Manveru123
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Everything posted by Manveru123
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If you make it too complicated, it can discourage players. I'd hate a situation where I have to fight enemies immune to anything other than ice/water when I don't have any way of dealing ice/water damage at the moment. Baldur's Gate solved it by smart item placement (for example, you find some non-magic weapons right before you have to fight Magic Golems who are immune to magic weapons).
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A dps Paladin doesn't care about party support. He spams FoD. That's it. Also most of the abilities you listed are passives. And if your Swash uses all those abilities, he'll run out of resources early on during combat and will just autoattack. 1 button > 0 buttons. You have so many options and yet in the end all you need to do to win is spam Crippling Strike. I mean I can take Barbaric Yell and Wild Sprint but why the fook would I ever do that? To have more buttons to push? :D
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Buff for Fighters?
Manveru123 replied to heldred's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I kinda feel some sort of deja vu here, but.. why cast Tornado when you can cast Maelstrom instead? -
God Challenges Feedback!
Manveru123 replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
So basically, if we have a dungeon that ends with a difficult boss, we cannot use any per-rest abilties for the whole dungeon to save them for the final fight? Sounds fun. Not. Also this system would be abused to hell and beyond. If enemies respawn, I can farm infinite money in any dungeon I want to, by clearing it almost-fully, selling loot and repeating. -
I tried something like that already. The problem with a character who is both a tank and a healer is recovery time. Heavy armor slows you down a lot, and a good support character needs to be reactive (especially with LoH). This is less of an issue in the late-game, but you need to reach late-game first As such, in this particular role, a Herald feels optimal. I like building my Liberator as a full supportive, fast caster, who can also deal some spell damage and summon monsters when needed.
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You mean the passive healing auras the Chanters have? Those are cool, but only really relevant in the end-game, when you characters can take some hits and the enemies have trouble outdamaging regen on your tanks. Early-to-mid game LoH is 1000% times more useful, especially with invulnerability. After you reach late-game, there won't be a single encounter where you will use up all of your Zeal (at least there wasn't for me), so no refreshing was needed. I did save all of my Zeal for LoH though.
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I'd say that a Liberator is better than Theurge. Or at least on par. Spammable burst healing that makes a character invincible for the duration (with correct Paladin subclass), combined with Druid's healing over time, is ridiculously good. Is a legit Contemplative (meaning, no Woedica!) really that strong tho?
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God Challenges Feedback!
Manveru123 replied to Aarik D's topic in Pillars of Eternity II: Deadfire Announcements & News
But it is tedious. What exactly is challenging in going back to the Inn? How does the proccess of going out of a dungeon and going to an Inn to rest up is a "challenge"? This is just a huge waste of time, especially with this game's horrid loading screens.