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Baltic

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Everything posted by Baltic

  1. I'm not trying to claim that this is completely wrong or anything, but do we actually know this for sure?
  2. What they may have been going for with might, I'm not saying it's a good idea, is that either you're physically strong or because you're good at magic you can increase your physical strength that way for intimidation and getting rid of obstacles. I don't know.
  3. Didn't Pillars already kind of have that? There were things like pelts that could only be sold, I believe. They were just in the same section as all the books and notes, which whilst also can only be sold, I presume less people would want to.
  4. In the might stat they come together, sure but we don't know if there's a lore friendly reason for that and the way it's presented is not that your physical strength is decided by your soul.
  5. Might is spiritual strength not mental. It still has issues, don't get me wrong but a low might high intellect character fills the first archetype you mentioned and high might low intellect the second.
  6. I did the bounties and Od Nua after Twin Elms so I was using weapons from their for decent chunk of the game. Conversely some of the weapons from the late bounties and later levels were not used enough. There's always gonna be weapons and armor you can get that you don't get to properly use.
  7. I switched out my companions so I never had this problem. I guess the question is if the average player does this.
  8. I'd say, simply put, that there's an attribute that's supposed to affect all direct HP modifications your characters cause, and that's enough justification for me.I'm just baffled that people would go out of their way to explain why can't there be a direct link between strength and spell damage in spite of magic being ... Well, made-up and with no point of comparison to the gritty reality we have all experienced, yet don't really mind that there is a link between Might and crossbow/firearm damage where we do know for a fact that's just not how those work. Well unless you throw a gun really hard at someone while firing it, thus adding some velocity to the bullet. But it's a talent with rather low ACC.As I said tho, I'm not complaining - I'm used to playing board games, so clarity of ruleset always trumps the theme. Which means that Pillars of Eternity still leaves me with a lot to desire. But not in department of Attributes which are all 100% clear. Lovely. I do hope Deadfire goes further in that direction and finally comes up with a RPG ruleset that's actually intuitive in all of its aspects, that'd be nice.This is probably overthinking it, but if high might makes you good at magic you theoretically could magically influence bolts and bullets, right?
  9. This quote contains both the question and answer to that question :-P Debates with easy right answers aren't particularly interesting, eh? And as I pointed out, you can absolutely create a mage with low Might value - he's just not going to be very good at throwing fireballs everywhere. Which is fine as making sacrifices is one of the cornerstones of RPGs, isn't it? You don't think being physically strong is an odd requirement for a Wizard to be able to throw potent fireballs?Is it too improbable that being physically strong allows you to better channel magic? The thing with might in Pillars is that is represents the strength of your soul right? Which is something you are born with and cannot change correct? Whereas you can make yourself physically stronger. That's my problem with might. In Pillars you cannot create a character who casts powerful spells who is physically weak (you can still create a powerful spellcaster who is physically weak though) but would it be a problem if it was justified? You can't make a physically weak character who is able to pick up boulders without assistance, you can't make a character with low intellect who's also a great problem solver, etc.
  10. Because people don't want mental and physical prowess to be tied to the same stat due to the disconnect it causes with reality. I think it has been said in different ways for quite a few times already in this thread alone. Might indeed works as designed, but people don't like the design in the first place so that point is moot.I kind of agree. But that isn't what's being said. All that's been asked is why having high might allows your character to use it.
  11. Exactly. I think there was a disconnect in the development process; clearly the people who did the scripted interactions didn't have a clear understanding of how might is not strength. But might is strength. It's not only physical strength, it also includes spiritual strength and the game does not explain if or why the two are linked, but they come together in the might stat. Yeah, this is the problem many people have I think. A mage has high might, and therefore his spells do more damage&healing. But he also hits like a truck, when you give him a weapon. And he lifts boulders. I think the problem is role-playing. I know that might isn't supposed to mean "strength" but it does that and more.But why is there this misconception? Might does what the in game description says it does. Makes you physically (and spiritually) strong and allows you to do intimidating displays and acts of brute force. Should their be surprise that having high intellect allows characters to solve problems?
