Everything posted by Boeroer
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just started new playthough on POTD post patch 3 - hard
Chanters are not bad. I'm using two of them as tanks at the moment and they are awesome. But what am I doing? It's a brindle88 thread and therefore good arguments will just make him mad. So I say "spellcasters are OP lol"...
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St Ydwerns redeemer still not working!
Guys! Don't you remember brindle88? "Rogues are OP lol" and "Paladins are bad lol"? The guy who behaves like a five year old trapped in the body of a six year old whose fingers are superglued to (spirit) caps lock and exclamation mark? You really can't be surprised. Tehehe... spiritcapslock
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HOW THE **** DO YOU BEAT NALREND THE WISE ON HARD
I forgot: what really helps in that encounter is mind control. Then those Ogre Druids will cast Insect Plague in your favor while being clubbed to death by their fellows.
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Does Cipher with a gun need high dexterity?
So... using a bugged power is OK, but quick switching blunderbusses is cheese. Using Quick Switch is not cheating. You buy a talent and then you can shoot two to four times whenever you want. After that you have to reload like everyone else. This tastic also works fine without the talent - it's still faster than reloading the guns. If you want to only use one gun and reload, then I strongly advice to get high DEX and the Gunner talent. But then you'd be better off with a bow instead.
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Can't Finalize a Melee Cipher Build
Stack as much ACC as you can and stack all the +0.x to crit damage things. Like annihilating on weapons, the doemenel talent "Merciless Hand", Fur Rabbit Gloves, the talent "Dungeon Delver". Also add Bloody Slaughter.
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The game post patch 3 is great but flawed in so many ways
Oh Gods - he's back!
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[CLASS BUILD] Lady of Pain - High-speed, heavy-armored DPS Fighter
Wait - you mean a crit barb with Heart of Fury lets foes' chunks fly even farther in 3.02?
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Does Cipher with a gun need high dexterity?
Can't say it better. I will just sum up: (Island Aumaua) Cipher + Blunderbuss + Quick Switch + Arms Bearer = superawesome. And try to use Ryona's Vambraces! Sorry that was not summing up but adding something - ah well...
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Let's talk stronghold items!
Have a look at the the Ascetic Monk thread. We'll use this and dmg mods and add Resonace Touch for the *boom* at the end.
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Let's talk stronghold items!
dpa = damage per asskicks?
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[CLASS BUILD] The Leech (barbarian time bandit tank)
In my experience (tested this again the other day before 3.0), if Spelltongue prolonged the duration of Suppress Affliction is was like it had been recast on me - and maybe that's the way the devs handle this "stealing" internally: they just add the same buff with 5 seconds so it automatically prolongs the duration of the buff that's already on you. So each time you hit with Spelltonge and steal 5 seconds duration for Auppress Affliction it's like the Spell has been cast again on you (for 5 additional seconds). Seems like they don't have a method to directly set the duration of actiuve effects after they get applied - or they didn't pre 3.0. I had several afflictions like hobbled and weakened and stuff from some Ogre Druids and when I hit them again the suddenly all those afflictions got a "suppressed" message. Don't know if it still works that way in 3.0 though. But this will be easy to test I guess. 3.0 fixed a lot of those gamebreaking tricks (like stacking Disorienting like hell) so maybe the magic is gone.
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[Class Build] The Ascetic: No-Items Solo Monk Guide
But then you cause less interrupts.
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[Class Build] The Ascetic: No-Items Solo Monk Guide
Hehe - of course you should try. About 2 Resonant Toches: you should deal 2 of them because a full attack hits most enemies twice. Would be weird if it didn't work that way. I tested this ability with those new ranged fists (which are so superawesome that you can easily invent a wohle build around that - Sandals of the Forgotten Friar, Blood Testament, Turning Wheel and Lightning Strikes all work with it). And whenever I did more than 20 damage the enemies received 2 charges of Resonant Touch if I recall correctly. Edit: Oh, and you could also test if Ryona's Vambraces work with Rooting Pain (or any other thing except MIG that could boost the damage of Rooting Pain - maybe also these amulets that give +10% to spell damage). Hell - if there would be a way to boost retaliation's damage over 10 it would be superawesome. Fire Godlike with Sura's Supper Plate, another retaliation item and Vulnerable Attack and lots of dmg. mods to boost it over 10 after DR would be so awesome! Wait - does Turning Wheel also work on retaliation? Then just stand in the middle of a mob and keep get hitting until you pull the trigger - boom! Man, you have to test this please!
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Defender vs Guardian
And the range is pretty awful, too (same with Take the Hit ). What is the worst thing about defender is that it doesn't work together with several other good modals a tanky fighter could take.
