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Everything posted by Boeroer
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I never had problems with Konstanten. Was fun with SSS. I ran him as Barbarian/Skald with a Morning Star and focused on fortitude debuffing - he was very useful. Also he and Fassina can have a romance if you have both in the party - which is the only romance I find bearable to watching unfold in this game.
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1. only unstealth the tank if possible --> buff ACC -->debuff enemies' defenses/buff your party's defenses --> deal damage. Use interrupts! The fight at the digsitre is a lot easier if you bought the Essence Interrupter. 2. Heralds have great utility, support and can soak a ton of damage - but I find them lacking as main tanks because they can't hold enemies very well*. Wizards or Arcane Knights (Paladin/Wizard): same. I personally prefer something with Fighter, preferably Unbroken. I like Unbroken/Trickster a lot, but stuff like Unbroken/Shieldbearer also works well. I also like Barbarian/Paladin variants as main tanks (+3 engagement via shout). 3. Still not important in general (depends a bit on the class - see Nalpasca/Alchemy) - stealth can be very useful for solo runs though. 4. All companions and sidekicks are viable for PotD. Fassina isn't bad per se. It's just so that many players don't like the Conjurer subclass. It is a bit underpowered because summons don't scale with Power Level but with character level and the conjured familiar uses up the slot for a summon - meaning you can either have the familiar or another summon öike the Essential Phantom. Not both at the same time. Besides that there are some other conjuring spells like Necrotic Lance etc. that do scale well with Power Level. A Wizard/Chanter like Fassina can turn into an interrupt-monster at higher levels: the "Champion" invocation gives you energized which interrupts enemies with every crit (no matter if from spells etc.). And with Wall of Draining you can have that inspiration for a really long time. Every pulsing spell you cast (Chillfog, Wall of Draining itself, Freezing Pillar, Malignant Cloud etc) as well as your offensive chants (those which do am attack roll vs. enemies) has a chance to interrupt all enemies in the AoE. That can be very good. )*Heralds can tank very well if they use summons to hold the enemies back.
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Aedrin's Wrecker's stun effect is quite cool although its redundant with all arbalests' prone on crit. The speed enchantment on Hold-Wall is a bit wasted since it doesn' reduce the reloading time - but it still gives you a few frames of speedup so not so bad. Same with Wendgär. One-Eyed Molina's could be great if the reloading enchantment wasn't implemented backwards (and never got fixed). Twin Sting is pretty awesome imo and I wouldn't switch after triggering Plague of insects. The double shot makes it a good weapon. Pierce immunity is a problem for most ranged characters. That's why Stormcaller or th Massuk Hunting Bow can be so good to have - or maybe just carry an implemement like the Engwithan Scepter with you as a backup weapon.
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Flamethrower is very nice if you have a Voyager: sail really close to the enemy, then jibe and present your lecker Achterwerk (aka stern) while you spit fire. If the enemy wants to close to boarding you can quickly sail farther away without any turn. Then stop and repeat. If the enemy hasn't cannons for very short range he's done. In one playthrough I used this technique to sink all ships with no other upgrade than Palm Wind Sails and two long range cannons in the bow (for those enemies with short range weapons).
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Pathing still has issues. Try to go around any character that crosses your way and bumps into you: you two might end up walking side by side like a couple holding hands until eternity. But the shoving motions alone made it so much better than before. Also that the attack roll actually checks if you are still in range is way better. In PoE you could hit anybody who WAS in melee range at the time you initiated attack but then moved away. It was weird. I would have the Long Stride + Boots of Speed and run half a screen away from a Lurker only to get hit by a its slap it started to execute what felt like an hour ago.
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Yeah, but if you build a Gunner towards Powder Burns you can have certain goodies on the way, like Swift Aim for example. So it's not like "bam, now once you get Powder Burns this build finally takes off" but Power Burns is just a last stepping stone (and you lose Swift Aim which is not a very good trade-off imo). With building towards Rot Skulls you'd need to play a ranged Druid which has no real useful stuff for that role until lvl 11. It's quite bland until that point. I have the same problem with building towards a Fury with dual mortars + Avenging Storm: once you reach PL8 it's truly awesome - but before that it's just meh.
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The problem with modding progression tables (which is what you need to do when moving an ability up or down in Power Levels afaik) is that they are very likely to clash with other mods (that also alter progression tables). I think. So while it is absolutely doable it's maybe not as straightforward as it sounds...?
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For higher RES (15 maybe) I would lower MIG and CON to 16 and INT to 15. The rest would be the same basically. A not so small part of the Monksterlasher is the burn retaliation from Battle Forged. This will take away from the basic idea of the build. It will still work, but Wellsprng of Life def. isn't as effective as Battle Forged here.
