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Hassat Hunter

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Everything posted by Hassat Hunter

  1. Time for another update, gotten quite a bit further (so beware the spoilers if not at act III yet) and getting taunted by my friends for being like 50% halfway at 50hours while they're already done. Those crazy peoeple. Updates: * Seem items granting spells only do so after an area-load. Intended? Seems odd. * Finally reaching Madhmr Bridge I can see now why it wasn't possible to travel there from the city XD. Bugs: * Assassins infront of the Sanitarium made it really easy for me targeting Serel and the Dunryd Row Messenger, splitting their party up in easily chunkable parts. * Chests near the Lady from Dunryd Row and Gedmar Doemenel do not allow you to use lockpicks even if you had the proper requirements (1 level lower and many lockpicks). Opening with sufficients skill works. * Killing Gedmar Doemenel "fails" Changing of the Guard even if you never got that quest. * Book in Gedmar's room also has a very long almost illegable due to small size title. * Killing Bricanta Doemenel "fails" Hard Feelings, even if you never got that task. * Rime and Frost chant gives several errors; it gives a LOT of 'trap triggered' messages if enemies trigger it, and has the annoying tendancy to spam the log and auto-pause if the chant is active while in Stealth modus. * Talking to the Justiciar at Heritage Hill's gate then "What's going on in there?" says both guards look at each other, even if the other guard has been killed. * The Dunryd Demon helmet icon and ingame appearance do not match (no horns on icon) * Hearth Harvest icon is too big, exceeding the item slot! * Can't interact with the ? in the leftbottom room in Brighthollow's sleeping quarters. * The Gabrannos door slides into the floor, and can be seen there using tab, rather than being removed(?). * Error with Paladin Zealous Focus and Critical Focus upgrade not having the same range (Crit Focus is not boosted by intelligence), leading to people having different buffs from the modal depending on the range from the caster. * You can 'remove' an unwanted guest at the safehouse by escorting him/her then canceling. This will last till area load. * A barbarian with Threatenting Presence will massively spam this ability upon death: * Killing Raedric Kolsc will say "Come, men - clear these bodies from the hall" but afterwards all bodies still remain (even those at the throne making them stand in a pile of corpses right away). * Returning to Gilded Vale the 2 civilians most southern to the bodyless tree can't be talked to regularly. * Completing Ferry Flotsam giving the items to Peregrun reduces reputation with Definace Bay. Why (he being a salesman there to boot)? * Pearlwood Bluff Elder Stag doesn't give a damn about humans. * The Long journey (? Sagani's quest) update at Pearlwood Bluff mentions Eder rather than Edér (for all your super serious bugs, keep checking this thread!) * Firebased weaponry leave artifacts on the area map. Most easily noticable with the Whispers of Yenwood. * Travel doesn't properly update time remaining for Stronghold upgrades if traveltime is 1 day or more. For example 1d23h remaining, 8 hour travel becomes 1d15h remaining (correct) but 23 hours remaining then a 1 day travel will still respond 9 hours remaining for a Stronghold upgrade. * More empty KS graves (did so many really leave it blank? I find that hard to believe): Journeyman, Kaldurenik, Kallisar, Juuso Haimilahti, Granma, Nina, Nelson Alves, Ltambrose, * Nick Monkeyface's grave contains [i][/i] instead of actual italic text. * Chinese symbols grave also tries to do first letter in symbol, failing horribly. Suggestions/Quirks: * Killed Leyra without harming the Justiciar's hoping it would relieve them of their trance. Sadly, didn't work, so much additional health lost for nothing :/ * Getting a dream about Durance progressing The Trials of Durance then wanting to ask about it I found the thread, but then he responded I asked too much already. I've been unable to find that topic since. Bug? Or just really hidden? I hate talking to the guy (due to/)with its stupid per-rest limitation :/. * Since the 2 inniatial looters in Hanwen's group (Madhmr Bridge) got names, why not name them rather than keeping them 'Looter'?
  2. Hehe, yeah, had that happen too, poor girl. Just to addandum though, no, that was NOT in the beta. The entire city of Defiance Bay wasn't in the Beta. The post is also made post-release, just someone posting in the wrong location on the forums :/
  3. Nope, you can simply play further... in my case the quest was finished aswell, even if I couldn't confirm with the statue.
