Everything posted by Boeroer
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question about universal weapons
Twin Stones from Grey Sleeper is foe only. The original druid spell, too. By the way: Grey Sleeper on a ranger with Driving Flight is hilarious. Not overly powerful, but hilarious. Twin Stones works with Driving Flight and it's like a hailstorm of stones and splinters once Twin Stones gets triggered. Driving Flight works with many spells that are targeted (Minor/Concussive/Bounding Missiles, Missile Barrage, Thrust of Tattered Veils from Badgradr's Barricade and so on) or have one or several straight lines (Rolling Flame, Twin Stones). Maybe also Overbearing Wave, but I don't know. It basically works with every spell that also works with Penetrating Shot. Generally all AoE spells that you don't actively cast but that sit on items and are triggered by hits/crits are foe only - for example the Swaddling Sheet's Overbearing Wave is foe only although the original druid spell is not. Only exception I can think of is the blinding cone of Silver Flash: it also blinds allies. But in this case you can aim where the effect will go and exactly when it is triggered. Eyestrike from Eldry's Jacket used to be friendly fire although the cipher spell isn't. But I believe that got patched. Spell Bindings like Fireball on a sabre work like a normal spell (friendly fire). You can cast it like a normal Fireball and thus you can decide if you want to hit your party members or if you want to target/place it differently. Raedric burns his own possy because he is an idiot who can't use his AoE spells properly.
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question about universal weapons
Yarp (just double checked with Redeemr & Firebrand) Yarp (using Firebrand with Durance atm - also did it with Grey Sleeper + Firebrand + Skaen priest in another playthrough) You can, but nothing benefical happens, only one applies. They don't "stack". Nope (used to be so, but got patched) - only applies if it's really a dagger (Reaping Knives & Unlabored Blade) Nope, don't know of any. What Do you mean? They work the same way as normal weapons. They are just more flexible with weapon focus and the priest talents. You can stack Weapon Focus & priest talent - like you can with a Great Sword + WF Soldier + priest of Berath talent or a sword + WF Knight + Magran talent. A summoned/soulbound weapons works with any of those combinations, even Weapon Focus Peasant and Eothas talent or whatever odd combo. You can do that - your Weapon Focus, your Weapon Spec. and Mastery and also priest talent will apply.
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Question about Druid interaction with Armor
Yes, and the spell holding gear is only benefical if it gets triggered before you shift.
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One handed Rogue Build Questions
I killed Lord Gedmar Doemenel several times but I don't recall getting Misery's End from his corpse. Maybe that's related to the options he gives you (money or Misery's End or a favor for later). Maybe because of this he's not wearing Misery's End before you don't choose that option. But I never killed him after he gave me Misery's End, so that's worth a try. Wenan drops Cloudpiercer - I guess every time. At least he used to. Actually I never killed Commander Clyver...
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One handed Rogue Build Questions
You mean two Shame or Glories? Or two Cloudpiercers? Actually I looted Cloudpiercer from Wenan's corpse several times - so I assume you can get it twice if you do "The Bronze beneath the Lake", yes.
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One handed Rogue Build Questions
No, that's correct. You can also get two spears from the first xaurip you meet that way. Give Skuldr meat for spear, then kill xaurip and loot another spear. I guess this works with every NPC who gives you stuff she/he carries? May I should test with Rumbalt from Dyrford and his Lead Spitter.
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Question about Druid interaction with Armor
Since when does Consecrated Ground from Shod-in-Faith stop when you shift? That wasn't the case when I last played a spiritshifter. No passive bonuses from gear work when shifted. Just look at it as if you'd take off that item. Same effect. No DR, no stat boost like +3 to MIG, no Martyr - it's like you took off that item. Only item that has a direct effect on your spiritshift performance is the Wildstrike Belt which "casts" a buff on you once you shift. Battle-Forged, Silver Tide, Wellspring of Life and Death's Usher all work while shifted. Battle-Forged doesn't get the lashes from Wildstrike.
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Dual Endurance Drain weapon Rogue?
Yes, it's wrong. Because at some point they mean the radius when they say +x% to AoE (for example when talking about INT bonus) and on another occasion they really seem to mean the increase in actual area and not the increase in radius. What I am trying to say is that developers at Obsidian may (at some point during development) have changed how they want to communicate AoE increase. Do we mean the actual area? Do we mean the diameter? It's maybe all mixed up. Hence the 20% or 10% in the description when in reality it's 10% and 5% if you would want to describe AoE increase in a consistent way. The descriptions of Overseeing and VotMt are clearly wrong if you interpret them in the same way like you would interpret AoE increase from INT.
- Cipher - new console player help
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Dual Endurance Drain weapon Rogue?
