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Boeroer

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Everything posted by Boeroer

  1. Yes, Static Thunder applies to carnage hits. So more INT = bigger AoE = more Static Charges (if there are enough enemies). But Carnage can't crit, so while you can apply Static Charges via Carnage you can only trigger them with a crit on the initial target. No problem though since a crit triggers all Static Charges in an AoE. I think 14-16 is enough, no need to go for maxed INT if you don't want to.
  2. I'm killing myself a lot when dual wielding (like 100% of times). But with two handed weapons it's all not spectacular. I'm doing it in real time with pause though - maybe that's the problem.
  3. I did a quick test and indeed something unusual happens. First of all I was very dead. I left Haymaker on... But you are right that somehow I produced a ton of hit rolls with Carnage. I think it only stopped because I killed myself. I didn't get stunned either. Rebound + No Quarter + Retaliation seems to produce some chain reaction. I suspect that No Quarter crits you which then triggers Retaliation and rebound which hits you which tirggers Retaliation/Rebound etc. But it doesn't trigger without Rebound - so you need the Patinated Plate it seems. Really nice find! Further investigating...
  4. Ah... Patinated Plate. Hmmm. Interesitng... maybe Rebound+Retaliation allow a chanin reaction. Will test further...
  5. You can write to support@obsidian.net and kindly ask if they want to send you a steam key so you can redeem the game on steam. You'd have to proof somehow that you actually bought the game and didn't sell it I guess...?
  6. Support for the console version can be found in the forums of Paradox. Obsidian did not develop the console version of PoE.
  7. Support for the console version can be found in the forums of Paradox. Obsidian did not develop the console version of PoE.
  8. Did you realize that you can only cast it on fallen enemies (corpses)? Doesn't work if you have gib options turned on (see game menu) and explode enemies on crit/death. Gibbed enemies don't leave corpses. If it doesn't work on corpses as well then it's indeed a bug.
  9. Level 7 ist way too low for Longwatch Falls. I'd say it's even too low for the whole White March for average players.
  10. Could you (try to) explain what happens? Where is the synergy between Barb. Retaliation and No Quarter? Afaik it only allows a Full Attack at the target. Why does everything explode? Edit: hm, just tried what you said and nothing unusual happens. I must miss something...? Edit2: Ahhh! You hit yourself! Hang on... Edit3: Hm... still nothing special happens. What am I doing wrong?
  11. Actually, you do not. You get linear returns. And especially not with Time Parasite - since it doesn't seem to add multiple separate speed boost instances that get multiplied but instead it seems to sum those up and then applies them in a big chunk. I didn't mean that it stacks if you cast it repeatedly, but if you cast it once and it jumps so often (and that stacks) that I got +175% attack speed (in one chunk!) from one cast several times when enemies where standing densely and were debuffed properly before. I didn't analyze this too much but... try to cast with that 175% speed boost (says tooltip) while ascended... whooha... If Driving Echoes is too good the class can't peak at PL7 though, can it? Combusting Wounds is nice but rel. weak against most bosses with high AR. It then often suffers from -75% (double inverted) dmg reduction which results in puny dmg ticks. I tested Death of 1000 Cuts quite excessively to get the most out of it and it's def. better suited to kill a high AR/high RES boss than Disintegration or CW is (except Neriscyrlas maybe since she's vulnerable to fire). Disintegration is not that good on high RES enemies (most bosses have very high RES) since its duration gets reduced a lot by the high RES. Even more so when you only graze. THen it's not worth the focus at all. Secondly its dps is not that good to begin with. Death of 1000 Cuts, once applied, does good dps once you get an Antipathetic Field going. It's 31 raw base dmg per second then (on top of the raw DoT ticks). If you have two ciphers it's 62 raw per second and so on. And you don't need that much initial duration as long as you can apply enough shred hits - so it's no problem if you only graze with in initially. The whole "trick" is to use Antipathetic Field - since it's a 1-sec-pulse beam but also a shred spell (not an echo spell like Ectopsychic Echo). Mind Blades also kind of works if there are only two enemies left. But Antip. Field is better. The good thing about the Field is that it doesn't hurt the weaker enemy you are attaching it to - it hurts only the boss (we don't want the ad to die too soon). Even without any ads you can use the Belt of Magran's Chosen to spawn a (weak and manageable) hostile Flame Blight which will stay forever. So you can anchor your AField to it. If you do stuff like that then Death of 1000 Deaths is indeed one of the best (what's the best anyway) boss killer for me. Bit fiddly maybe - but works very well. Edit: ROFL... wrote "Cut of 1000 Deaths" at some point. Hilarious...
  12. Maybe it's really hard to fix properly... given how often they broke that AoE/affliction thing with new patches in the past.
