Everything posted by Wormerine
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Got some strange bug? Or not.
Wormerine replied to Stigm's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)It is clearly a bug, one I haven’t seen before. Any mods?
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Chanter mechanic explanation
Wormerine replied to Aerinqq's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That is, indeed, something I didn’t know about.
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Benjas Fan Diary #1: June and POE2`s big mistake
Wormerine replied to benjas's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I must agree here with @algroth. I found Neketaka to be one of the best cities in an RPG (better then Athkatla.) Grouping all "legit" factions in one cities makes story and gameplay sense, is convienient for quest purposes, and is a good representation of what Deadfire situation is at this moment in history. All factions have additional small settlements. Would it be nice for them to be bigger? Sure, but it is already a sprawling game working with limited budget. Granted, if individual faction settlements were seperate, allying with faction might have been a bit more extreme (like in New Vegas, where player will soon find himself welcome with one faction, while attacked on sight by the other). However, it is not the story Obsidian wanted to tell, as faction aren't at war with each other until endgame. They coexist, scheming behind each other backs, and that's where you come in - freelancing and working with each other, as long as you prove useful. Deadfire is not a very developed area of the world, and it makes perfect sense to have one major city, and multiple small outposts. It seems that really the issues OP has aren't with the city itself but that the game rushes endgame. We interact with the factions a lot, but don't really see the fallout of the conflict - rushed finale and ending slides is all that we have to work with. Seeing the city change is a great idea - and a very expensive one. I think a more realistic proposition would be - longer Ukaizo act, which changes depending what faction you ally with, or post game expansion were we return to Deadfire and see changes to Neketaka and surrounding areas for ourselves. I still thing that expanded Ukaizo would improve the game the most, alas the game is concluded. For the future: it depends what Obsidian has in mind. I think that sticking to one location served them well, allowing them to focus and fully explore limited culture in the world. WIth the potential introduction of fast traveling (valian experiments with adra) I wouldn't be surprised if we were to hop between major areas around the globe (Rauatai, Yekuza, maybe Aedyr etc.), especially if the game would move over to 3d engine, alla D:OS (practicality of 2d backgrounds might be questionable). That of course, creates a challenge of defining multiple places and cultures at once, which might be great if done well, and it might hurt if done poorly, due to how much needs to be defined/written. Coming back the the topic - I do think Neketaka to be a better version of Athkatla, however, sprawling adventures of BG2 were probably more satisfying. Replaying the game recently, it is important to remember how great the opening chapter of BG2 is, and how empty the city feels once the players returns there after Underdark (at least it is, if, like me, you complete all quests there before progressing the story with the factions).
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Jadaferlas bugs.
Wormerine replied to Korica's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Yes, I did have the sound bug the last time I fought her which persisted throughout the fight. It fixed itself when I left the area.
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Baldur's Gate 3?
If the tone will be anything like D:OS, it should be Stoned Walker.
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Impossible NOT to have in your team
Wormerine replied to IamNOOB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Nope. Eder in Deadfire feels weird to me. Oh, he gets a lot of lines, because now he responds to every pet in the vicinity, instead of being a cute quirk (I guess now I know how people around me must feel). It doesn't help that without a character arc, and no tie to any of the faction, he is just there. Even Xoti took over as the Eothas representative. And it is a shame, two of them might have a more fleshed out, conflicting viewpoint on Eothas. Eder has some conflicted feelings regarding Eothas, but they are mentioned but not explored.
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RAND0M VIDE0 GAME NEW5
There is new full VO standard. https://www.youtube.com/watch?v=gzvulqbyssc
- Vampire: The Masquerade - Bloodlines 2
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The Outer Worlds won't launch on Steam
I did find this announcement amusing. In the past Klei released their alpha in a quite covert way - Invisible Inc. was purchasable via their website, and ONI was hidden on steam, with link available via official forums, and both games were released on steam in Early Access once Klei deemed them fun. So does Klei believe that Epic is enough to stop everyone but the most interested in the game? 😁
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Impossible NOT to have in your team
Wormerine replied to IamNOOB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)It took me a while, but I finally discovered Ancestral Memory and Salvation of Time combo. Probably because on my first playthrough on launch the fights didn't last long, and afterwards I didn't have cipher in my party until now. It's a bit amazing, infinite best buffs for everyone. Xoti always ends up as must have. Priest spells are simply too good. I did use druid for my 2nd playthrough, but it wasn't nearly as good of a replacement.
