Jump to content

Mechalibur

Members
  • Posts

    119
  • Joined

  • Last visited

Everything posted by Mechalibur

  1. That makes sense, since it's something almost all your characters will have access to late game. Helps avoid action bar clutter. Edit: What I really want for fighters, though, is some level scaling on Constant Recovery
  2. The problem with chanters is that they become really difficult to use late game. All of their higher level chants start taking longer, which means they have to stick with low level chants if they want to use any of their invocations before the battle ends. The issue is compounded by the fact that high level invocations require increasing numbers of chants to be completed. My suggestions would be: 1. Highest level invocations always take 3 chants. When the chanter gains access to a new level of invocations, all older invocations take 1 less chant to use (to a minimum of 1). So by the time a chanter has level 4 invocations, their level 4 invocations would take 3 chants, level 3 would take 2 chants, and levels 2 and 1 would take only 1 chant. 2. New chants need a serious reduction in how long they last. Personally, I think duration should stop being tied to level, and should just vary from chant to chant, depending on how good it is.. 3. Chanter specific talents also need a massive buff. They only have 2, and they're both pretty terrible.
  3. If I remember correctly, the Steward explicitly mentions that Cragholdt is probably beyond your expertise if your character is a low level (10 or lower I think?). So there already is a non-immersion-breaking message in-game.
  4. From Josh's twitter: Unique paladin talents for Pallegina's order? :D
  5. People still recognize her, but she appears as a generic person without any distinguishing features. Then, shortly after, they begin to forget about her. So in combat, they just see her as a faceless enemy combatant. Your allies see her as hired help, but then forgot about her after any fight ends. When she's pointed out, the party members see a peasant woman. This seems to be a very specific and powerful cipher technique that she utilizes, but she can still be recognized by watchers, ciphers, and other people able to manipulate souls (like Thaos).
  6. This is probably an unpopular opinion, but I think making PoE's combat more like BG2 would be a huge step backward. I will agree that BG2 had much better pacing in terms of encounter design, but I always found the actual fights to be boring, with a number of strategies (almost entirely from wizards) able to trivialize most encounters. I did not enjoy having to cast 5 buff removal spells just so my melee characters could even pretend to function, and stuff like ridiculous number of summoned monsters and contingency shenanigans made encounters against mages more frustrating than anything else. BG2 was a great game and a great experience, but I think the time of its combat system has passed. I much prefer the direction PoE is going, even if it could improve in terms of number of encounters and encounter design.
  7. A party of 6 chanters might have almost as much micro as a whole character of any other class. I think with 6 chanters, you'd have to start worrying about constructive and destructive interference The plus side is your enemies should be confused as hell when they start hearing 6 different songs being chanted simultaneously! If you include implements, then I would think so.
  8. I don't think you actually need to have them in your party for very long. It's just that you need to be at a certain point in the game before the quest-essential dialogue options become available. Basically what I would do is keep them in the party until you get a special cutscene after resting, then ditch them. Bring them back in your party during Act 3 (and for Durance get to Council of Stars quest and talk to ), and then get the next cutscene, and finish their quests. You don't need to have them in your party throughout all of Act 2.
  9. There are a lot of changes I would really appreciate in a sequel. -NPC companions should have more of a backbone. If I slaughter a group of innocent people, characters like Pallegina should leave the party in disgust. -If there's going to be another stronghold, there should be at least 1 town where the people owe you fealty or something. I keep getting taxes but I have no idea where they're even coming from. No one seems to care that I'm the lord of a keep (and apparently surround towns?) -An expanded crafting system would be awesome. I thought it was cool how doing the Late for Dinner task got you the Savory Pie recipe, but nothing like this was ever added again. Maybe some quests let us add unique enchantments to our arms and armor.
  10. I think it's cool that sometimes being a jerk is the best option. There are so many games where there's just no point to being evil because if you do the "good" quest resolution, you get a better reward anyway *cough*BG2*cough*
  11. Perception is very important for anyone making a lot of attacks. Before the 2.0 patch, it added to deflection instead of accuracy; you might be looking at dated guides where it wasn't that useful.
  12. And remember, if you keep the baby to the end of the game, there's a bonus epilogue slide!
  13. It would be awesome if we eventually got to level 20, although I'm kind of afraid what 10th level spells would look like o_o Not only that, but at level 19 casters would be able to cast level 6 spells per encounter!
  14. If it's keeping track of too much data, wouldn't one potential solution be getting rid of a lot of the data most players don't even care about? Take buyback data for example. I've literally never used the buyback feature, but over the course of the game, yet it's probably keeping track of hundreds of sold items across a dozen or so merchants. Even if people like the option to buy stuff back, could we maybe only limit it to unique gear or something? I don't want to scroll through 20 fine arbalests when I'm going through a merchant's inventory :/
  15. You can check that on your character sheet. You can also click on "Faith and Conviction" on your character sheet if you want to see the specific bonus you're getting.
  16. Sort of. I guess it depends how you define doubled. Like someone said earlier, 2 50% chances ends up being a 75% chance total, rather than 100%.
  17. They're usable, sure, but it's safe to say that they aren't performing as well as other frontliners.
  18. There's an awesome bow, the Sabra Marie. It has Exceptional quality, annihilation (+ .5 to crit multiplier) and casts confusion every time you get a crit. This thing is insane when you're playing a high accuracy ranger.
  19. The estoc seems like it would be pretty killer on a barbarian, since all their carnage damage counts for the % chance to use abilities on hit.
  20. Well, after a user's third suggestion, I just ignore the rest. I also ignore anything that has zero to do with gameplay. Okay, but you're not a developer so why should we care?
×
×
  • Create New...