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About Jazriel

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  1. *facepalm* Game design doesn't work that way. I've read a lot of stuff you've written but this is the clearest example of you having no idea what you're talking about. Please stop. If it gets nerfed, so what? The problem that I keep seeing people talk about on these forums is that none of you have any direction with your criticisms or "advice". All of you seem to live in this fantasy land where you can see into the future and with your omniscient understanding you proclaim whether something is "objectively correct" or not. By what valid logical criteria can you demonstrate that "an
  2. Is there any word on how soon this patch will be distributed to gog.com? The weekend is coming up and it would be nice to be able to play with these fixes over the weekend. I should also probably submit a ticket about not having my kickstarter bonus items on my gog.com account too.
  3. I didn't even know you weren't supposed to rest after every few battles in BG1/2 until i visited this forum. I mean, it seemed logical. Why would my Wizard/Sorc auto-attack? He's not a ranger. Can you show me where this was considered cheating/exploiting? Or is it just your opinion? It is commonly considered that "spamming rest" might not have been the intent in the game. The two main arguments against it would probably be: 1) Since the game is based on D&D, it doesn't follow that rest spamming is a valid tactic and 2) Within the atmosphere and setting in the game, spendin
  4. This is fantastic stuff, I'm very glad to hear it. I'm just starting to get the drastically longer load and save times (over 5+ seconds) and I am hoping that will go back to how it was when I first installed the game. Biggest thing for me is the increased ranges on Wizard spells. Reading every spell, I was very sad to see so many of them be 5 or 6m range. Nerfing Slicken and Chill Fog is good, they were far too useful compared to everything else. Ever since hitting level 9 every encounter has seen Aloth simply be the spam Slicken/Chill Fog (order depending on enemy position and defense sta
  5. Enabling pause on enemy sighted might help, since visual range is slightly larger than combat range. So you'll see the pause, and then you can decide to move around a bit, and then stealth to get your melee chars a bit closer. As for the monk thing, afaik the wounds mechanic provides %DR which means they're inherently tank-y so combined that with the fact that you thought the smartest thing to do was somehow post your opinions online (I know I'm being slightly hypocritical by bothering to reply, mostly I just wanted to remind people about the auto-pause options) you're basically just an id
  6. Kind of a random spot for this but I can't think of anywhere else in the forums to put it, but why does Pallegina have, with no equipment and just after resting: -2 DR, -3 Pierce DR, -2 Flame DR, and -2 Freeze DR?
  7. I just realized that if casters get level 1 and 2 spells as per encounter instead of per rest in the upper levels, then doesn't that make the bonus casting talents utterly worthless? The only reason why I got them is because I wanted to increase the amount of time I could run around before resting, but now that I've just hit level 7 I've realized that fights end fast enough that I would never ever need 5 castings of a level 1 spell at level 9 every fight. So now I'm left with that ugly feeling of "Well that was a trap, reroll?" Am I missing something here or are these talents actua
  8. As the title says. Quicksaving now freezes my game for 2-3 seconds. I can't remember exactly but I'm fairly sure it didn't do this before. Also during the freeze, it will still track map movement inputs (arrow keys) so if I quicksave and then press some arrows, the map will go to the end in that direction. Also why can't I double-tap 'Select All' and have the camera recenter on my party? Having to double-tap 1 and then press my Select All button is kind of annoying since it didn't do that in BG1/2.
  9. Sure thing Derek. I'm running the gog.com version though so that file path is slightly different. Attached are the things you requested. It's not letting me attach the .savegame files in this forum, so I've provided a link to a Dropbox folder that contains it. https://www.dropbox.com/sh/2k0ghgcovb91o8v/AAB5FiQLnoRUBrgm8nhHLfxqa?dl=0 Hopefully this does it for you. [Edit] I went to sleep shortly after posting this initial thread, so not much else has happened gamewise. output_log.txt System Specs.rtf
  10. I hope this is the right place. A few of these issues are actually bugs. My most recent job was as QA for a tech startup so all these little details catch my attention pretty easily. Copy/Paste from Wordpad (I've edited a few of my notes to remove as many spoilers as possible): Bugs in PoE: Scrolling down a tutorial and then closing it, the next tutorial won't start at the top Unable to bind left control to highlight interactables, can bind for toggling however Why aren't there hotkeys for abilities like the F keys in BG? Can't right click tutorials to dismiss them, inconsistent with help
  11. I do not see those Kickstarter download options on my gog.com page.
  12. 11:46 AM EST, gog.com has updated to allow downloading of the main game. It is in 3 parts, it seems like part 1 is an executable and the remaining 2 parts (totalling 6 GB) are bin files.
  13. 11:40 EST, gog.com has added the installer for the Pre-Order bonus and pet. Not the installer for the actual game though.
  14. Hopefully I'll be able to download off gog at close to 12 and then get playing by no later than 1. It's a shame my friends want to hang out this weekend, I still haven't decided if it'll be PoE all weekend or not.
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