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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
But this is highly subjective and changes a lot from player to player. For you the randomness makes it less boring, for others it's just frustrating. I played both BG and BGII only once each (IWD I & II twice I think) - because the story etc. was nice. But the mechanics were so bad (for my taste) that I didn't want to play it more than once. PoE and Deadfire I play(ed) a LOT after completing the first playthrough. -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I didn't mean that specific "puzzle" - I meant puzzle-like encounters in general. Where you have to figure out a way to beat an otherwise unbeatable enemy. A bit like Belranga actually. -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Why not? Ask players here how they feel about Wild Mind and you'll see why too much randomness is not considered to be a good thing with game mechanics. Because if you can win a hard encounter with a lucky roll you can also lose an easy one with a bad roll. Also being able to one-shot enemies all the time is not considered to be satisfying game design - unless you want to make an Action RPG maybe. It's supposed to be tactical combat in real time with pause. Not roulette. I mean if you like that kind of stuff that's fine. But I suspect you don't represent the majority of CRPG players. Both extreme randomness as well as constant one-shotting don't help with tactical combat. Especially not when going for stuff like Trial of Iron. -
Not quite. The moving speed issue while stealthed got fixed, but now we have issues with character movement out of stealth (while out of combat): Move animation and speed will switch from walking to running and vice versa. While the "speedy stealth" was somewhat convenient - this new bug is just annoying. Sometimes, after reloading, you will run so fast as if you had Wild Sprint activated. That's convenient again.
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What do you mean by "stacking"? Sworn Enemy gives you +20% additive bonus damage and Marked Prey gives you +10 accuracy. So they both will apply their effects no problem with a Paladin/Ranger. It's not really stacking though. More like complementing each other. Maybe you read an old description where both had a dmg bonus as well as an accuracy bonuses? That got "streamlined" pretty early after release or even in beta (can't remember). Because bonuses weren't stacking properly iirc. Or it was too good? Can't remember. So Obsidian went and turned one ability into "dmg only" and the other ability into "accuracy only". Problem solved and abilites nerfed at the same time.
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BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Mechanics like that are pretty nice. Kind of a puzzle. Or like "find the key". But they can also frustrate the hell out of impatient players (who don't like to read). So I guess designers often shy away... -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's exactly the same with PoE and Deadfire. Not in a literal second, but figuratively speaking. Else we hadn't the two most frequent complaints about them: a) It is too hard b) It is too easy While the parts that are considered too hard/too easy overlap. And: Is it a boon of a RPG ruleset if sheer luck with dice rolls alone lets you win alleged tough encounters? -
Hitting with the shield to circumvent pierce-immunity: you will be disappointed. The base damage of Tuotilo's Palm is quite low. It will take forever to kill pierce-immune foes just with the Shield's bash damage. You can still go Devoted with spear though because there is Kahua Hozi. It does pierce/slash damage and can be used as backup weapon. Just be aware that there are a couple of pierce-immune enemies until you can get it. Maybe choosing Monastic Unarmed Training (works well with Tuotilo's Palm anyway) would be an option? You can easily retrain after getting that backup spear. I played an Unbroken/Trickster as main tank for two playthroughs now and it works really well. Not necessarily as great damage dealer - but as a pretty good mixture of defense, offense and debuffs. I'm using Mob Stance, Reckless Brigandine, Kapana Taga and Cadhu Scalth/Bronlar's Phalanx/Akola's Apex Ward though. So a bit less offensive. But it gives me very high attack speed when surrounded - given that I'm in fat armor and not using dual wieldig. If you don't want to dwell on engagement mechanics too much I'd say Paladin/Trickster is nice.
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Yes, Ring of Focused Flame + FoD + Ranger is really great in the early game. Lots of crits where you usually don't see them that often. I did the same (ranged) with Spearcaster on an Arcane Archer/Bleak Walker - where I could also add the Eternal Devotion, the Ring bonus and the Arcana bonus (twice) to Imbue Fireballs. Crits galore! Try to get the amulet "Precognition" - it's not bad with such a high ACC Paladin/Ranger setup.
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Haeferic's Nose Bugged
Boeroer replied to Aranduin's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
I accidentally laughed about the title of this thread. Buggers in Heafric's Nose... -
You say things like that it's unintuitive that MIG determines spell damage and that PoE' stat system is not good because it does things differently from other RPGs like D&D - and at the same time you praise a system as intuitive that lets INT determine weapon damage (in some cases for whatever in-game reason) and does things differently than other RPGs. It sounds as if you are curving your arguments, not the others. Theirs were pretty straight.