  4. Same here (current version 526): * After the attack all of the patrons and hollowborn where unanimated, standing absolutely eerie still with no animation. It's rather hard to see on screenshots (:/), though the dead guard still standing up (he wasn't defending himself) and the T-pose Hollowborn should give a bit of an indication what happened. After reloading (many times with 20+ crashes, I feared this had messed up my savegames 0_o) they got animated again, the guard replaced by goods, and the hollowborn gone. Also have a savegame already upstairs with everyone hostile, and one downstairs (but reading from this thread, already too late): https://www.dropbox.com/s/7fjfv3hv8r2mo4k/Pillars%20of%20Eternity.rar?dl=0 For now I guess I will just murder the entire upper level and deal with the rep-loss. Already finished the Sceptre quest fortunately.
  5. Had some pretty severe issues with savegames not loading, but fortunately that seemed to have resolved itself, thankfully. I feared I lost all my savegames. Here's a few more from my recent hours in Defiance Bay (spoilers!), now using v 1.0.3.0526 (changelog?), still using my character created at release. Bugs... * Salty Mast solving it's quest reduces Shiny Pearl and Common Room to 0cp, but Broad Beam remains 180cp, and 135cp after quitting the dialogue and restarting it. * Serel; "It's worth 6000 pands [...]" there is no rejection option(!!!) only the option to give her 6000 ("Deal") even if you don't want to. * Why does the Notes tab have a collapsable 'Note' subheader? Since there's litterally nothing else in that tab, and thus it serves no function at all, it's just using up space and would be best removed. * Construting the Scepter with Nans says it takes hours, but there's no time-progression. * Leveling up Sagani; "Vicious Companion", "Resilient Companion" and "Merciless Companion" all mention boosting the companion in the text, but the effect says 'self:' * Stronghold actions can retain the 1 even if no action is there, or after an action is completed. Re-load fixes it though. * I can mention to Maerworth (sp?) about her mother ignoring the eviction order without having acquired the eviction order. * The Wailing Banshee "commoner" who does the kitchen probably needs to be renamed "Cook". * During the bar-brawl with Danna the civs come to the fight; 1 Patron, 1 Actor, Roi Ninguen. Afterwards one thug ran off attacking Iristi Thungsten, The Vulture and Mikerus Solomatine. Bishop joined into the fight too (though I'm pretty sure his gun was invisible). Iristi Thungsten and the Patron didn't survive the onslaught. * Cendric's spawn is somewhat, clumped?... * Audmer and Bellasege do not have an option to talk about the Leaden Key, which is funny since Ozo does mention Audmer. * Hostile Flesh Constructs still attack the Crazed Patients (including the named ones), making their initial attack much easier, intended? * After the attack all of the patrons and hollowborn where unanimated, standing absolutely eerie still with no animation. It's rather hard to see on screenshots (:/), though the dead guard still standing up (he wasn't defending himself) and the T-pose Hollowborn should give a bit of an indication what happened. After reloading (many times with 20+ crashes, I feared this had messed up my savegames 0_o) they got animated again, the guard replaced by goods, and the hollowborn gone. Suggestions/quirks etc... * Murdered a lonely Justiciar in their HQ to open chests nearby. And no-one really cares? No drop in rep, anything? * Allow an option to remove all 'Nothing new to report' lines from the Stronghold UI (enough space on the right for a button doing so). Praise: * Nice job on the little post-quest interaction with Gordy! * Gareth the shady person. Intended nod to Thief?
  6. This bull**** is getting out of control. Please add a tombstone to the game saying '**** Twitter' plz...
  7. The following are after the 1.0GB patch, but before an additional 579.1MB download (what's that?); Version 1.0.3.0524: * Book with title so big it's almost inelligable in top level of Reymont Manor. * Ring of Unshackling doesn't appear to work; no spell is granted upon equipping it??? * Not sure why we have to turn in the Heart of the White Marsh if just giving the letter people are planning to steal it (seriously, why would you afterwards return it?) * Talking to Weyd for the first time at the Salty Mast after finding Derrin the conversation is very jarring. The PC knows he's the father, and the mother's name all out of the blue. The conversation with the mother works fine in this regard, but not with Weyd. * Stronghold UI changes between 'turns' and actual dates for reporting events??? (what's a turn anyway?) * Sleeping in the Salty Mast (the +con room if matters) triggered an Adra sleep movie for me rather than the Inn sleep movie. Intended? Just reporting these few things since not sure if it's even further updated now...
