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Everything posted by Boeroer
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Such paladin's dps potential via FoD can be sufficient if you have a party which ends encounters quickly (one the barb has HoF most encounters will end very quickly ). With +20 ACC and a lot of lashes your 2 full attacks do great damage and then your autoattacks do some more. Especially against casters and other soft targets such paladin can be nice because usally it's no problem for him to rush in alone and reach the backline and not go down while doing this. Then he will be able to take out two casters quickly and then just distract the enemy frontline. Since he doen't need any afflictions or whatever to do 2 devastating attacks it's very easy to manage. I'd say his dps is comparable to a fighter's in short fights. And then he can add support. When enemies get tougher you will see a drop in dps because they can eat more hits before they die and your FoD damage can't keep uo with that. But then you will have Sacred Immolation and it's all good again. The barb's tanking will get better and better. While he's not supertanker no.1 at low levels he will be very good once he gets his special talents, items and abilites which define him. Glad that he's already doing well enough. Some players don't have patience.
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But you don't. I mean there's a reason for quicksave and quickload. If you get crushed by enemies then nothing stops you from reloading and trying a different approach. And on normal and hard WM is not more difficult than the main game. You have to have the appropriate level though. Maybe yours was too low. Ever tried to beat Raedric or the Skaen temple in Dyrford with a underleveled party? Even worse than WM I'd say. Same with Caed Nua when you first enter it with a party which level is too low. One or two levels may totally change your perception of the WM encounters. Who knows?
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You could have provide a suggestion on how he could play better other than resort to said sarcasm right? But i agree with you .. i hate that "tank and spam" it makes game boring. I did! See below my initial post where I made a suggestion how to overcome those problems. My sarcasm was triggered by the angry ranting I have to admint. It sounded a bit like "I deserve better than this!". No offense though. Most likely this was only my impression. Also depends in which mood the reader is, too. I think I was very tired... I believe his problems came from Lagufaeths mostly which indeed can be a pain in the back. But it's also rewarding if you can beat them without too much fuzz. You just have to adapt.
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I contacted a backer with an inn. It's totally up to him if he wants this or not. But I guessed it doesn't hurt to ask. It would be to my liking if the Black Isle Bastars would indeed be "real" bastards: founding members were illegitimate sons and daughters of ducs and other high ranked individuals who didn't achnowledged their children, but made sure they were well fed and educated properly (and became officers, priests, merchants, whatever). Nowadays they recruit all kinds of people - the only requitement is that you are truely a... well... bastard. Of course I don't insist on this - just an idea to explain the name. What they do nowadays I don't really care: adventuring, freebooting, running an inn, planning a coup d'état - or maybe all of that.
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The Rogue Wish Poll
Boeroer replied to Elric Galad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
By the way: who's looking forward to playing a Priest of Skaen/Assassin in PoE2:Deadfire? :dance: -
The Rogue Wish Poll
Boeroer replied to Elric Galad's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Funny that people vote but only few post something. Maybe because we already discussed that stuff in the previous thread. -
True, that can be a problem. Usually, when using such characters, it's not the lack of per-rest-spells that forces you to rest but low health. This can lead to more resting. It's not that bad when you have vancian casters. Because you can dish out a lot of spells all the time - you will have to rest because of low health anyway. Ok, jokes aside. You can do something when you have such problems and they are annoying you: When you stack healing bonuses (MIG, survival, +25% items) and then use Wound Binding or Field Triage you will get way more than 40% or 20% health. You can read about that effect at length in my Chillfog chanter build. Same effects apply to potions of Infuse with Vital Essence! It will restore health. It's a cheap alternative to Wound Binding and stuff. It will not add as much health as the talents, but enough to push the need to rest a bit further away from you. But yes - you will have to rest more with such characters.
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I like it that the "one tank to glue them all" approach doesn't work. I personally rush enemy casters with one or two special characters. Why shouldn't the enemy do the same? Especially if they are twice in numbers? A very easy solution is to not build parties with one or two lame tanks who can't do anything but stand upright and rest glass cannons who could kill everything in seconds - if they wouldn't fall on their faces all the time after being looked at.
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Isn't the whole idea of PoE2 to simplify things? PoE was blamed for being clumsy, hard to manage, too fast, too many effects.. rules were not clear and casual folks not sure what's need to be done? .. Even in QnA .. Josh stating some folks need hand-holding on which exit they should choose? You either didn't play Diablo III or you didn't understand what I wanted to say. Or both. Whatever - it was only a sidenote so let's forget about Diablo III. The sooner the better.
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Having all abilites at hand all the time and just deciding what you will use in an encounter. Which leads to not building or skilling a character level by level into a certain direction. You can change the whole purpose of the charater in every encounter. On level up you gain some new skills/abilities (you don't pick any, you get them all) and then you can decide which ones you want to put into your hotkey list for the next encounter. That system is totally foolproof (no bad skilling)... and also superboring. No risk, no fun I say!
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If you plan to cast Combusting Wounds on the enemies you want to hit with Heart of Fury (strong recommendation) than any bashing shield will also be fine (larder door for example). That way you can generate the same amount of hits like with dual weapons and still have awesome deflection and reflex. Combusting Wounds will do the killing because HoF with two swings generates a lot of hits.
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Actually it's totally fine to do Heart of Fury with Badgradr's Barricade or Dragon's Maw. No switching needed. Especially when your endurance drops a HoF with Dragon's Maw will do good damage and fully heal you at the same time. I did a playthrough with this barb tank guy and he was good (no need to min max, alsoworks with balanced stats): The Golden Dragon
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1. Pools of Radiance (C64, pure nostalgia) 2. Pillars of Eternity (I put +3k hours into it - it MUST be good) 3. Eye of the Beholder 1+2 (nostalgia) 3b. Legend of Grimrock (maybe 1k hours? ) Honestly I never played Planescape. Don't know why. I played every other RPG that came out after Pools of Radiance I guess. Baldur's Gate I and II and the expansion were great, too, but at that time I didn't have the time do really dive into it like I did with other games. I even played that Ishar stuff, Ultima and also Lands of Lore and so on. Like... nearly everything. But only RPGs. That includes Diablo and Torchlight, too. Actually, I liked Diablo II + expansions a lot and wasted at least one semester at university because of that friggin' game. Diablo III was a big disappointment. There's one exception though (no RPG) and I consider it to be my favorite game of all times until today - and that's Faster than Light (Advanced Edition). But for obvious reasons I can't put that on the list.