  12. If they are interested in me both buying the game *and* not complaining about it then hell yeah it does. I very much doubt they will make such a major change at this time, so I expect they'll have to put up with the lack of your purchase. Are you *trying* to sabotage the company? One would think that me buying the game and complaining is preferable to my complete absence from the company point of view. What you fail to understand is that I represent a significant portion of the player-base with my opinions, a portion that rarely posts on the forums because of the vicious backlash they get from the forums when they express their opinions. The people that defend the way might is handled tend to be Obsidian loyalists, and I guarantee that if obsidian decides to change the system to accommodate my side of the fence, your side won't complain about it in the long run and will learn to love it just as much as they do the current way of doing things. Their choice is keep going with the current option that makes base A happy but alienates base B, or they can make adjustments so that both A and B are happy, the latter is just good business. And business *is* important; the more money they make with the game, the more money they can invest in future games and that is good for everyone. If you were talking about a large group in your post you should have said so. It sounded like you were just saying that you, one specific person, will not buy the game.
  13. Exactly. I think there was a disconnect in the development process; clearly the people who did the scripted interactions didn't have a clear understanding of how might is not strength. But might is strength. It's not only physical strength, it also includes spiritual strength and the game does not explain if or why the two are linked, but they come together in the might stat.
  14. The description does say it is both. A character with 18 might is always very strong both physically and spiritually (also within the lore if you're spiritually strong you can make yourself physically strong). It is kind of on the people who expected otherwise. What they should have done is given a reason for the two to be connected. In theory in Pillars' world you can have people who are strong spiritually but weak physically but it's impossible to create a character that way. They probably should have made it impossible to have a character be weak physically but be a powerful spellcaster in the lore. That's an awful decision and I hope they do change it for PoE2. All spellcasters are as strong as your warriors? Come on.If you give them the same might score they are. That's entirely your choice. Out of melee based companions only Devil of Caroc and Pallegina have lower or equal might to the spellcasting companions, most have higher. Presumably the companions are fairly average for stat distributions.
  15. Because... it's magic. The setting doesn't have to fit to your expectations of how magic works; you have to adapt to it. Physical strength and spiritual strength are the same thing. Stop trying to fit a square peg in a round hole. Oh I fully believe they can be, they just seem to have made it so that in the lore of Pillars you can be physically weak but spiritually strong or vice versa.
  16. The description does say it is both. A character with 18 might is always very strong both physically and spiritually (also within the lore if you're spiritually strong you can make yourself physically strong). It is kind of on the people who expected otherwise. What they should have done is given a reason for the two to be connected. In theory in Pillars' world you can have people who are strong spiritually but weak physically but it's impossible to create a character that way. They probably should have made it impossible to have a character be weak physically but be a powerful spellcaster in the lore.
  17. It does also break immersion in a way though. If I can pick up broken items there's no explanation for unlootable bodies is there? You are right, but those are not mutually exclusive. Unlootable bodies and fitting loot for enemies don't really influence each other.It's probably better this way true. I, personally, used to justify unlootable bodies or bodies you can't loot all the weapons or armor they should have off, as having broken their armor or weapons in the fight. It's not a big deal, it just seems that if you can use broken or whole weapons you should always be able to loot them.
  18. It does also break immersion in a way though. If I can pick up broken items there's no explanation for unlootable bodies is there?
  19. I've already played Tyranny, so I've also got one for anyone who wants it.
  20. Does it though? I hate to sound sceptical (who am I kidding, I'm always sceptical and I love it), but I really don't think your gut feeling on what 'most players' will and will not do is enough an indication on the subject. Especially when my own gut so disagrees with yours. I think that most players will indeed backtrack if necessary in order to avoid facing tough groups at less than full strength. True, most players will want to be fully rested for tough fights. But in most cases tough enough to need rests is probably only going to be the boss fight in the dungeon and maybe a few others, not enough to use up all camping supplies.
  21. I thought we already established that backtracking is not a meaningful consequence, it's added tedium. It adds enough tedium that most players won't want to do and are effectively restricted by the limit. Most players will only leave if they really need to, allowing them to make mistakes. I'm not saying the system is perfect, I just don't think the majority of players will leave the dungeon until they've completed it.
  22. I think this does bring up questions of whether Aedyran is even spoken in Deadfire. Is there a good reason for it to be? Edit: By this I mean will Aedyran be the native language, rather than being spoken for trade and such purposes. Just wondering how justifiable it will be to have certain characters speak another language almost fluently. I may be overthinking it.
  23. I felt the same. It's not a huge deal and it's technically no different than having unlimited arrows with bows, but you can reasonably carry around a lot of arrows in a quiver whereas you can only carry around two, maybe three javelins at most.
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