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Everything posted by Boeroer
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Sure one could get the impression that camping supplies are limited - if one played the game for a few hours only. But I still think it is pretty obvious that this is not the case - especially if you double check if the thing you complain about really is a thing. I mean it's not really hard to see that every merchant always sells camping supplies even though you bought all of them on a former visit.
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Well, you are wrong. Nearly every merchant sells camping supplies. And the stock of every merchant gets refilled (when it comes to consumables, ingredients and camping supplies). So you have an unlimited number of camping supplies in the game. Their number is in no way finite. And I think that's pretty obvious. So maybe one should double check before calling something tedious BS. Just sayin'...
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Stealth is also useful if you like Backstab. It can be fun to sneak to an enemy, fire an arquebus at 2m distance with Sneak Attack and Backstab bonus (+200% base damage) and then run away to your party which awaits the enemy. And of course if you like to steal from chests and stuff right under the nose of NPCs you also need stealth. You don't need mechanics on the same character. Just go forth and pick the lock - this won't bother NPCs. And once it's unlocked sneak in with youzr stealthed character and steal it. As long as the circle doesn't show an eye you're not fully discovered.
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In several ways. Take the Hit is awfully bugged when you use mind control. A charmed troll for example also benefits from Take the Hit. That's annoying, but fair enough - but the problem is that he will benefit from it even after the charm stops - until he's dead. Since you will have to kill that troll in the end you have to move the fighter out of range or turn off Take the Hit. Superannoying! Then the base AoE is too small. It's only effective with high INT. Guardian Stance's AoE is also too small and it doesn't stack with other deflection buffs and has a drawback for the fighter. Paladin's auras don't have drawbacks and are bigger. Both are modals that prevent you to use other modal abilities of the same group.
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Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Tehehe - be happy that your playthrough is not broken. -
Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yes. And as I said: if you can understand them then the language is not the problem. It's more likely you didn't talk to the right spirit yet. This will unlock the option "I am enemy of Of Nua" at the door, which will open it. If you don't get that option you have to search and talk to more spirits. The one in the room with the secret door/sliding wall (you can only open with Maerwald's knowledge) has the most tricky dialogue options and the code phrase you can get from him (and which has to be inverted in order to open the door) can be missed easily. The spirit in the bottom right who destroys the machines will tell you that he inverted the door code (from pro Od Nua to anti). You have to talk to those spirits in the right order and I guess you need to check the door first, too. This isn't too trivial since some (dialogue) options can be missed easily. -
You can have both: fire two arquebuses with FoD and help killing stuff and then switch to weapon + Outworn Buckler. The shield IS too good to ignore it - so don't. In fact I like Outworn Buckler's and Little Savior's stackable heraldic aura so much that I often decide for two shield users in order to stack both auraus - for +10 to all defenses. And in certain encounters you also might want to use Aila Braccia as your shield (against Lagufaeth or Thaos for example). Since White March you don't even need to take Quick Switch to have decent switching speed because there's the Coil of Resourcefulness in Russetwood. An example how it can be done: https://forums.obsidian.net/topic/89995-class-build-counselor-ploi-charming-paladin-supporter-tank/ Another variant would be to use a dual wielding setup just for FoD and then switch to the buckler in order to spare a weapon slot, but two arquebuses are better. In a party your tanky paladin doesn't need all the defensive abilities or talents and still be tanky enough without them. He can do without Superior Deflection or Righteous Soul or whatever. You gain great alpha strike ability by losing a bit of defense. It makes playing the paladin more interesting and also more versatile. It can be of immense value to kill the enemies' priest or cipher or wizard right at the start of a battle. And if you can do that with an otherwise very defensive party member: even better. In fact it's so useful that I sometimes use an Island Aumaua and add a third arquebus for Runner's Wounding Shot. It's not mandatory of course and you can skip FoD entirely if you want and still build a nice paladin - but I would never say FoD is useless or not worth the points. Also, your judgement about the paladins' special talents is not what I experienced. For example Kind Mercy and Sword & Shepherd are so strong that it's totally worthwhile to build a whole character concept around it. And of course Darcozzis' Inspiring Liberation which stacks with everything can be very good in certain fights. Bleak Walkers' talents I consider to be the least powerful ones. For the question what lash to put on Rumbalt (with a fighter). It depends what your other party members use since fighters have no preferred element I can think of. You might want to have all elements used in your party, so if you already use fire with a paladin and/or priest you might want to take corrosive lash or freezing or shocking. I forgot if you want to use Stormcaller. If you do, then I'd put a shocking lash on Rumbalt. Lashes work especially well against targets whose elemental DR gets reduced.
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Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yeah, right. Hm... whatever - if you can communicate with the spirits and also can communicate with the door then the language is not your problem. If you can't talk to them but somehow managed to solve Heritage Hill without learning the language then something is screwed up with the quest line. -
What poor accuracy with FoD? Paladins have 25 starting accuracy and FoD has +20 accuracy and also +1 accuracy per char level. If you combine it with Sworn Enemy, Weapon Focus and Zealous Focus you will nearly always crit with FoD. FoD + burning lash + Intense Flames + Scion of Flame leads to an additional lash damage of +120% (lash damage, not weapon base damage like Deathblows which is a lot weaker. With Merciless Hand and Firebrand or an arquebus he will deal way over 100 damage per FoD use which will most likely end most dangerous foes like priests or other casters. So I'd say FoD is superhandy - if you don't want to be a turtledin.
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Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Yes, that's what my first question was about. I thought it's not possible to solve Heritage Hill without learning the language. But maybe I'm wrong. -
Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
No, you have to know the Engwythan language in order to pass the door to the Guardian of Od Nua (yellow animat who drops Edge of Reason). You can't understand the spirits and the door ("I am enemy to Of Nua...") if you don't speak Engwythan. That language can only be learned from Icantha. Same with the lvl 8 fampyr who drops Argwe's Adra. There's only a peaceful solition if you learned the language from Icantha. At least it used to be so... -
If you want to use Rumbalt for the whole game I would not put any slaying enchantment on it but aim for the highest quality enchantment possible. Don't remember if it's possible to put legendary + lash on it, but I guess. Lash is a no brainer of course. And once you can have superb I would put it on and replace Accurate III. Only if you want to keep Accurate III I would think about slaying.
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Icantha in Act 3?
Boeroer replied to Moloch.'s question in Pillars of Eternity: Technical Support (Spoiler Warning!)
He? How can you finish Heritage Hill without learning the Engwythian language from Icantha? -
Fig is also a publishing platform, so I guess it will be published via Fig. Given that Feargus is part of Fig I would be very surprised if this is not the case. I also think they have to publish via Fig because how else are they supposed to handle the crowd-investments? https://www.fig.co/campaigns/deadfire/invest
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I would also use Rumbalt and even push INT to the max. High INT is so awesome with Constant Recovery, Disciplined Barrage and crits with Knockdown. Also the prones from Rumbalt will last long. I would also use Bonus Knockdown and Clear Out. Clear Out is supergood with high INT but bad with mediocre or low INT. Keep it for the tough fights and it can really make a difference.