
nsr
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Everything posted by nsr
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Quest Mode play with tier 4
nsr replied to Slide87's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
Yup. In addition the higher level character can probably clear locations faster and provide support for others while they level up. I used a level 40 lini for this purpose -
Before the 1.1.3 update, whenever the location deck was spread out and displayed (for example, if you're scouting), there was both a button marked "close" on the bottom right and the "x" button on the top right. Now the close button is gone, and only the X button remains. I wonder if the close button can be brought back. It's functionality is duplicated with the "x" button, but it's much easier to reach with my thumb (on a tablet) and is a bigger target to touch. Thanks
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AD4 still on track for August?
nsr replied to King_Momo's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
here's a crazy tin-foil hat level theory on why we're seeing more bugs than content. The game is not making any money. So the team will be dismissed once they deliver the content promised. Thus if they manage to stretch out delivery of the remaining adventure decks for another 6 months, they have 6 months of job security. Is this paranoid enough? ) -
Right. I guess I meant to say that the current "bonus" will soon only apply to cash purchases. 40 chests for 20,000 was the original asking price back around launch, so the only thing that will really change is how many times you need to hit the "buy" button. I had to look up the old patch notes, but it seems like the original asking price was for "40 + 10".
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Multiple Unique Allies?
nsr replied to kurtalb1's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
The crossbows will be fine since they're not treasure cards. I'm fairly sure I've formed a party with multiple crossbows before. -
Patch 1.0.3.7 and New Features
nsr commented on Aarik D's blog entry in Pathfinder Adventures Dev Blogs
Thanks for adding some developer names to the features! I started out being annoyed that the first few things are cosmetic, but it makes sense that not everyone can be working on adding new content or fixing issues -
After thinking about this a bit, maybe the actual problem is the lack of an undo mechanism to go back one step. It would be nice to be able to undo everything (except where a random number is involved). For example I sometimes press the "fast forward" button instead of the "trash" button and miss out on discarding cards before a hand reset. Having undo would work if you accidentally press the wrong button to discard instead of recharge. Or in Lem's case, recharge instead of discard.
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Shuffle function need a tweak
nsr replied to RedPred's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
There are 2 decks that can be shuffled: 1) The location deck This is shuffled by Merisiel's Evade ability as well as Ilsoari's "shuffle" ability 2) The character's deck This can sometimes be shuffled by character powers or by healing. I assume you mean #1. Yes I have noticed that Evade sometimes just ends up putting the monster at the top of the location deck, but I haven't recorded down the number of times in order to see if that's consistent behavior. -
Seoni forced to use Fortune's Herald
nsr replied to Pediatron's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
The hermit crab is supposed to require a reroll no matter what you roll the first time. Maybe how this is implemented ends up triggering the Fortunes Herald power -
I think the reasoning is that the Legendary gold rewards are repeatable whereas the Normal and Heroic difficulty bonuses are not. It is not quite intuitive, but at least this means that if it's your first time playing, you do not lose out on the party size bonus for Normal difficulty scenarios, which you can never replay (for a reward) with larger parties.
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Level 30 Quest Mode
nsr replied to cronosphere's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
One solution to allow for a retro-active fix- the next time the character receives a power-feat, the game can check to see if the character's # of card-feats is correct. If not, provide a card-feat instead. But if there's no retroactive solution, unfortunately this means that quest mode should not be played for now. -
Item Shop Bug
nsr replied to teasel's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
This happens if you close the general store by banishing an item and it's not the last card in the location deck. As soon as the item used to close is banished if you press the arrow button the dice roll is skipped -
Is the quest mode level 30 issue fixed? That's what's blocking me from quest mode right now. Also I'm curious about the "full party" gold earning change. I wonder if it scales for parties of >1, or if it only applies to a full party of 6. This will probably have some impact on free to play players since you need to buy 4 more characters to have a full party
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Black arrow longbow
nsr replied to Kaden's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
More weapon slots means you take up more of the available weapon cards. Which means a smaller pool for the item you want to be drawn from. -
Black arrow longbow
nsr replied to Kaden's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
If you're specifically hunting for a weapon, bring a full party of 6, especially those with many weapon slots. -
Sharing info about chest drops
nsr replied to Kamikazi's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
I have 4 amulets of inescapable location, so the odds are high