  8. Just wondering... I found boots of +3 reflex somewhere hidden, but it's the most pathetic item ever since I got my party already decked out with cloaks and rings of +5 to all 3, amulets of +10, and other amulets of +5. All well before finding these boots in low-level areas :/
  9. Patch is installing now, here's what I noticed before the patch, before continuing my game (and report) *after* the patch; * Another soul-read wall of text: Skinflint * Upgrading Sagani, noticed the class unlock Predator's Sense's description mentions the bonus being to the companion, while the actual effect said "self" instead. Not sure which is wrong, didn't take it either to check out during actual gameplay 0_o * Empty KS graves: Tobias Tyrsell, Julien A. Feraud, Willow, Xún, Alexander G.V., Warren Powell, RIP Phoenot and Raculot. * Helge Ingvoldstad's KS grave starts with an ungodly ugly huge ( * Got a near crash after triggering one trap and then disarming another and going into the inventory in the Catacombs. It even gave the 'Pillars is not responding' screen before it actually started to run again... * Again; Itumaak's health exceeded his max after being knocked out. Seems to fill to full when not. It's not quite working like heroes health and endurance. * Into the Fray claims it brings enemies in melee range, but they stop slightly away from it. * Triggering a trap in the secret room at the Temple or Woedica the log mentions "Auto-Paused: Combat Start (*NameError*)" * You can use your stash in the Temple of Woedica even if the higher level Catacombs you cannot, should not be possible there either. Suggestion; * Got an item (Stalker's Torc) which improves Stalker's Link, a druid ability. It's vague on 'modifies' though, and I don't even know if Sagani has it, don't recall each name ingame (usuallly have to quit upgrading my PC on the skills to see what the upgrades mentions actually refer to again). Hopefully this can become a little clearer?
  10. One of the downsides of having an anticipated game release near your birthday is that my GF unsuspectidly granted me an 'extended weekend'. Very nice, but the 2 day break I anticipated became 5, and now I've just entered Defiance Bay while others on these forums probably already completed the game. Read about the item resetting passive buffs error, guess that's my Towering Physique error. 1 minute after I gained control I got that. Very typical of my games. Didn't get a lot of time in, but want to report the few issues I found in that time. Now being in a city rather than a combat-heavy area the next might not be so slim. Bugs; * A blank line after "Conquest is the path to a lasting civilization [...]" in a convo with Kana crossing the 'shield' between Eternal Path 1 and 2 (1920x1080 still). * Gaun's Pledge (KS item) grants both charges on use rather than 1 of the 2. * Still some rare cases of opponents targeting my pet for spells or melee engagement. * KS graves; Walkir Grimbaldson's description has a typo (feat where it should be feast) and Xzini the Ratonga was here's entry is blank. * Faithful Companion (boost Sagini starts with) mentions the animal companion getting the boost, but Sagini herself gets it. Spell or description (or both) are incorrect. * Blue 'magic' effect seems rather random, and has some glitches; ** Lora's stock normal potions are not, but minor potions have blue effect. Same for a few scrolls, most don't. Amethyst and Agate have effect, other gems do not. ** Igrun's stock Rope and Grappling Hook have effect, the ones in my inventory (looted) do not. ** The map found in the adventurer center (don't recall proper name right now, on the right in the Copperlane map) has blue effect in container, appears blue if going from a stash container with blue item on the same spot (weapon and armor for me) but stays 'white' if going from a container not having a blue item on that spot aswell in the stash (ie. all other ones). Hopefully this isn't too confusing, got screenshots to explain this if need be. * Matthias Nikolas' soulread is a giant lap of text, needs spacings and enters like other soulreading sessions have. * After Sagini's first fight, where her companion Itumaak was knocked out I noticed him having 384/360 health afterwards. Either max. HP was incorrect somehow or actual HP didn't get properly capped by max HP? * Going from Copperlane to Madhmr Bridge takes 2 days and 15 minutes??? (I haven't visited the map yet, but it should still be 15 minutes either case. Will update later if time is still bugged if Bridge map is explored). Suggestions; * I have to agree with several others blue circles would be much better around NPC's than the green circles of now, seperating NPC from PC. * Please allow bigger stacking value than 5. Mostly lockpicks take up a lot of space in my inventory :/
  11. Sadly wont be able to play for 2 days after this (woe befoe me), so I just wanted to note down these few last noticed bugs and suggestions before I forget them. Corrections of above: * Seems sword+shield works it seems. Guess his base reflex was really low. Replacing shield by a fine raised reflex by 4 properly so... my bad. Still a popup of the build would be nice. * Additional 160XP (2 lvl 4 locks). So that's 960XP on just unlocks/traps, more than mission progresses give me! Bugs: * Larder Door is supposed to grant "Bash" (Bashing 2). But no spell or effect of any kind are added to the wielder. Bug? * Kana's Turban mentions "Of Intellect 1" instead of +1 * Brighthollow and the Great Hall already allow usage of the stash while still occupied (not in possession of player). Suggestions: * Adding chant B, then A has them in order BA on the screen. IMO it should always use the order ABCD, not the order added. Also instead (or additional) it would be nice if people could set a custom image for their chant, so 4 different chants can have 4 distinct icons aswell to aid the user about his/her setups. * Do not show the pet when using tab. * Have similar items in the store stack. Selling all the keep's loot I now have a vendor with rows upon rows of the same item, poluting me from finding decent items among them.