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It's of course not 'logical' that guns do more damage because you have a bigger biceps or a stronger soul or whatever. It's just so that making too many exceptions totally dissolves an otherwise solid ruleset. You start to add an exception for Carnage's AoE size - because "why INT"? Then you add one for reloading weapons. Then you make MIG have an effect on the attack speed of two handed weapon because it makes sense. And DEX + PER increase damage of Rapiers because that makes more sense... and suddenly your solid system is a puddle of mud. I can live with some abstractions. And if the designers bother to explain them with special "soulcraft" - even better.
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Since I had me, the Phantom and the Animal Companion who would relentlessly pommel the dragon there wasn't too much "facetanking" involved. The high AR helps to not getting killed quickly, Body Blows lowers Fortitude, Willbreaker + Misasma lower Will into the ground, Draining Touch from Phantom targets Will and weakens (lowers Fortitude), ACC is generally very high - also for hard CC spells. Killing Bolt + Takedown Combo is nice. I didn't even use any consumables against Neriscyrlas... It's a ton of micro though. The phantom often gets targeted - but it's suprisingly sturdy, especially if you are wearing thick armor. And if it goes down: I have 6 of them (3 Essential, 3 Substancial - Grimore of Vaporous Wizardry), so no problem. Also a thing: Shroud of the Phantasm not only duplicates you (six times) but also your animal companion (six times)!
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Realism does not apply to things that can't be real and are completely made up. Like how magic, souls, cipher powers work for example. It helps if parts of the game that originate in the real world (sword fights for example) are kept somewhat realistic. Because you as a player can immediately grasp how basic things might work. But to argue with realism when it comes to the rules of magic or soulcraft is nonsense. I mean... Chanters take lingering essence and form it into summons with the help of their songs. And while they sing their song they can totally cast a spell from a Grimoire. THey must have Mongolian Throat Singing. Say hello to my friend realism who just jumped out of the window... Nobody complained about that far-fetched explanation. And that's fine - because it's just some cool fantasy mechanic that sombody made up while she/he was brainstorming ideas for a computer game. Some things like INT influencing Carnage AoE might seem weird. But Carnage is weird itself. It gets explained with soul stuff again because physically/realistically it doesn't make any sense in the first place.
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is poe 2 over?
Boeroer replied to AnarchyJesus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I guess they will continue to polish the turn based mode. I mean mechanically. Story- or campaign-wise it's done. -
BS skeleton fight
Boeroer replied to Kilburn's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
I'm playing on PotD. I even started Deadfire on PotD with zero meta knowledge (just because I knew PoE so well). I didn't/don't have to do that (neither with Gorecci Street nor with Talfor - but often I sneak through Gorecci Street because that's less of a hassle) I didn't/don't usually do that - Edér and Xoti are sufficient I didn't/don't do that unless I want some hirelings in the party anyway - but I skip the skeleton warriors from time to time because they can be really annoying and don't give you anything special. So it's def. not impossible. It is challenging - and that's nice. But I don't have to splitpull or to kite to do it. I do not agree. This is not supposed to be a bowl of cherries. It's totally ok if you meet foes that are too strong for you. Especially if you are playing on PotD, but also below. As long as one can solve a situation without a fight there's no real problem. One mustn't be hell-bent on getting one's way no matter what. I also think that it's totally acceptable if you would need meta knowledge to win every fight on PotD. For example it's already meta knowledge if you prefer weapons with higer PEN because you know that PotD raises AR through the board (which I personally don't like about PotD, but that's another topic). -
Hi Sam, would it also work if I link the savegame here? I made a special savegame with Nomu the Marauder in the Old City (used console - bug happens with or without cheats activated). The boreal dwarf character named "Runajasko" has Essence Interrupter equipped (second weapon slot). If you crit Nomu with it (I gave him Ring of Focused Flames - use Flames of Devotion to produce a crit easily with +20 ACC) and then kill him he will spawn a creature. After it is defeated you will not get the original loot from Nomu. If you don't use the Essence Interrupter he will drop his usual stuff (unique ring etc.). For me it's 100% reproducable. Happens every time if "Experimental Souls" gets applied. Here it is: Savegame
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is poe 2 over?
Boeroer replied to AnarchyJesus's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes, it is.