Everything posted by nsr
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Black Magga in quest mode (also quest mode locations?)
Defeating Black Magga in quest mode doesn't close the location. But you can still win if you close all locations after defeating it. I'm not sure if this is intentional or not.
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Chest Drop Issue? Has anyone unlock these cards in gallery?
nsr replied to Archangelrey's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)I suddenly ended up with 2 mails of escape and Brooch of shielding. I also have 2 slaying bows and 4 favors of Iomedae I wonder what it is that makes it more likely to have duplicates than different items of the same rarity.
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Next update?
I'm hoping there's a bugfix patch before the next content patch. For players who don't frequent these forums and find the appropriate workarounds, the bugfixes will help them with the current content.
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Chest Drop Issue? Has anyone unlock these cards in gallery?
nsr replied to Archangelrey's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)I've gotten mail of escape, invigorating shield, reveler, slaying bow
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Bug: Quest location looping.
I've found that if you exit the quest mode, and go back in reforming the party the locations seem to re-randomize
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salvage giving more gold than expected?
Маn, people will complain about the weirdest things. Well, based on this post: https://forums.obsidian.net/topic/87415-salvaging-as-intended-and-feature-request/?p=1817477 Someone mentioned that a previous patch made all cards being salvaged only give 2 gold, and the developer response was "working as intended". So that was what stuck in my memory. Now that I check the follow-up posts, it seems that the "as intended" is just that the gold now works, but the gold value may be changed.
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salvage giving more gold than expected?
I was just going through gallery and salvaging, and i noticed I was getting +10 and +12 gold now instead of +2. Is this intended?
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Card checks not occurring at end of scenario
nsr replied to Ethics Gradient's topic in Pathfinder Adventures: Technical Support (Spoiler Warning!)I think that may just be a bug with Guidance. I ran into this the other day and found that Guidance ended up discarded when Merisiel used it. But another spell (I forget which) was correctly banished
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Tactic: How to Preserve Best Cards/Improve Newbies
nsr replied to LAntorcha's topic in Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)I found this works quite well in quest mode. You can help level a new character with maxed characters. Also the increase in characters provides more chances to get better cards (assuming you don't already play with a full party)
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wand of enervation + animal trick
I think the extra +1 is from the belt of strength
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wand of enervation + animal trick
What do mean is the animal trick bonus was applied to the roll for determining how much the check is reduced. the expected result is that you roll 1d4+4 and get a value. Instead I ended up rolling 1d4 + animal trick value. This value was then subtracted from the difficulty of the combat check.
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wand of enervation + animal trick
I only reproduced this once, so not sure of the steps. When Lem was using the Wand of Enervation to help Lini's combat check, when the d4 rolled, there was still a +9 bonus somehow. I think it may be +4 from the wand stacking on the +5 from lini's animal trick, but things went by too quickly to see. The result caused the difficulty to be set to 0.
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After failed check on Warchanter, Blocked card returns to wrong hand.
Just had something similar happen to me. i think it may not be the blocked card, but maybe the card on the far right. On Lini's turn, Lem was attempting to use a heavy crossbow and failed. Back to Lini, and Lem's Blessing of Erastil (originally far right of Lem's card list) is now in her hand
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Daily Gold Purchase not functional
question about this, does that mean if I was about to purchase daily gold, I should wait until the next patch?
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Bug: Seelah recharge Cure using inspired grace
It really hurts if you're trying to do one of the "before combat, perform skill check to see if XYZ happens" checks. The combat check number is likely to be much higher than the skill check and you don't get to use any weapons. I need to remember to stop using inspired grace before that. It would be nice if you could cancel the usage of inspired grace- maybe the discarded card can be upside down in the discard pile until you actually roll.
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I hate the gold system. Let me buy the game.
I paid $25 for the full game, and I don't regret it at all. Since then, I've spent many hours playing, and the gold I've gathered I use on treasure chests. I suppose I could have just spent those hours collecting gold to buy the game, but that sounds like work not fun.
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What does the number mean
Just to cover all bases, if you have multiples of a character, the name may be followed by a number: "Seoni 6". This is different from the character's level. If you have multiple characters with just basic cards, it's possible you started a quest game then finished without succeeding the scenario. Right now, characters don't get levels if they don't succeed a scenario.
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Just in case you missed it, Obsidian recently did a twitch stream revealing some pathfinder news!
While this is probably not what they meant, the first thing I thought of when custom dice were mentioned were dice that did not have a '1' anywhere on them
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Quest mode at 30 - cards missing, etc
FWIW I ran into the war hammer +1 right after getting to level 30.
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Patch 1.0.3 Notes!
Maybe they will press the "release" button during the live playthrough?
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error in scenario effect's text (and maybe effect also)
Quest-mode Party make-up: Seelah, Lini, Lem Scenario: I'm not sure, I don't think quest-mode had scenarios? Difficulty: Legendary
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error in scenario effect's text (and maybe effect also)
Found the button to attach files, updated the first post.
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error in scenario effect's text (and maybe effect also)
Oops attachment didn't survive. How do I attach my screenshot again?
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error in scenario effect's text (and maybe effect also)
There's a typo in the text of this scenario power: extra "Poison traits" in the last sentence. Also I'm not sure if the "all monsters gain the Undead trait" worked, since the Deathbane crossbow did not provide an extra 2 dice against monsters in this scenario.
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Character locked in quest mode
I figured out a "workaround". Since my quest parties got broken up by this issue, I was able to transfer the better cards from the unaffected characters to new versions of their characters by putting them on someone else. This way I can reform the party from level 1 with some of the better stuff from the old party. This is not perfect but does make restarting everything less painful.