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Everything posted by Boeroer
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Pain Link is (or was?) great - it's damage doesn't show up in the log though. You have to watch the red numbers tha pop out of the foe's head. If you cast it on a tank that gets smacked hard by four foes every hit causes a retaliation that hits ALL foes around the tank - not just the guy who hit you. So four hits from four foes means each of them gets hit four times. The more foes attack the better. Best cast on a low RES but high CON monk with Shod-in-Faith boots.
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The dragon wiped the floor with my parties so many times when I did not use consumalbes.
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There's a sweet spot. Maybe it's around 18 INT. You attack every enemy that even touches your AoE with his toe - it doesn't matter if your AoE circle just scratches his hitbox or if it swallows it completely. So there's a good chance that 6 INT and 12 INT don't make a lot of difference in terms of carnage AoE in most fights. But if you really pump INT and also use an overseeing item your AoE even touches Ogres in the third row. With kith it's even better. That is a huge difference to 3 INT of course. Especially if you go for debuffing/disabling and not for damage. If you want to use HoF it's even more crucial.
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Rant on unique items as requested
Boeroer replied to paasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In the 3.0 beta some uniques have new and interesting properties. For example the stag helm now grants immunity to the stuck affliction. The hermit's hat (from the looters) now gives +2 INT instead of +1 MIG and grants immunity to confuse. These changes I really like! Although I never thought that the uniques we have are boring. -
I think one of the best things a dps fighter can have (and others cannot) is Armored Grace. With durgan steel and all the +x% damage things you can be a fast hitting single target monsterturtle that doesn't go down easily - even if you don't use a shield. In some tough fights (like WM bounties) the high level fighters (and monks) are giving me the hardest times.
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If you use Rimecutter you could think about using the high damage invocation that sends out seven ice beams (seven nights she wept or something?). It's very good in melee because if you stand right in front of a foe (even better if it's a pack of them) you can manage it so that three ice beams hit him. They each do huge damage. Three of them can kill a single kith. And there's a big chance that you hit a lot of other enemies, too - because the AoE is huge (albeit somewhat stupid to target since it's pattern is that of a star). Rimecutter and this would work well with Secrets of Rime. I mean: Rimecutter and Secrets of Rime - combined in a chanter who sings rhymes...
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Best Healer
Boeroer replied to crutchy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You can also use Infuse with Vital Essence at the end of a fight to get back 50 health. Works with potions and spell. Or used to work - don't know if it still does. -
Rant on unique items as requested
Boeroer replied to paasi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Erm - who exactly requested this?