  12. Some more hours in (6 to be exact). Much more combat than talking and questing in this time though, making my post shorter as result. Bugs: * It seems the game crashes on me if I try to skip the Obsidian logo too fast, waiting a small while then skipping doesn't cause the game to crash. * The 3 page's from Fulvano's Travels stack in the Stash, while all have different content and you cannot scroll through them! * Empty Kickstarter Graves (intended?): Dorse Lanpher, Corran Cain, Unknown Wizard, Felraine, Lord Devil Ray. * Burnhardt kickstarter grave has typo (why die I have to fry?). Even if wanting to stay true to fan's material it might condone fixing? * Similarly Bral has a random ! in the middle. * Shawn Hayden's grave instead of an opening letter has the ~ icon instead looking very bad. * Several of the Kickstarter grave description end with " for no reason at all, there is no opening " in any of them! * A stag and dear in the upper right corner of the Esternwood map do not move away from the player, or move at all! * Cletlan infinitely repeats 'You have one more chance to turn around'... probably should become hostile upon asking the same question rather than looping. * Visiting the libary in the Keep moving to the most right position you can already see the dead king's dead wife, spoiling the 'reveal' * Boots of evasion mention 'Reflex Bonus 1' (bad name). Also item is completely useless due to the no-stacking thing. * Broke Osrya - The character is currently busy when trying to interact with her. Killing the Gul at the bottom inflicted no attack (but I could use my combat spells), attacking anyone else did start the combat. Probably missed conversation? I got a savegame of this bug being in effect if need be. *Durance's options turn grey even if he refuses to answer a topic, making it harder to spot what has been said yet. Wasn't an issue if you only get one per rest, but as you do... * Raedric Hold - Log mentions Berathian Robes allow one to sneak around, but if you actually kill any of the priests they all just drop regular robes instead of Berathian Robes. Suggestions/Oddities: * Fulavano's Amulet mentiones a healing bonus; x1.15 Healing. What exactly constitudes healing? Those rare 2 abilities that actually heal HP? Endrance restoration? I have no clue what this bonus does! * It would be nice if the defense values had popus displaying how the value is determined. It would help appease my mind thinking Single+Shield Style isn't working properly, or differently than stated (I think I should have more reflex having a 16 reflection large shield...) * Took a tally, and got 800XP alone(!) from traps and unlocks (and didn't even got all traps, only around half) in Raedric Hold. That's more XP than many sidequests give! This bonus XP really is excessive, and a complete afront to the leveling system that allows you choices, not arbitrary mechanics XP. * It's a little strange that Nedmar helps you against Raedric, but does go hostile on you for stealing.
  13. My question is... how can you unbind them? I constantly have a "F12 hotkey!" tab over the others when selecting a teammember. As if those floating things weren't enough to not have more I don't need at all... (I probably bound it unwittingly making a screenshot :/) Help?