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E3 Trailer Observations
Ethics simply seems to know more then most people overall. Bold move to make PoE a playable minigame within OW.
- Vampire: The Masquerade - Bloodlines 2
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Forgotten Sanctum and Rekke's backstory
Forgotten Sanctum has some cool interactions and lore teases/reveals. I never new about this detail about Rekke's past so I thought it might be worth posting for anyone who might have missed it. It pops up if one experiences the drug trip of Drowsy Puke with Rekke in the party: Also the bit from Serafen, which is probably just sailors rumbling.... or foreshadowing?
- Vampire: The Masquerade - Bloodlines 2
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Turn-based and Weapon Switching
I feel spending a turn to switch weapons is a fair trade. the point is fair - Grimoires can be swapped once per turn. Black Jacket should have the same system (?) - one free swap per turn. I see how completely free swapping might be a more direct translation in RtWP system, but I think the pacing makes the difference.
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Waffle Vs pancake. Which always puzzled me. Waffle is clearly superior.
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What are you playing RIGHT NOW?
Finally got around to playing Pathfinder Kingmaker. Didn't get very far just yet, but I worry it might be a bumpy ride. The system is frustrating mess, complex in all the wrong ways, with character creation being a test, rather then multiple choice. It was frustrating as the game doesn't come with any kind of manual (unlike BGates) so enjoy guessing how things are calculated. Luckily it looks very much like D&D imitator so one can figure it out. UI is quite clunky. Combat has been a slog so far, with little input choice, and a lot of dicerolls. Same fights can go in dramatically different ways, without any change of tactics. Writing is very dry, very artificial, and so far not very engaging. Seems like Dev team bit a bit more then they can chew. It does have some promising elements though, so I will persevere for a little bit longer (should have skipped season pass😂)
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Baldur's Gate 3?
At the same time we don't know nearly enough to make any judgement - all we can go by is comparing Divinity to Baldur's Gate, which might or might not be relevant, depending of Larian want to stick to what they know, or if they have a more creative mindset and want to do so something different. Game has just been announced, so all we know is that Larian works on BG3. Cool. Thumbs up. How it looks/plays etc. that is something we can wait for a bit. We don't even know at what stage of development they are.
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State of TB mode?
Wormerine replied to Kordanor's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Abilities are translated into TB mode, but it doesn't mean they do exactly the same. Knockback is a very useful distrupt and got buffed with deflection penalty as people raised the same concerns you do. Making enemy skip a turn, would mean giving the knockback the same effect as stun has. Again, not all things translated smoothly into TB mode.
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Megaboss help: when, how and who?
About to delve into FS myself as well. 😉
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RAND0M VIDE0 GAME NEW5
Because it's Keanu? He is awesome and every one loves him.
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Release date: October 25, 2019
Well, Oct 25, 2020:-)
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Why can't I retarget now in Turn-Based Mode
Wormerine replied to ReynardTheFox's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Than maybe you can mod it out (or someone can mod it out). I found ability to move the spell around after commiting to it in TB mode, a bit too acomodating.
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Megaboss help: when, how and who?
There is a clear point of no return. SSS unlocks after completing the Ashen Maw. FS should be available to you already: I only beat the first megaboss that was released (the Crystal Spider), so can't offer insight on how to beat most of them. I remember reading somewhere that they don't scale down well, if at all (on lower difficulties they are still difficult). At the same time, they exist there only for challenge with little rewards and no story content, so if figuring them out isn't your cup of tea, there is no reason to force yourself to fight them.
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basic stuff I don't understand
Wormerine replied to IamNOOB's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yeah, there have been multiple requests to go with action points (like older RPGs or Divinity) or flexible initiative (characters with less recovery act sonner) as that would better translate action economy of RTwP (at least in theory). Be it a technical reason, or design reason (probably time and money reason), it is as it is. It's not ideal, but playable. It does hurt badly some classes that benefit from action speed buffs, like barbarian or monk.