-
Posts
22858 -
Joined
-
Last visited
-
Days Won
370
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Itumaak has the same base damage advantage a wolf has (+2). So the damage is comparable. Another nice alternative is the stag because it has mini-carnage once per encounter. Currently Sagani is in my party with Persistence and focus on pet damage (char lvl 8 ). So Itumaak nearly always has Predator's Sense enabled and also Merciless Companion because of Wounding Shot. Vicious Companion, too, of course. He's not the king of dps in general because he hits rather slowly, but boy is he great against enemies with very high DR like Adra Animats and stuff like that. Sometimes it's like "kill-bite - run to the next enemy - kill-bite" and so on. Also, he's a super-tank with Triumph of the Crusaders as long as he manages to kill stuff. That lingering spell heals him completely every time he kills an enemy. And since he has no health he can't die as long as he gets healed. I see some problems with this mechanics in Deadfire...
-
Yes, but you can combine the abilites/spells of up to four classes - because some subclasses get access to spells of another class. Example: Priest of Berath/Trickster (I know, but just for the sake of it...) Priest of Berath can have priest spells and has access to certain druid spells. Trickster has access to rogue abilites and also gets access to the illusion spells of a wizard. So you CAN have the abilites/spells of four different classes combined in one character. If this makes sense or is viable is another discussion, but you can do it.
-
Early Subclass Concepts
Boeroer replied to LuccA's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Why would they do that when they removed such synergies from PoE on purpose (Novice's Suffering not working when shifted)? -
Skald + barb could be a thing. Not only because of RP reasons, but because a barb can cause a lot of crits with one swing (especially if helped by CC guys). This might lead to plenty of phrases and a lot of invocations being cast. Imagine a Berserker standing in the midst of it all, swinging away and then letting out Seven Nights all the time...
-
Early Subclass Concepts
Boeroer replied to LuccA's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Actually I played Durance like this (and do it again atm for my last playthrough). Three arquebuses and then summon Firebrand. It's a lot of fun with Dire Blessing and Aggrandizing Radiance + Minor Avatar. Since I seldomly use restoration spells with a priest anyway that's fine. Getting access to wizard's fire spells is not bad I think. That way you can have one good fire spell in every level. Priests usually get the good fire spells later while wizards can start with them. Why not combine those advantages and have a priest who can cast useful fire spells in every level? -
I really don't like Original Sin's camera and the whole 3D frills (I also don't lie the looks, but usually I can just ignore that and be happy). I tried to play it, spend dozens of hours generating my characters (another thing I don't like too much is that you start with two) - and it took me sooo long to adapt to the camera and controls. Sure, I'm getting older and those things take longer for me than when I was younger - still annoying. Then you can't highlight containers and I had to constantly hover over the floor not to miss them all the time... I stopped playing just because I started to hate the camera and the controls so much. Funny because normally I like turn-based rpgs (anyone tried Blackguards? It's not too great but I still like it) and even some other 3D action rpgs with candy-graphics like Torchlight and so on. This one was a huge disappointment for me. Damn I backed OS II... I had the same issues with Dragon Age: Origins, but I got around it and adapted more quickly and then I enjoyed it immensely. But this time I either didn't have the time or the patience to adapt to this (in my opinion) fiddly mess.
-
I really hope that the ogre levels with you, can profit from self buffs like Martial Power and maybe even retains the weapons (armor and headgear might be suicidal ). Otherwise it would only be a nice gimmik at game start and then it would be moot. Like the ranger's pet and druid's spiritshift were in PoE1 until they patched them. Cool builds you could do if that ogre form was implemented properly: Ogre/monk, ogre/barb, ogre/beckoner (having your own ogre clan) even ogre/shapeshifter. Awesome idea to give the Transmuter this ability. Hopefully it's not poorly done. But will will have the beta to test this...
-
It simply does more dps, even without Predator's Sense. Borresaine is nice and all and I like it on a cipher for example (because wounding does nothing for focus generation while war bows can punch through higher DR more easily) or on a rogue because of the stun on crit, but for a ranger Persistance is simply better - also on lower lvls or gainst foes with high defenses because it's "reliable". It's a good enchantment while you use Swift Aim or Twinned Arrows which lower your ACC.