Hannibal_PJV
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Everything posted by Hannibal_PJV
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Yes it is, so that is why I was somewhat surpriced to see it, but most propably this feature has been ready a long, long time. I have seen mouse cursor in the dev video streams so this was just releasing for purpose or accidentally something that was already done. But still nice to see it working. And it did not seem to cause any extra complications for the rest of the app.
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To my Great surprice and delight I did try out the Pathfinder app with my Remix Mini Computer that is Connected to the TV. And when trying out I did found out that the blutooth keyboard was working. The game did run as expected and I was able to play the game with blutooth mouse. The dev did a long time ago say that They will invest the posibility to use external keyboards and mouses and so on in the app and it is now actually working. Did I miss the memo or is this feature that has been implemented, but not yet officially approved and tested? In anyway my combination of Remix mini and Logitech k830 Bluetooth keyboard Are working nicely together! Does anyone have Remix os in PC? Does the app work in that too? Does anyone has tried out other external keyboard, mouses or other devices if They Are working too? For me this was like Cristmast coming early! Able to play game in really bigscreen was marwellous! Many thanks to devs and maybe to Remix team too! You really make me happy today!
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In The weekend normally people Are having free time from the jobs, so Expect ansvers during the working days.
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Supported Devices
Hannibal_PJV replied to Flounder's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Remix mini seems to Also work now! Jolly good job! I just played one scenario with Remix Mini and Bluetooth keyboard and it just worked really well! Ofcourse it was slow as .... but that is becauše remix mini has very slow prosessor, but the game did work, that was fantastic! -
Reset quest mode team.
Hannibal_PJV replied to Adamhedg's topic in Pathfinder Adventures: General Discussion (No Spoilers!)
No there is not. You just ad new characters to the "old" team. Or you can just drag those new characters to the team and leave old out and develop the new characters to the same level as the old ones and then put all of those to the same team. -
Game frozen!
Hannibal_PJV replied to runslikeawelshman's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hmmm... so forfeit before chosing is the only option... then it is bad and quite complete progression stop. Does this happen Also if Kyra Kills outsider? I supose, but I don't have that power myself, so that I could try it out. -
Game frozen!
Hannibal_PJV replied to runslikeawelshman's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Have you tried to manually drag a card from discard pile to the playing deck? -
Missing Content
Hannibal_PJV replied to CaptainJohn87's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Hmmm... then try to contact the team, so that They can check it out, but this does still sound more a Connection or logging problem... See these: http://forums.obsidian.net/topic/89617-not-receiving-full-reward-from-store-purchase/ http://forums.obsidian.net/topic/88500-updated-103-trouble-logging-in-here-is-a-workaround/ -
Party stuck
Hannibal_PJV replied to ferrisvalyn's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Deleting the team should leave the experienced characters to the experienced characters tab. If you want to try make a new team. Play one scenario. Rename the team members. Delete the team and see if the renamed team members Are still among the experienced characters (They should be) and the remove those extra characters from the game, becauše They were only for testing. But as I said, deleting the party should still leave the characters. You ofcourse lose the scenario, where characters get stuck. -
Game frozen!
Hannibal_PJV replied to runslikeawelshman's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Did you dry to drag the card to the deck? -
Supported Devices
Hannibal_PJV replied to Flounder's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Check out that you Are Connected to game Center (iOs) or google play account. See Also this: http://forums.obsidian.net/topic/89617-not-receiving-full-reward-from-store-purchase/ And this: http://forums.obsidian.net/topic/88500-updated-103-trouble-logging-in-here-is-a-workaround/ -
Special purchase not showing up
Hannibal_PJV replied to Lady2betle's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
First force close and restart the app. It helps if you first only did get chests. If you did not get anything see link below. See this: http://forums.obsidian.net/topic/89617-not-receiving-full-reward-from-store-purchase/ -
Missing Content
Hannibal_PJV replied to CaptainJohn87's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Sounds like your pfid is not right. Try to reconnect to the game Center and check that your user Name is same as before. -
Party stuck
Hannibal_PJV replied to ferrisvalyn's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
If anything does not help. Remove characters from the team and delte team and make new team using old characters. -
Yes They do so They would first be easier to add to quest and/or multiplayer mode. But interesting to see how They will be implemented. Multiplayer exspecially would benefit for wider variation of characters. I personally have all released classdecks and find them very usefull to tabletop replay value! So I can see that these would have very same benefit Also in here too. Pauli
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Some bugs in the new version
Hannibal_PJV replied to Irgy's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Character with a lock did disappear. But as I said it has not happened a long time for me at least. -
True. But it may be possible that. The Numbers shown in the screen Are not the same as used in the game calculation, if there is some UI problems Also in difficulty Numbers. Elite monsters add one per level, but it is not happening in these examples. So it is very hard to know what is happening, but somekind of bug/bugs there seems to be. Your personal math seems valid.
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Goblin Pyro did 7 damage!
Hannibal_PJV replied to Bardmedicine's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Goblin pyro deals 1 damage after the combat check, so it Sounds like you get normal combat damage 7. But it does not explain why you did not get the combat check. The check difficulty to Goblin pyro is 8, so it seems like you did "roll" one for that check. What did happen before the check. Who was doing the check Are where were you at that moment? -
Some bugs in the new version
Hannibal_PJV replied to Irgy's question in Pathfinder Adventures: Technical Support (Spoiler Warning!)
Sometimes those Locked characters just disappears... No any clue when and how. At this moment I have three of those Ghost characters. But They do not belong any of my Gaming parties, so no worry. When the Locked characters are part of one of your groups, the situation is not so good. I did have those, but not for a long, long time. So hopefully They belong to the past. Only some unesessary Ghost versions that only take space.