  13. I was using it (with its raw damage AoE on unconcious enchantment) on my Wizard's Phantom together with Shroud of the Phantasm and Effort (AoE Full Attack on unconcious like Vengeful Defeat). If you get roasted: summon 6 duplicates with low health, if they die they will wreak havoc upon my enemies. Awesome. Also tried with a SC Death Godlike Berserker + Blooded + One Stands Alone + Barbaric Retaliation + Vengeful Defeat + Effort + Mantle of the Seven Bolts. If you can decouple yourself from the feeling that going unconcious and resting is bad it's a hilarious combo: jump into a group of enemies, do HoF and get attacked a lot (but also dish out a lot) - and if you get downed even better: you simply explode and do a hell lot of damage while going down. Needs a guy/gal who revives him though - else it's rel. short-termed fun... Of course not everybody's cup of tea but I liked it. Wanted to recreate this build and guess I succeeded. Also not bad if you have people in the party who gain something if an ally goes down (and you have no summons to do that job).
  14. Right! Especially since it stacks with most other debuffs. Actually I know none with which it doesn't stack. Why does it stack? What's the rule here? The (somewhat obscure) rule is that debuffs to "all defenses" stack with debuffs to "defense x only"*. It seems to be a different category of debuff (code-wise) und thus stacks. That makes it an awesome Invocation for a debuffer or a group of debuffers. For example with the weakening chant "The Long Night's Drink" (-5 CON, -2 MIG, targets fortitude), the stunning invocation "Its Crash Could not be Denied" (-5 MIG, +10 ACC, targets reflex!) a Morning Star and a Club (target deflection or fortitude) and Ben Fidel's Neck (targets will) a group of Fighter, Wizard, Barb and Chanter can lower Will and Fortitude in an AoE so much that most encounters become supereasy. You simply look for the weakest defense (e.g. deflection) and then start with the debuff which targets that (in this case a Heart of Fury with clubs for example which lowers Will by 25). Then follow up with the debuff that targets the lowered will (Ben Fidel's Neck, -10 to all), add a Miasma (-10 deflection, -20 reflex, -40 will), follow with the stunning invocation to lower fortitude by 10, the chant usually hits, lowering fortitude by another 10, then do a Clean Sweep or Clear the Path with Morning Star to lower fortitude more while the barb switched to fails and lowered reflex by anohter 25 with HoF and suddenly all defenses of the enemies are so ridiculously low that you pulverize them with you damage dealing abilities. That's why I currently like single classes better than muliclasses (in a full party): the powerful synergies unfold much earlier and some things (HoF with club or flail or so or Clean Sweep) you only get as single class char. SSS and FS become very easy with such a party because no matter how high the enemies' defenses are - usually there is one that is rather low compared to the rest (by design). And if you can manage to slide your first debuffs in there and crack the other defenses open it's over quickly. )* It's the same with buffs by the way: Vigorous Defense or Llengrath's Safeguard (+20 to all defenses) stack with Mirrored Image (+30 to deflection only). Edit:+/- typos
  15. Why would you empower your skeleton summons? The only effect would be tht they stay longer - which they can't if you murder them.
  16. Stealth toggle works. Double click not. I'm on Linux, maybe that's why, no idea.
  17. What? Reaping Knives (so good for Soul Blade & also Ascendant), Time Parasite (stacks! I get up to 175% bonus), Driving Echoes (put on a caster) and Death of 1000 Cuts (best bosskiller) are all really great. But even more so Shared Nightmare (paired with Reaping Knives). With 200 Focus you'll have +200% AoE size. Check out my Amplified Wave with 230 Focus: Or my Whispers of the Endless Paths:
  18. Not for me. I'm altering between walking and running all the time which is superannoying.
  19. Currently we have also those rather serious ones: - AoE weapons not applying afflictions/effects with their AoE - (certain) summons don't scale with level - Essence Interrupter destroys loot (including quest relevant loot). They can be little game breakers. Either if you're in the middle of a playthrough and your build suddenly doesn't work anymore or because you destroy quest items.
  20. Afaik Power Level doesn't add zaps to "Thrice...". Only the usual base dmg etc.
  21. Right! Especially since it stacks with most other debuffs. Actually I know none with which it doesn't stack.
  22. You get basically the same loot when sinking ships. Plus you can get much higher quality than when boarding (sice it's no big problem to sink a ship with lvl-16 chars on it as lvl-5 MC - but nigh impossible to win such a boarding fight). Soul Annihilation's raw damage does not depend on weapon base damage. It's mostly a flat bonus. Thus it doesn't matter that much if you deliver it with a low dmg hit or a two hander. So Sun and Moon is one of the best weapons for Soul Blade. Also single handed Rapier wit modal is a good way to apply Soul Annihilation in the early game since you nearly can't miss with it (+37 ACC). Monk have some of the best active abilities which you can spam endlessly with the right setup. And they work against single targets as well as multiple ones (Raised Torment). They also pair very well with rogues since then you'll combine high dmg bonuses with multiplicative lash damage. A single class Monk is one of the best late game options for melee because his high level abilities Resonant Touch and Whispers of the Wind or Inner Death are very good. But they also start very strong. Having a replenishable resource is a big advantage.
  23. Maybe it isn't too bad since they let Josh Sawyer advertise and campaign for a game developer's union. Can't say why he left Obsidian. But his tweet about it didn't sound too bitter:
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