??? Area is the area of the cirlce. The place that gets covered. Diameter of the cirlce is 2*radius. And the area of a cirlce is calculated with Area = radius*radius*PI. What do you mean by saying area is diameter? That doesn't make any sense to me. If you increase the radius of a circle by 10% you increase the area (NOT diameter) of that same circle by roughly 20%. I just want to understand why OBS's descripton of VotMt says "+20% Area of Effect" while in reality it raises the radius by 10% - while with all other description (like INT bonuses for AoE sizes) they mean the radius and not the actual area. I think we're just talking past each other at the moment.
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Dual Endurance Drain weapon Rogue?
What do you mean? It increases the radius by ~10% which translates to ~20% increase of area (roughly, since A=π·r²).
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Challenge! Build a beefy, powerful POTD 5-man
I think both stack though.
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Dual Endurance Drain weapon Rogue?
After some more testing I found out that the overseeing enchantment (like Voice of the Mountaintop) will get multiplied with the INT bonus. It seems to add a 5% bonus to the base radius and both is the used to calculated the final AoE size with the bonus from INT: With 30 INT: 4 * 1.05 = 4.2 (base with overseeing) 4.2 * 2.2 = 9.24 - which is roughly about what Ancient Memory tells me (9.23 in char sheet) with 20 INT: 4.2 * 1.6 = 6.72 (which is near 6.71 from the char sheet) with 15 INT: 4.2 * 1.3 = 5.46 (char sheet: 5.45) with 100 INT: 4.2 * 6.4 = 26,88 (char sheet: 26.85) Actually it's 4.8828125% and not 5%, but well... I have no idea how they implemented this and WHY? And why do they say it raises the AoE by 10%? Maybe they thought "well, if we increase the radius by 5% then the actual area will grow by 10%"? I mean that's roughly correct. In order to raise the area of a circle by ~10% you can add ~5% to the radius of the circle. Same with the VotMt: it increases the area by 20% and not the radius.
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Cipher - new console player help
Lazy it may be - but who really wants to swap gear around on a full party every time he prepares the campfire? It's not useless for me that's for sure. The regeneration of He Carries Many Scyrs might not look like much, but since it stacks with all the other regenerations it's not bad. with +85% healing bonus and some MIG bonus it already heals 2 stackable endurance per tick.
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Cipher - new console player help
I personally think that fine plate looks a lot better than exceptional plate with those golden ornaments. I also like the Crucible Knights armor because of the cloth thingy and the mail parts. Sanguine Plate also has +2 survival which is essential if you want to reach survival 14 (early) for the +60% healing bonus. He Carries Many Scars is also nice. The regeneration stacks with other stuff and has no limited duration. And I don't want to waste my belt slot for a Trollhide Belt...
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Dual Endurance Drain weapon Rogue?
How do you measure the 6.71 meters?
- Cipher - new console player help
- Cipher - new console player help
- Cipher - new console player help
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Dual Endurance Drain weapon Rogue?
Then why is the inner circle of the chanter's AoE indicator (=base radius) not changing while the outer cirlce widens by 20%? It says 20% in the description, too (not that this is proof or something). I just tested it 30 seconds ago to be sure. The inner circle doesn't move. How did you test it? By adding/substracting INT while wearing it? Maybe the indicator doesn't adapt to a change of base radius. I'm testing it right now and don't understand. Ring of Overseer (+10% to AoE) with chanter having 20 INT (+60% to AoE): Chanter with 20 int have 4*1.6 = 6.4 radius. Ok. Then i equiped Ring and radius of Beloved Spirits became 6.71 meters. I have no idea how this value appear! (4*1.1) * 1.6 = 7.04. Wrong. (4*1.6) + 10% = 7.04. Wrong. (4*1.7) = 6.8. Wrong. What the...trick?! I guess VotMt only gets calculated as base when it comes to INT, not when the increase of Overseeing is calculated?
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Dual Endurance Drain weapon Rogue?
Yes, sure. But why doesn't the game change the base AoE indicator and OBS not the description?
- Cipher - new console player help
- Cipher - new console player help
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Bracer's of Spiritual Power
Bracers of Deflection... or Celebrant's Gloves... or Mourning Gloves together with the Executioner's Hood. Do the heals on kill stack?
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Dual Endurance Drain weapon Rogue?
I now did another test and raised INT from 10 to 30 while wearing VotMt and while not. And it really seems that the bonus of VotMt gets taken into account (as if it were added to the base radius) when the game adds the INT bonus. Because if you have 30 INT the radius from VotMt is nearly double as if you had 10 INT. So, yeah, touché. It's not simply adding 20% to the radius as +4 INT would do. It doesn't change the base indicator but while calculating INT bonus the bonus of VotMt doesn't get added but multiplied. So basically (base+VotMt) * INT-bonus instead of (base) * INT bonus + VotMt. Also, the addition to base doesn't seem to be 20% but 10% like you said. Thanks Obsidian for the totally screwd up description. It does add around 20% if your INT is high - so maybe that's why I never noticed those shiftings.