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https://conandaily.com/2021/01/14/john-sullivan-biography-13-things-about-insurgence-usa-founder-from-utah/
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You cannot do any stronghold adventures if you are going for the solo achievement. You cannot let anybody ever join you (neither official companions nor custom made adventurers) if you want to get that achievement. Hirelings from the stronghold barracks and other characters who work in the same way and whom you can recruit for your stronghold only (but NOT your party) are fair game. For example you can convince an Ogre to join your stronghold and he will give you bad reputation but great defense value for your stronghold. If you get those you'll still be getting the solo achievement. But those stronghold-hirelings connot go onto stronghold adventures. Only party members who you park at the stronghold can. Therefore: solo = no stronghold adventures/quests. That also means no unique items that would come from those quests.
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Jobs like geriatric nurse are and will be very important in an aging society - yet the "market" completely fails to allocate resources accordingly. Maybe there will be solutions to this problem and it will become an attractive job. If KI continues to evolve like it does, corporate lawyers will have a hard time. Software engineers like me as well. It's not predictable what will have been a good choice 10 years from now on. So I wouldn't make career choices only based on that assumption. Imo it's better to pursue a carrer path that you are passionate about. Of course many people aren't really passionate about anything. I was the same when I graduated from Gymanasium (bit like high school). I had no idea what I wanted to do. I know I liked school for the most part, the German langage and Biology but I wasn't like "I really want to be a teacher". I knew I neither wanted to be a mason and steel fixer like my dad nor a hairdresser like my mom (those would have been rel. low-aimed choices for somebody with a general higher education entrance qualification anyway). I think school does a rel. poor job of showing you what you might really like to do for a living. If you already know what you want to do right after school: that's a real blessing.
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Have you seen Loop Hero? It looks and sounds awesome (if you're intro retro stuff). Here's a video about it:
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This might already have changed by the time the student graduates though. Because of that I also think it's not the best approach to tightly limit student numbers for a certain field - unless the people who decide have a real good crystal ball. Better to be open for carrier changers imo. Because let's be honest: most important things I needed to know for a certain job were learned on the job, not at university.
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You can also create a hireling (called adventurer) in any inn and then park them in the stronghold. Doesn't really matter what you create. That way you don't have to use a precious companion if you don't want to. Just make a Fighter named "Nuck Chorris" and let him do the missions.
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Also the demand for X changes all the time. When I studied my first time to become a teacher (German and Biology) there were no vacancies and we were told that we most likely will have to drive a cab. Nowadays you could cherry-pick your school and would get picked up by a palanquin every morning. When I studied Computer Science and later lectured in University IBM payed every student who went to do a practical semester with them 1,800 € a month. Just to get a hold of them and raising the possibility that they would "enlist" with IBM after graduation. Things have calmed down significantly since then. Computer Science is still likely to get you a good job, but it's nowhere as wild as it was. Between both studies I went and did an apprenticeship as Banker (because I didn't want to drive a cab) and it was very easy to get an apprenticeship (it's called dual system because you go to work and learn practically and also go to school to learn the theoretical stuff). Nowadays all the small banks do fuse and bankers get layed off. Digitalisation... Some fields will never have good chances though I fear - unless something fundamentally changes. In Germany we should be more open to people in management positions who are not economics graduates. I believe this is more common in the US?
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If you can speed up until 0 recovery and beyond you can activate Penetrating Shot with no recovery penalty. For example with Alacrity + Durgan Steel + Speed (Engwithan Scepter) + Gauntlets of Swift Action. You can play with attack speed/recovery time here: https://naijaro.github.io/poe-speed-calculator/ Also Penetrating Shot is often worth it with lower damage multi-projectile hits - as is the case with the Golden Gaze here. Penetrating Shot works for some targeted ranged spells such as missiles without adding any penalty to the spell recovery.
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I know it's silly but "pubic university" sounds... ****ed up. I'm so happy that university is free in Germany (if you don't pick one of the private ones). We have long-term fees though: if you are not graduating quickly enough - after 1.5 times the standard period of study has passed - you will pay for every additional semester. But it's not super high. We had fees for a short time but it turned out to be bad so we got rid of them after a few years.
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I believe the fire ammo wasn't implemented properly. Doesn't work as you would think at all. It could be that they would cause fire if they trigger a special effect on hit (like cannonballs can injure crew members, cause cargo loss, tosses somebody overboard etc.). Those special effects occur a lot more often with experienced cannoneers (master "4-star" trigger those events pretty often). So maybe Wyrmtongue and similar weapon will always cause fire events then (which are more severe than most others).
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Yes. Also Escape is very useful if you use "the Wall" (large shield modal) because you can't move otherwise (except with Charge but that's too expensive and you need an enemy as anchor iirc). Bounding Boots would also work but Escape also has that nice +50 deflection which is near even if it's short. The only thing I don't really like about Edér is his bad INT. On the plus side he can have a pet, which is awesome.