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Everything posted by Wormerine
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Yeah, this is the point I am now: the choice has been made and I cannot join other factions except Princpi, but, at that point, can I ignore Principi faction and go to Ukaizo alone without being involved with Principi? I don't want to help Principi If you reported back with the quest and they said that they will be waiting for you by the Ondra's Mortar then no - you will trigger endgame as an ally of Principi.
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There seems to be a gab between press/publishers/developers and customers perception of Epic Store. While it could be explained as a financial gain (paying of game creators) I feel there is more to it. Do they feel the rule of valve, as a negative influence on their business and welcome serious competition in spite how imperfect it is? Is there more to how Epic and Steam deal with game publishers which makes them supportive toward the former? So far the gaming press I have seen is pretty lax about Epic behaviour. The worst article I saw was: "not the best way of gathering new customers". By press I don't mean youtubers who, while many of them I respect, feed on controversy and drama.
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I always like Obsidian's new protagonist sequels, and I think that it allows for more freedom with each sequel. One can also find a way to continue the lineage in some way like Fallout1&2. But it is really difficult to gouge Outer Worlds without first playing it - different worlds, game designes and stories lend themselves better to various designes. It would be odd to play Mass Effect 2 or Witcher 2 or 3 with different protagonist, but on the other hand I felt Deus Ex: Manking Divided lost more by having Adam return as he had no were to go character wise. I also feel the more RPG there is in RPG the more difficult it is to make it a straight up sequel, without feeling off - be it ignoring reactivity or resetting skill progression. EDIT: I suppose it all depends whenever story focus is on characters or the world. I am more interested in Fallout and PoE universe, rather than individual characters, while something like ME or Witcher are pretty generic and uninteresting if the characters are removed from it.
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When will the next patch be for turn based?
Wormerine replied to Devoted Scout's topic in Beta Feedback for Turn-Based Mode
it might be a while. I could swear that amazon listed Deadfire console release around may, but now it is listed as 31 December 2019. I doubt it is an actual release day, but it might suggest that it might take a while before they finalize the code. Lets hope that bugs will get properly crushed! I put my playthrugh on hold waiting for turn-based patch. Also for some reason after turn based update Deadfire started to crash my system on regular basis when closing the game so there is that:-). -
PP move to Epic is a bit sucky. But with some clarification and promises it seems like a move which will benefit all parties involved in the end. 1) Pre-Epic_exclusive_announcement backers will receive a key for Epic Store on launch, and another key for a platform of they choosing after the exclusivity deal will expire (the second half was added soon after the backlash started. 2) Those early backers will receive a year of free DLC - according to Julian they plan to release 3 paid DLC on top of free updates. Those will transfer to the secondary platform after a year has passed. 3) Game will still be DRM free. One needs Epic Store to download and update the game, but once it is done one doesn't need to open the application and it can even be removed. According to Gallop achievements and cloud saves are to be added to the Epic Store by the time PP releases. 4) Snapshot got a cash injections, giving them stability and allowing them to work on Phoenix Point post launch - something which they kept in "if it does well" category till this point. It's inconvienent, but other than that it sounds like a pretty good deal.
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Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games. Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series. I wouldn't call a fight every few feet excellent pacing I remember WM being dense but never boring. While some areas were packed with combat areas for the most part they were different from each other (some parts of Durgan Battery had a bit too many similar mobs, especially the lowest level). Outside areas like (Longwatch Falls, Russetwood, Whitestone Hollow) are the best outside areas in the series, with bunch of unique encounters, some story content. I liked that apprach more over filler content of PoE1 and one fight per map content of Deadfire.
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What is asia in poe lore?
Wormerine replied to nouser's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
There is no direct reference. Boeroer listed some influences of cultures from Asia which already made it into Eora. Obs did say that while they do take inspiration from real cultures they avoid taking too much from one culture to avoid direct comparisons. -
Ha! Actually, now when you mention it White March is my favourite piece of content in the whole PoE frenchise so far. Pacing is excellent, combat is satisfying by being challenging but not frustrating. It provides just enough freedom while still providing strong narrative with revelation that is foreshadowed throughout the adventure. I think the balance of dark themes, adventure and humor is perfect - something that wasn't achieved in neither of base games. Durgans battery is an excellent dungeon, and Ondra's sanctum was brilliant. Deadfire topped it in term of gameplay complexity, but I thought it is still the most interesting location in the series.
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I enjoy playing through Deadfire more - if you were to sit me down and choose me which one to play I would pick Deadfire. I like overall system design better, it's better paced, allows more freedom in how you progress. However, I was more satisfied upon the completion of a PoE playthrough due to a stronger overall narrative.
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Okay, lets say that was the case, the question remains; how are people I just started talking to able to know my name?That is the case, though it is not impossible that some choices weren't important correctly or werent accounted for at all. I personally encountered many issues with the save import though it was at launch. Overall, I am not a fan of PoE1 reactivity in Deadfire as it's downplaying influence you had in PoE1. Returning companions end up the same in spite of how different they could end up in PoE. Understandable, but not satisfying for returning players. Having my Pallegina not be Kind Wayfarer and being pardoned and recognised as Vtc official within minutes of encountering her in Deadfire was disappointing. Avoid doing reactivity, rather then doing it in such limited capacity, I say!
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OW2 is quite likely considering a very positive reception so far. If it does well, tis would be silly not to develop it further. We know there are two unannouned projects being worked on right now. I would be surprised if one of them wasn't Eora related - while there is a lot of doomsaying due to Deadfire's poor sales (allegedly), I would be shocked if PoE IP was ditched all together. It might change a bit or a lot, but as one of two Obsidian's own established IPs it would seem strange to me to not continue it in some shape or form. Third project - New IP? Game using Microsoft owned IP?
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I would say Veteran plus only less XP portion of this mod, if you don't want to overlevel content too much: https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=files Don't be discouraged by the opening isle (espessially Gorecci street) as it is as hard as the game will get. EDIT: Oh, and scale everything up-only.
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That's the point:https://pillarsofeternity.gamepedia.com/Scourge_of_Bezzello Eh...never felt the need to use crossbows or arbalests. But I hear you, maybe others might. Oh, I don't remember if it's any good but it's a crossbow and viola d'amore in one. Worth the trouble, I say.
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Deadfire falls in this awkward spot between heavily controlled bioware style RPG and a more mechanically consistant Fallout. They added plenty of mechanics, like pickpocketing, better stealth, day and night cycles with scheduling however, all of those are relevant only when the game says they are. Pickpocketing is there, but I am yet to find it useful beyond some very specific quests. Only few NPC and one building changes during day&night. Some NPC do have unique cone of vision (see forgotten Sanctum) and yet, it was not done to other blind NPC if it wasn't part of quest design. That tendency to not go all the way is what makes Deadfire such an odd and disjointed game.
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That's the point: https://pillarsofeternity.gamepedia.com/Scourge_of_Bezzello
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If it bleed you can kill it. I remember it was a tough fight, even on a veteran. I don't think there was any particular trick to it.
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