-
Posts
23048 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Well - why not? You can attack enemies with afflictions with your rogue abilities - and when there are no enmies with afflictions you can use your FoD to deal damage. It's more like balancing things out instaed of adding them up, but it's maybe not too bad. It's not great either I have to admit though... I wonder if the second talent of the paladin orders will still be in as pickable option? Like Strange Mercy, The Black Path and stuff? Would be a pity if not.
-
Look at the description. It says how much damage Chillfog will do. That's the amount of freeze DR you might want to have. MIN damage will always go through though. But the problem with Chillfog is not the freeze damage but the blinding. You'd need very high fortitude to avoid it - or immunity via the Crossed Patch. Rhymrgand's Mantle will give you DR but the healing part doesn't work on your own Chillfog (last time I tried). Against Slicken you can use the boots of stability and Coastal Aumauas with Weapon & Shield plus high reflex. That alone should be enough I guess. Blaidh Golan armor (Brackenbury Sanatorium) and Pike's Pride armor (Copperlane merchant) both have Break Out which lowers prone/stun duration by 50% which gives you a good edge vs the enemies. Because of your high defenses you will only catch a graze if any, and grazes already only have 50% duration. So you would only have 25% duration while the enemy has 50%, 100% or 150% (at graze/hit/crit). This can be combined with preservation items. Irfin Byrngar's Solace (shield, Drake in the Endless Paths lvl 5 after the pit jump) stacks with Blaidh Golan, giving you +100 to all defenses when you are prone in theory. That's a bit buggy sometimes. But it works most of the time. A front line like this would be great if you use it with Slicken. Maybe try a rogue? He wouldn't get hit that often because enemies are prone - and his Adept Evasion ability might prevent a LOT of Slicken hits.
-
Tidefall is the melee weapon with the highest damage potential in the game. If you have high MIG then it's one of the best picks for every melee character. The wounding enchantment does get boosted by MIG. The 25% the description mentiones are only the base at 10 MIG. So yes, a Tidefall-Paladin is a good option. BUT: I never tested if Strange Mercy gets triggered if the enemy is killed by a DoT-effect like wounding or if it has to be direct damage. Sanguine Plate + Tempered Helm is a nice addition because of the +4 to MIG. And once this runs out you will most likely kill an enemy and the Tempered Helm will trigger. Also looks good together. Another variant is to use Hours of St. Rumbalt. With FoD you will crit more often (also profiting from annihilating here), then the enemy goes prone and has lower deflection, making consecutive crits with Zealous Focus more likely. Or how about Tall Grass? I actually never did this, but the 10% crit conversion and the %5 of Critical Focus could add up nicely? Maybe try a Hearth Orlan paladin.
-
[linux] black screen at startup
Boeroer replied to blume's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
My system is Ubuntu 16.04, Nvidia 555M, 1920 x 1080. I never had any problems. Maybe the Intel graphics is yours. I also have one and sometimes I forget to switch to the Nvidia (hybrid setup). Then I get all kinds of issues like a screen offset of 960 px to the left and weird stuff like that. -
First I thought monk with Long Pain because it's so much fun to play. But now I'm doing my last PoE playthrough with a mountain dwarf Priest of Eothas for obvious reasons. Turned him into a tin can with large shield and I am only wearing Eothasian stuff where possible: Cloak of an Eothasian priest from the Temple, Pilgrim's Lasting Vigil as helmet, Sun-Touched Mail of Hyan Rath, Gaun's Pledge as ring and Gaun's Share as weapon and so on. I guess I will not multiclass him in my first playthrough in Deadfire but leave that to companions. But who knows... Priest of Eothas/Kind Wayfarer or /Troubadour might be a thing. My first playthrough usually is without optimized chars, more RP-style. After that comes the tinkering.
-
With a high DEX/very high INT chanter in thin armor you can actually perma-paralyze at a certain level via Killers Froze Stiff. You can also perma-buff yourself and the whole party with +5 to all stats (Bride/Bridesmen invocations). Both of course after you build up the phrases at the beginning of the fight. It's very beneficial to pull enemies to the party where the chanter waits. That way he can use his invocation right away when the enemies arrive.
-
You have difficulties with that reading mumbojumbo, haven't you? Nobody wrote raw damage. I wrote burn damage. Maybe you messed up the terms DoT and raw damage - or you think that every DoT effect is automatically raw or something. Can't say what your brain did there - only that it's wrong. Nobody said CW is all powerful. I just said that it's good with a lot of hits in a short time and that it doesn't matter how weak those hits are. I corrected my initial typo of 300 damage to 30 damage and left the 300 in while I stroke the last zero so that everyone can see that I made a typo and corrected myself. It's even in your quote. You just need to put on your reading goggles I guess. If you are trying to "be real" then maybe try to "really" read the stuff you want to be real about. Else you are not going to be real but unintentionally funny. Edit: the 4 blunderbuss shots will usually be aimed at different targets that are affected by CW (which has an AoE), not all on a single target. I thought that was clear but I didn't mention it. Every enemy will get +180 burn damage (vs 0 DR) if all pellets hit. That's what I meant when I said it's more powerful than Flames of Devotion. Of course you can also shoot then into one enemy if he has that much endurance... The combo of DR bypass and reduced DR via Expose V. makes the blunderbuss a good choice even against mid-DR foes. Edit 2: Again you are dismissing stuff that you haven't done by yourself. It's ok to be sceptical though, no problem with that. Edit 3: Torm51 has been around for a long time. He's no newb nor semi-noob or whatever.
