I beat the game on hard back in 2015 with a CC/Nuke wizard, she was pretty solid and lead the party in damage. With the hype building for PoE II I decided to reroll for a cannon playthrough to import later. Initially went with a druid as I remembered the npc druid impressed me and I wanted to do something different. Selected PoTD and off I went. So PoTD is tougher than hard, as in significantly more difficult, and I made some playstyle adjustments for that. Namely I started having Aloth 2nd rank with the summoned staff and he was kicking butt. Lead the party in damage in fact, and could tank fairly well for the durations of veil + mirror image + spirit shield. So I'm rerolling again before I get significantly farther into the game on my druid.
I've tried to read up on 'melee wizards' and such but a lot of the info is either really old, ie perception giving deflection, or seems so centered around items that I don't remember or never found. This will be my first playthrough of the expansions. I plan on using either Eder or Pallagina for tanking and Durance for his buffs along with a rotating cast for dialogues.
I'm falling down on the stat spread tho. Currently
Pale Elf (I'm settled on this race)
19 Might
6 Con
16 Dex
16 Per
18 Int
3 Res
Planning around plate armor and summoned weapons exclusively.
Am I safe dumping resolve to 3? I plan on using Durance's buffs and Spirit shield to fill in for concentration, I'll just deal with the loss of deflection I guess. Con likewise, wizard's health and endurance bonus is so low compared to the bonus you can get from spells, do I dump this? I really want max int to increase durations for quality of life. Might increases damage done by melee weapons and damage of spells, but does it increase the base damage of summoned weapons? Basically can I 'double-dip' with might on this build? Any super relevant talent picks besides veil/hardened veil I need to be aware of?
Sorry for the litany of questions and thanks for any responses.