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Boeroer

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Everything posted by Boeroer

  1. Sould Blade can apply the raw damage of Soul Annihilation an an AoE with Citzal's Sprit Lance. Since you really don't want to miss with Soul Annihilation a single handed rapier with modal on is quite nice (lots of ACC bonus). Rännig's Wrath is great for this (since it has extra-extra ACC). If you use Black Jacket/Soulblade you can build up focus with a dual wielding setup (for example dual mortars) or a two hander, switch to single rapier to deliver a Soul Annihilation hit (or crit), switch back to something else and so on. Switching with Black Jacket + Quick Switch is quite fun since it's nearly instant. It also takes away the boredom.
  2. Driving Flight reduces the damage quite a bit though. Also superb doesn't do anything to base damage.
  3. Actually you attack at 10.8 m range with Citzal's Spirit Lance + Instruments of Pain. It's a reach weapon and thus has a base range of 1.8 meters. 1.8m * 6 = 10.5m. Lance + Heartbeat+Swift Flurry is better than Driving Flicht + Mortars. Every AoE hit has the chance to proc Swift FLurry or Hearbeat Drumming or both. On average this results in many more additional attacks (with the original AoE damage) than with Driving Flight (1 for Hand Mortar, 2 for Fire in the Hole). Also the damage of the mortarts is lower and gets even reduced further by Driving Flight. Nalpasca/Berserker is an awesome combo by the way. Due to self damage of Frenzy (which doesn't cancel Dance of Death), Enduring Dance and drugs the wounds fly in more quickly than I can spend them. I use Savage Defiance right after Frenzy to counter the high self damage at higher levels.
  4. Nope, you have 40.5% hit to crit conversion. Conversion chances don't add up. They go together mutiplicatively: 0.7*0.85-1 = -0.405 or 40.5%
  5. Hm, I wouldn't use Firebrand on a monk with Long Pain at all I guess. Since the monk has kind of unlimited Full Attacks I would like to keep dual wielding.
  6. Actually the difference between Exceptional and Damaging III is pretty neglectible. You shouldn't be too disappointed. Wounding does profit from crits and increased crit damage. Not directly though. Wounding works like a lash: 25% of the whole dmg (including crits, MIG bonus and so on) PRE DR will be the wounding damage. This will get affected by MIG. And then it gets spread over some ticks. So doing a crit will also boost your wounding damage (indirectly).
  7. Eh? Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most.
  8. Lack of alternatives. No one else makes games like these anymore (though I heard some are coming). Yeah... "The Pizza is so bad! The Salami is rotten, the sauce is too salty and the cheese is rancid. But I have to eat it because I only have tasty burgers as alternative..." Another explanation would be that they are exaggerating and simply love to complain - while they secretly don't think it's so bad after all.
  9. Haha - the Cog of Cohh is an item of Coohcarnage: https://www.youtube.com/user/CohhCarnage
  10. I didn't say the item was laughable. I said 1% proc chance is laughable. Take away "Mind over Matter" and the usefulness of the cape wouldn't suffer much. It's not that being Brilliant for a short time will turn you into an invincible combatant. It's nice to have +5 INT, +1 PL and get some resource points back (what by the way is only useful for certain classes that have non-replenishable resources in the first place), but it's not nice if you can not control it at all an if it might happen thrice per playthrough (hyperbole). A better approach would be to make the proc chance higher and tune down the other enchantments if the overall power of the cape would be too high then.
  11. Hi, I just went to the Sandswept Ruins (southwest island of the world map) and entered the room with the altar that's sourrounded by flames. Because I'm wearing Rekvu's Scorched Cloak plus an injury (which turns all burn damage into healing and makes you basically immune) I thought I'd try and just step on the flames. I injured although I received 0 damage. I suspect that all traps will show that behaviour: causing injuries even though they can't deal any damage?
  12. The "problem" with PER in solo games is that you can't find traps and secrets with lowish PER. With bounding boots and good mechanics you can loot all chests of merchants with some of their unique gear they sell. Pick lock (this usually triggers no hostile reaction), retreat and stealth. Stay in stealth, leap right near the chest (press pause on landing, you will keep stealth), loot chest while stealthed in pause. Done! With this method you can make some good money (spare money of stuff you want while selling the stuff you don't need) that you can use for ship upgrades. Then go hunting. Ship combat doesn't care about char level. It's a great way to get tons of XP early. You only need a ship with decent upgrades (mainly good cannons).
  13. I play Deadfire (and PoE) mostly with headphones on. The music is great. Of course it hasn't the impact on the game like the music of Hotline Miami has (on Hotline Miami) - but it's a totally different type of game. In my opinion it's not beneficial if the music is too oppressive or gives you undying earworms all the time in an RPG (curse on you, PoE tavern music! ). Shanties are a nice addition. But it surely would be very nice to have alternative tracks (or just variations of themes) for day/night. With some people here who only post that a) music is bad b) narrative is bad and c) gameplay is bad (because of nerfs or whatnot) I really wonder why they still stick around? Can't be so bad after all, eh?
  14. Heh - but you will mess it up all the time because you will run to chapter x before even knowing about chapter c.
  15. Ondra's Challenge: you have to do the initial dialogue with Companions after every rest because they don't remember you. All their quests have been reset after rest. You are back to lvl 1 after rest.
  16. But don't forget the double inversion that turns the "official" -35% into "real" -55%. It is pretty severe. Not as bad as a graze, but still bad. If you graze with a Full Attack then: enemy laughs and says he fears your misses more. 1% proc chance is laughable. I think some people don't understand how the math behind it works. They think that you will have 100% proc chance after 100 hits. Or 50% proc chance with 50 hits. That's not the case.
  17. Yes, Stunning Surge in an AoE is great - also delivers lots of focus.
  18. I am. Sasha's Singing Scimitar + all the passives for empowered abilites + Eld Nary is great.
  19. Why? Because he's not in his natural habitat? He used the console to spawn it - it is Neriscyrlas. You really should watch the videos before commenting. Lol
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