-
Nothing basically. Killing Kolsc is a viable option. I once killed both... I always kill Readric and the whole castle because: a) he's a prick and because: b) all the gear gives me so much money that I can quickly buy nice uniques and build up my stronghold's defenses so that those annoying raids will stop. And c) because I can.
-
Whenever somebody wants to have advice on a chanter or barbarian firkraag888 will awake from his slumber down under and rant about them (although he never played them thoroughly - for example to witness Brisk Recitation and realize that you can possibly dish out a tier-1-invocation every 6 seconds with it). Then he will recommend a rogue or a cipher... Paladins and rogues are not melee based classes by the way. All their abilities work in melee as well as ranged - except Reckless Assault. Chanters are fine - especially on PotD where fights are longer and there are a lot more enemies. In solo runs they are especially good. But with a chanter you really have to know the tricks - else the experience can be boring or frustrating. For example Soft Winds and Dragon Thrashed get +12 ACC from one-handed weapon use... But even with a plain old March-of-the-Kamoa chanter (singing a tier-1-song that raises all defenses except deflection by 10 and gives +1 move speed), like Kana starts, you will increase the survivability of the whole party. Via Ancient Memory you can also give everybody a regeneration effect. This alone is pretty useful. Invocations just come on top. But firkraag888 is right that it maybe best just to make him a tuna can with a shield and give him Dragon Thrashed at lvl 9. Pretty one-trick-ponyish, but it's basically the most effective way to play a chanter. Lvl 9 is not high level by the way, 9 of 16 is more mid level I'd say. Comes earlier than Deathblows and Amplified Wave... You can kill Raedric on lvl 4 with a chanter. No other class can do it that easily at this level - and the reason is White Worms. It's LOT of planning, tactics and micro though: You have to pull all enemies to a doorway one by one (or two or four ) and kill them there. Do that with a lot of enemies and don't leave the map, reload or rest! Then, when only Raedric's encounter is left, just shoot some of his buddies from afar and retreat to the pile of corpses. Don't be stealthed! Stealthed chanters don't sing. While you are running back to that pile of corpses on a doorway your chanter already starts building phrases. When you arrive he will most likely have build up 3 phrases. Cast Blessing & Inspiring Radiance and put a Chillfog in front of the doorway. When Raedric & friends gather in front of the door and catch the blind affliction you cast White Worms with buffed ACC and debuffed enemies and everybody in the vicinity should be dead. Combusting Wounds should be very effective here, too. You can place a character in the doorway and cast Withdraw on him so that "none shall pass". Anyway: tackling Readric with 4 level 4 characters on PotD is a bold move. It's very hard. Kolsc is a wussy. :D Speaking of tricks: chanters don't stop chanting when withdrawn. You can place a chanter in the tick of it and cast Withdraw on him - he will still sing and do stuff with his phrases while being untouchable. He will also sing while being prone. You can abuse that by giving him a preservation armor like Blaidh Golan and a preservation shield like Irfin Byrngar's Solace and get +100 to all defenses when prone or stunned. When stunned he will not sing, but when prone he will - while having +100 to all defenses (minus the prone debuff). You can totally crack the game if you have a cipher with Defensive Mindweb, a priest and a chanter with double preservation: cast Defensive Mindweb, then Withdraw on the chanter while he keeps on singing Dragon Thrashed. The whole party will get the defensive stats of the chanter who has +100 to all defenses while he's withdrawn... Edit: my mother tongue is German by the way. I live in Bucharest because of job-related reasons.
-
Don't know if I understand your question, but if you have Bittercut you should also take Spirit of Decay. It will raise Bittercut's damage by 20% no matter which type of damage is applied, it works with the corrode and the slash damage - no drawbacks like with Savage Attack. It's just a regular 20% boost. Then you should definetly take a corrosive lash for Bittercut as well. The good synergy with Spirit of Decay is that the boosted damage of the saber will lead to more lash damage (since lashes are multiplicative) which itself gets boosted even more (from 25% to 30%) - and all with the same single talent. If you are now using Mith Fyr, too and wield two Bittercuts then each of the two Bittercuts will have a corrosive lash with 30% as well as an additional burning lash from the chant with 25% (I wouldn't pick Scion of Flame in that case).
-
You would have two 25% lashes on the weapon, not one with 50%. The difference is that each lash has to overcome 1/4 of the burn DR of the enemy. If you (the wielder of the weapon, not the chanter) take Scion of Flame then you would have two 30% burning lashes by the way. That is totally worth it and better than Savage Attack or whatnot.
-
Now I really want to play a Transmuter/Helwalker... aka Friar Truck. I so hope that you can still use class abilities after casting Citzal's Martial Power like you can with Arcane Assault or Grimoire Slam in PoE1. And I really hope that your weapons don't transform into a generic, useless, two handed club. Would be nice if one could just use Transcendent Suffering (fists) instead...
-
If you want maximum damage with Dragon Thrashed you need maxed MIG and INT. maxed PER would be the next preferable stat because cirts add +50% duration which is a 50% multiplicative damage boost compared to the usual +50% base damage crits normally do. DEX isn't used at all for chanting and it's also not necessary for anything else this special chanter does, so it's the dump stat here. You don't really need/don't want to use any invocations when focusing on that phrase because invocations disrupt the chanting. But of course you can get away with more DEX and less of the other stats if you want.
-
Early Subclass Concepts
Boeroer replied to LuccA's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Stalker is basically my Riptide & The Pit Fright build in PoE.