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nsr

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Everything posted by nsr

  1. Please see this post about the timing of upcoming information: https://forums.obsidian.net/topic/92194-wow-these-forums-have-gone-quiet-are-all-the-bugs-now-fixed/?p=1900713
  2. Just now, when encountering a scout using the blessing of Nethys, the BYA damage was 2d4-2 instead of the regular 1d4-1. Not sure if this is related or a separate issue.
  3. You will be able to access the higher adventures based on the "completion" of the characters in your party - for example since you reached 4-1, you should be able to start there. But I think you lose the heroic/legendary completion records so you'd have to start over if you're trying to get the reward for completing everything on heroic/legendary.
  4. To get the dice rolling, here's my best today at 157:
  5. For the 2nd issue (henchman encounter twice), I can consistently reproduce it on Legendary Brigandoom against Henchmen.
  6. I think there's something wrong with their backend. I noticed that my PF ID doesn't show up on the top left anymore, does yours?
  7. If you haven't given this out yet, I'm interested.
  8. I noticed a difference between the Blessing of Nethys and the Favor of Nethys: for the blessing, after examining & reordering the top 2 cards, you automatically explore/encounter the top card. For the favor, the explore is optional (you can end your turn). The text for the cards are the same, so I'm not sure if this behavior difference is intentional. Also, there's a bug with the Blessing of Nethys. If I encounter a henchman (usually Bandits for me) from the blessing's explore, you must defeat the henchman twice.
  9. Using the Robes of Xin-Shalast when on someone else's turn to discard an item and search for an item from deck will leave the item in the active character's hand. I noticed this when using Ezren's robes to get an amulet of inescapable location during Sajan's turn. In case it's important, Sajan's turn follows right after Ezren's.
  10. Based on the weekly challenge name ("The Calm Before The Storm"), I'm guessing there's a big update next week
  11. This has happened to me before, if you were in the middle of opening a chest check your gallery. It's possible the chest was openend and the cards were directly added to your gallery
  12. Brooch of shielding Recharge to reduce all damage by 1, Bury to reduce all damage to 0 Healing Poultice Bury to heal 1d4 for any character at location Shovel Banish to recharge a buried card Cyphermage Recharge to add 2d8 to acquire spell or Magic item. Recharge to add 2d8 to defeat a barrier with Magic trait. Discard to explore, banish spells encountered. Dragon Smiter Recharge to add 1d6+1 to melee combat check. +1d12 if the target has Dragon trait. Discard to explore Whirlwind Arcane or Divine + 4d6 for combat check. Discard to reduce all Ranged Combat damage to 0, Discard to move slaying sword Reveal to use strength/melee + 1d6+5 for combat check, discard for another 1d6. Bury to automatically defeat a non-villain slaying razor Reveal to use strength/melee + 1d4+5 for combat check, discard for another 1d6. Bury to automatically defeat a non-villain I'm missing the Pathfinder Venture-Captain, Sleepless Detective, Unity of Cayden Cailean, Unity of Iomedae, Unity of Lamashtu, Unity of Saraenra
  13. I don't know if this applies to anyone else, but using the story mode game characters negates some of why I liked quest mode: - incremental progress- when I discovered that I wanted to rebuild my Lem after Roles became available, in quest mode I just took a new level 1 character into the party and continued. The other experienced characters kept gaining experience and boons while helping the new Lem level up. When I tried to do something similar in story mode, the old characters gained nothing from running through old scenarios, and even prevented new Lem from gaining loot rewards. Maybe this could be solved with the future character editor. - Loot. Some loot cards benefit specific characters a lot, and some characters don't get nice loot. In quest mode this becomes equal since loot is not available. Maybe this could be solved by having improved treasure cards.
  14. Creating the goblin version of existing characters is just creating new artwork/images and reusing everything else for the character that's already been created. Creating a full new goblin character will require creation of powers for that character, which is a lot of work
  15. I suggest everyone screenshot their Quest Mode characters. Based on previous experience, there may be issues with the automatic reward distribution. Quest mode already had trouble making sure characters were sync'd to the cloud, so best to be safe.
  16. Sad news about Quest Mode. I hope it comes back. The only reason I kept playing between the long long time between Deck 3 and Deck 4 was because of Quest Mode.
  17. I think it's pretty fair as-is. Do not try to defeat Karzoug 2 times for this, try easier scenarios.
  18. Make sure the check type on the drop down is set to Combat Dexterity. It sounds like the check was changed to Combad Ranged, and merisiel doesn't have that skill
  19. same here, did not get weekly challenge reward, although it told me it was "redeemed successfully"
  20. I've run into this too, except with the deathbane crossbow so I didn't really mind. I think this also affected banes, since I ran into 2 Enchanters in a row.
  21. force-quit the game and restart, sometimes that helps with challenge status.
  22. I suggest moving her to a different location until the Shadow is killed (although probably in your next game you won't run into it again). Kyra can kill undead without needing magic weapons. Ezren and Seoni have spells that add the magic trait.
  23. The "Sign of Wrath" spell says if you fail that check against a monster, you may evade it. However I found that even if the check succeeds, it provides an option to "Evade/Continue". This is a bit annoying since the "Evade" option is where the good choice ("recharge") normally is and I tend to accidentally press it whenever using this spell.
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