design, rather then just produce more of it in pure quantity.
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Or Pay 1 pound for initial playthrough, and buy the game with extra content for subsequent playthroughs once it releases on platform I am willing to own it on.
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No romance!
Wormerine replied to Wormerine's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Why? Because both parties aren't white or because both parties are female? If one character was white female and other was white male would anything change about the conversation? Would that make it alright to you? -
Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Well, we can talk about it once you beat the game. PoE2 is better and worse then PoE1 in various ways. The reception was mostly positive but lukewarm. I don't think it was un-deserves. It is a good game but my recommendation always comes with couple disclaimers. -
Just bought it!
Wormerine replied to Slack83er's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Surely you mean an interesting setting for the third installement? @Slack83er Have fun! -
Locked out of a companion.
Wormerine replied to Haas117's topic in The Outer Worlds: Stories (Spoiler Warning!)
If it was crime related, I heard things should calm down if you let couple days pass (go to sleep). If you made a decision which permanently made a faction hostile, then I have no clue.