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Can't Finalize a Melee Cipher Build
Just try it out I'd say. You can always retrain. It doesn't make a lot of difference anyway when you reach mid levels. By the way I'd always pick Tall Grass or Llawran's Stick or Bittercut + Sura's Supper Plate every time. But I don't think dual stilettos are a bad choice. It's just to risky for my low micro playstyle. And I forgot: for stilettos you can get +4 ACC from that talent "Flick of the Wrist" you get in the Gref's Rest. That's not too bad since it's free and stacks with everything.
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Help with alpine dragon
Never forget your scrolls of defense, scroll of prayer against fear and scroll of valor and scroll of revive in case durance takes a premature nap. Scroll of Wall of Flame also helps in combination with a ring of Searing Flames. Spam scrolls of confusion to turn the adds, then attack the dragon when he's killing his own minions.
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WM II items
Bash 1: 6-9 (ex: Badgradr's Barricade)Bash 2: 8-12 (ex: Larder Door) Bash 3: 10-15 (ex: Dragon's Maw Shield) P.S. Have tested a few more things in regards to shields with bash property: (tested with Badgradr's Barricade shield which has bashing 1 and grants Thrust of Tattered Veils on critical hit) - damage from bash does not generate focus, nor procs carnage hits. - enchants on these shields that "grant a <spell> on hit/critical hits", trigger only when bash hits/crits. Weapon hits/crits do not proc them. - spells triggered this way, do not generate focus, nor proc carnage hits. This is not intended. I've added a bug about the carnage and focus procs with Bashing. We will try and get a fix in for the next patch. Then maybe it's also possible to make it so that two weapon style applies to bash?
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Defender vs Guardian
Exactly - it's a total waste of a talent point. But if you really hate resting it may be ok. It would be good if it healed you completely. Even then I wouldn't take it but it would be more appealing. However - what really bothers me about the video is that it's just theorycrafting without an actual test how this build works in action. I tried to build that exact thing some weeks ago (when there was no prone for disengagement attacks) and it didn't work at all. The mechanics haven't changed since then - and although it sounds nice to have that prone on diseng. attack I really doubt that it's worth to craft a whole build around it. Even if you sum up 5 engagement slots most of the time you won't engage 5 enemies. If you do and two of them leave you there will be the chance to prone them (if they are not immune). First of all you need to hit them, then there's the check against fortitue. Maybe the chances are high - but you just took three to four talent/ability points just to make disengangement attacks viable. I doubt that the outcome is worth the efford - also in terms of micromanagement. That's why I would have loved to see that build in action. Not because I want to see it fail. It's good if fighters could be build in more different kinds of styles.
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[Class Build] The Ascetic: No-Items Solo Monk Guide
Rooting Pain's damage is just too low to make it really awesome with Resonant Touch. That's also a reason not to pick too light weapons when you want to use that ability. Torment's Reach also builds up Resonant Touches in an AoE by the way. Very nice synergy - especially with fists (=high base damage and full attack - meaning two Resonant Touches for each enemy that got hit most of the time - sometimes more if your damage is over 20).
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Paladin 3.0 Build? What would be different now to previous builds?
Wrath of the five suns is really good for taking out casters. It's fast cast (or feels like it) and has 10 DR bypass. I combined that with Penetrating Shot and Ryona'S Vambraces for a total of 18, also took Prestidigitator's Missiles (8 DR bypass) and all the Missile Scrolls and -items (also get 8 DR bypass on top). Then I gave her Arms Bearer and Lead Spitter and an Exceptional Blunderbuss and Bittercut & Outworn Buckler. All weapons with a burning lash. At the beginning of a fight she usually takes out three casters with all those missiles and FoD shots and then switches to the melee set and turns on Sacred Immolation (got that lately). Scion of Flame makes a lot of sense with her.
- Reaping Knives and Monk
- Reaping Knives and Monk
- Paladin 3.0 Build? What would be different now to previous builds?
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[CLASS BUILD] TCS Solo Chanter 2.03/3.0 'Let me tank this for you'
One handed bonus doesn't work outside of melee attacks with that weapon - as far as I know. But shields do indeed lower the ACC of spells.
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WM II items
Really? Oh man - Outmaneuvering on a chanter with the frightening chant plus a barb with Brute Force & Threatening Presence, then a priest with Painful Interdiction and a cipher - ouch! Will will be lowered by 42 points and fortitude by 48 points. And only one active ability needed to raise the crit chance of some good invocations, cipher powers, barb's and chanter's melee attacks... Melee Wizard with Steadfast and that Repulsing Visage instead of a chanter would also be awesome.