  14. Yup, can't see other people's achievements and my clouded screenshot isn't listed in the activity feed either :/
  15. So going to use this thread to list suggestions and bugs as I come along them. From what I can see so far it's rather solid and while a friend of my had a few CTD's it only did so once with me (starting the game on the opening vid, which I strangely didn't see the other 2 starts that worked fine). Already have 2 threads going for more severe issues: http://forums.obsidian.net/topic/71895-towering-physique-error/ (Seems Towering Physique is missing from Actice Effects. Does it work?) http://forums.obsidian.net/topic/71912-are-items-not-supposed-to-stack/ (Items are not stacking, so wielding a certain +5 to all cloak then buying a 2000cp ring with the same properties and equipping it does nothing. Not quite sure if intended, since it feels rather odd). I probably will post stuff others have posted aswell, as I really didn't read any other threads out of fear of spoilers. Having said that, don't read this thread if afraid of spoilers, they will be here! Having said that I'm currently only 7 hours in and no-where near done. ------ Bugs: * No error for adding camping stock to a filled inventory. Shopping for camping stock you cannot use still gives the coin sound without transaction (and no error). * At the very start [blank] )(being the pc) has joined the party shows in the combatlog. * During the Glanfathan Leader interaction someone says "Don't trust them, they mean to kill us all!" but the name isn't specified, making it look the leader said that himself. * The infobox (right-click item) on non-picked up items doesn't take the selected PC in mind, which the floating text box does. Causing a disrepency and faulty comparrison. * Tuatanu mentions "guards on the wall" (don't exist) and he also 'glances at the nearby guard' which doesn't exist. Possible add a guard or tweak the line? * Bronze Horn Figurine 'requires 0 summoned creates.' A bit strange requirement and I didn't get it at first. Maybe rewrite 'Requires no other summoned creatures present'? * Pasca mentions the line "I'm afraid we can't offer much by way of a good meal today [...] Unless you're fond of cold porridge," even after I saved the cook (saved long before meeting her). * Do I get it correct 'Savage Defiance' actually *benefits* from negative intelligence? Or is the heal value lower too (doesn't mention it being modified by anything)? Might make this spell take longer with negative intelligence than shorter? * Edér: 3 lines can be repeated continuously (including 'blew him up' VO looping): "What's a Drywoodan Hello?", "Who is Eothas" and "Who's Kolsec". Probably should be present on their own node. * Kickstarter Cloak is not actually rendered; the PC has no cloak wearing it. * Confronting Wirtan a certain line gives a empty line (space too much?). Resolution 1920x1080. Line: "You're very nervous for an honest man. Something weighing on your conscience, maybe?" * Nonton mentions "a story about a dream you had?" when I said I would go to the magistrate. I however never told him that, only pushed him on his lie. Suggestions/finding these quirks: * Still find it odd that a bonus to attributes is selected after attributes, and +1 resolve is present from the defualt. * I love expert mode, but I think it would have helped if I still got tutorials too, being new and all. Some things are confusing still. * Nowhere is mentioned what Edér's "second chance" (from his armor) does anywhere. I have an idea, but actually being able to read upon it would be nice? Perhaps spellgiving items have the name a color too with the description hovering over them. Atleast from the KS item I can tell from the spellcast) * Cloaks and amulets use the same slot? What? Why? * Kept getting 'Weapon Ineffective" auto-pauses from the Barbarians ability to do 50% to secondary targets. Became so annoying I shut it off instead. Probably shouldn't do the check on that hit if it reaches the DR for damage??? As you can see it's all rather minor nitpicks, which is great, not? Till the next report! Cant EDIT: changed topic name to reflect ongoing posts related to more recent patches and builds.
  16. Found a cloak; +5 reflex, +5 willpower, +5 the other one. Then found gloves, +5 reflex... however wearing the glove doesn't add a bonus, since it doesn't stack with the cloak bonus. I doubt a superitem was already found very early in the start making other items moot soon after, or is that working as intended after all? *confused* EDIT: As a note, you may want to add an error adding too many camping supplies, didn't knew why it wouldn't take. Atleast trying to put stuff from my stash in my inventory gave an error message that I needed to rest or go to a proper location to do that...
  17. So, I just started the game and saw my race bonus under 'active effects'. However, shortly after it vanished... to *never* return. Is that intended behavior or is my class bonus of addition stun/prone defense gone?
  18. It's downloading a 1.6GB patch now, will let the version know once it's done... EDIT: 508, seems the DL was just bonus content.
  19. Yes, please (already got a price in mind? 0_o). I can trade you a statuette XD
  20. I'm a hardcore PC'er and I can't say I use gamefaqs or IGN or whatever that screenshot is from... *shrug* Hardcore PC gamers should know better... EDIT: Also noticed with a friend the game on Steam is not listed amongst 'owned games' if looking in their library, so...
  21. Steam doesn't typically do midnight releases. If anything went wrong on Steam we wouldn't be able to get it fixed for close to eight hours. It sure does... just the question at which timezone/location that would be
  22. Don't really regard that as RPG.
  23. Why are you talking about this game; http://www.mindjolt.com/pillars.html on the Project Eternity forums? Silly people...
  24. Still really want a Witcher medallion. Apparently it was shipped with the Xbox version (damn console players) while I, PC gamer, who bought the Collector's Edition was stuck with a statuette. I happily would have traded it but alas. Oh wait, ingame items...
  25. Don't... you might make some big bucks selling those to rabid fanboys who really want it all. If it's a seperate code that is...
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