Jump to content

HooAmEye

Members
  • Posts

    230
  • Joined

  • Last visited

Everything posted by HooAmEye

  1. I'd try again, Paradox is rolling back that idiotic descision
  2. In the last update the team stated that they were gearing up for E3, so if you can just stay for a week all will be well
  3. Man, you reaaly need to stop insulting people
  4. I've been trying to figure out the last couple days if there has been any iconic Obsidian game weapons. So far I haven't been able to come up with anything. The closest weapons I could come up with are the tranq pistol from AP, and the C-Finder. Of course, neither of things would fit in the Pillars setting. Any thoughts?
  5. I would have imagined them with tendrils, that would wrap around like chains. For example, thick "dreads" tied to the back, that would prevent full movement of the head. A tired and haggard figure, hunched over a bit. More than a little of a regal Woedica godlike, with a natural crown and unnaturally fluid actions
  6. I was apparently confusing it with Tyranny status effects. Bleed would be the *perfect* one for them, though! Boerer is right; the "Wounding" enchantment is the closest in PoE. PS: I have found the single most badass weapon I have ever seen. The full-size picture is no longer available, but check it out. It's a mahuactl...of particular, unique design. Isn't that a bat'leth from Star Trek?
  7. What about a weapon reflective of the old black isle games? Examples, a blunderbuss that fires glowing green bullets, a severed arm, or special cipher mask.
  8. I remember vaguely the ****storm that was created when I started speculating on the motive being "enabling female characters", although I may not have used those words. I don't think that "enabling a 40kg woman to have the same punching power as Conan the Barbarian" is a worthy goal, and it has in fact probably caused this whole statistics issue. When compared to D&D, we lost a system that tied our ideas of the character to the reality we understand instinctively, and got back an MMO-esque abomination in return. Anyway, the why of it isn't nearly as important as are the implications of it. The why is a question for politicians who want to manipulate the playing field to achieve their own agenda, but from a design standpoint you want to focus on the implications, as that allows you to understand the benefits and drawbacks of certain design concepts and thus help judge whether or not they're worth pursuing. The intentions are irrelevant to the outcome, and we've already gone one round through guessing the motivations of the developers. If you can do the mental gymnastics of your physical strength being the byproduct of your metaphysical properties, then you should have no trouble doing those very same gymnastics with normal strenght, and the transition to an abstracted metaphysical might thus serves no purpose. The way people usually defend this system with such a religious fervor leads me to believe that there are deeper ideological agendas at work here, and I definitely do not want to see the cringe-worthy ideologies of people represented in the games I play. And I'm not alone, there is a significant portion of players that has been alienated by this decision, and I'd wager that it hasn't attracted a single player that wouldn't otherwise have bought and played the game to compensate for that. And before anyone makes another idiotic "go play something else", you know perfectly well that there aren't that many companies producing these types of games. So if you absolutely have to be an **** on purpose, and if you absolutely have to do it here, at least put in the effort of not being a tired old cliché. You imply that D&D had a more "gender realistic" system, so allow me to quote to you from the first edition of the Dungeons and Dragons Player Handbook, page six. Here Gary Gygax (the father of the RPG) states that players will find "baseless limits arbitrarily placed on female strength”. Not just that, but Gygax also famously dismissed the RPG as an accurate simulation of anything, rather stating that is "dismal failure" at depicting realism. Finally, there has been plenty of empirical evidence of women being able to become strong as men. Or to relate it more closely to the topic, take a look at Samantha Swords, two time world longsword champion
  9. Sounds like Ninja would be a fan of FATAL https://www.rpg.net/reviews/archive/14/14567.phtml
  10. Yeah, I'm not interested in a fantasy world that is so out of touch with reality that even physics don't work. Especially when it otherwise doesn't pursue its own 'version', but instead still takes its ques from history. The two contexts are in conflict, and we again get to the point that Obsidian really didn't have a clear vision when making PoE. I can understand how these new generations of people who have never done anything in the real world might not see that disconnect as problematic, but when like me you have intimately experienced the gritty reality of the world, you can no longer respect anything that is purely make-believe. You need that connection to reality to give the fantasy meaning, and when that connection is lost, the fiction becomes empty. There are so many fantasy settings that are pretty much devoid of real world context though. New Sun, Gormenghast, Cloud Roads, Planescape, Dhalgren, Shadows of the Adept, Tymon's Flight, and Coldfire, just to name a few.
  11. Dude. If it's too hard just give up. Or just turn down the difficulty. I really don't get acheivement hunters
  12. Because some people actually enjoy the system? Not the hardest thing to get....
  13. I feel like this echoes my feelings on the subject quite nicely
  14. That might be more of a "me" thing. I honestly detested those games. Would have made a great movie, just not a good gameplay experiance. That goes for all Naughty Dog games really, awesome stories that don't link into gameplay at all.
  15. Bioware has done several relationships very well though. Garrus, Thane, Solas, and Jack were all handled with a great arc with modern Bioware. Most of the romances are quite schlocky true, however that doesn't mean that there isn't some great ones in there. Moving on, I can say there are only a few games that I've encountered that have handled romance well. I'm more than a bit of a sappy person at heart, and adore seeing a well done romance story. The problem is that games are designed to gratify and empower the mc. Thus, games romances will often come across as pandering, weirdly controlling, or extremely one sided. The LI aren't allowed to have their own problems that can't be solved without the mc, leading toward a dominance in the relationship, and creating an strange plotting dissonance. Games like Katawa Shoujo, Baldurs Gate, and Dragon Age are great examples of this. Other games will treat the romance arc as a reward for the player, meant to just gratify and pander the player. Persona, Heavy Rain, and Uncharted all do this. What we get from this is a pretty squicky situation, that just ends up feeling gross. So, what games have I enjoyed in the romance aspect. The Darkness does a great job of setting up the relationship between Jenny and Jackie, allowing for heartbreak later down the line. To The Moon focuses on the little moments in a relationship, and goes beyond the standard vows of love. Hatoful Boyfriend has a concept that is too ridiculous to truly take seriously, allowing the game to invest into its own style of pathos. There is once last example of gaming romance that I'd like to mention, and incidentally it's from a crpg! Theres a mod for BG2 that I'd reccomend to anyone that can get past its premise. The Imoen Romance Mod is utterly enthralling, and a surprisngly well done romance. Apart from just adding a done of depth to the lackluster Imoen, it adds several new routes to her character. The romance is drawn out through the entire campaign, with multiple conflicts during the relationship. She will end it with you if you pressure her too much, and will argue with you on the morality of the relationship. Both of you can influence each other during the arc, changing the alignments and abilities. It truly is the best romance I've found in games, and would heartily approve of it to those who want to check it out.
  16. Don't worry about it, Paradox always offers small cosmetic dlc like this before the big pieces. For example, out of Crusader Kings 2's 43 pieces of dlc, 35 of them are cosmetic. The remaining 8 are sizable content packs, adding in new features that alter the game completely.
  17. My dream idea for romance is a super long and slow build up to it. In PoE1 you were all just friends, lacking any romantic intrest in each other. So, I'd like PoE2 to have just the beginings of a relationship, just the courtship. Then in the inevitable PoE3, we can have a full blown romance, with all the lovey-dovey.
  18. At this point I know we won't reach the goal, so I just hope Obsidian has goodwill
  19. My dream rpg is something along the lines of Darkling Sea, Xenogenesis, and Hyperion Cantos. A heavy futuristic setting, with people exploring an impossible world. Aliens that can't be understood, and display motives far beyond what humanity can understand.
×
×
  • Create New...