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Elric Galad

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Everything posted by Elric Galad

  1. Yes, it's (1+ (22s*Int bonus / 3)) × 10% base damages x a Factor that depends on how you "refresh" the wound tick. Yep minimum 80% added damages.
  2. Depends on your definition of Good vs Bad. That's a single player game. What is sure is that it is unintentional. The discrepancy between Shifter and other Subclasses and the gamedata files themselves (I've spotted from where it comes, it is from some outdated overriding parameter that has no other effect) show that it was not intended. So for my part I will correct. I would feel like using a glitch.
  3. So for once, I'm not going to speak about my mod, but I have some important information : 1) Boar DoT follows the Unbending rules in term of damages : https://forums.obsidian.net/topic/109535-mechanics-various-testing/page/2/?tab=comments#comment-2213583 That means the ticks apply not every 3s but every minimum(3s;next boar wound apply). With a 2.7s attack speed, the wound will tick every 2.7s. The total duration isn't changed, which means one can apply more 10% damages than (duration/3s + 1 for inital tick). With 3.1 attack speed, the wound will tick 3s, 0.1s, 3s, 0.1s, etc... greater increasing one's DPS. 2) The Shifter version is bugged : wound base duration isn't 6s but 22s (same as the modal duration). Now I let you figure how you can abuse this...
  4. Pallegina is the worst IMHO when compared to a full custom build. Her race is bad (not worth a helm slot, especially since you can get the resist from abilities) and her Paladin subclass is arguably worse than no subclass (bar the access the Sworn ennemy upgrade for a super bad effect). Not to mention her temper. At least Serafen can go single class Barb ^^ Vatnir, Maia, Tekehu and Eder (with Berath Blessing and bonus from self-quest) are the ones with good feature that custom NPC can have.
  5. I think the added value of cloak of death is above what Citzal provides above "normal endgame weapons" (I usually use Mowdyr DPS as a comparison cause it is pretty easy to guess compared to more conditional effects) for a melee wiz indeed. I don't compare it to other Tier 9 and I'm not saying it is super uber by itself. My definition of a good weapon for a given build is "better than Mowdyr" Not that it is the best weapon in the game (there is no such thing), but is arguably one of the less build-dependant.
  6. I've found an issue when trying to implement Duration scaling : it is most likely going to increase duration of the raw DoT as well. A simple fix (complicated fixes don't seem to work ) would be to make raw DoT duration fixed. Good thing is that it would align it with how Community Patch treated Deep Wounds and Wounding Shot (by giving them fix duration). My question is : should it be 6s for 30% raw damages or 9s for 40% raw damages ? 9s would be equivalent to +10 INT which is generous... but not in all cases. But Cat Form get +33% base speed increase so 40% over 9s does not seem to generous (let's say cat flurry and boar regen/engagement bonus are equally strong ) What do you think ? I wish there was another solution, but it does not seem so for now.
  7. I agree with Boeroer : the mere existence of Cloak of Death means there is only a few cases where you want Armory instead. And Balance Polishing Mod makes regenerating Tier 9 cast extremely difficult (Brilliant is limited to Tier 3, Blood Sacrifice much more tedious to use). Casting both would cost something like an Empower and is quite committing for the benefit you get (better to keep a Cloak of Death cast for later). The problem with some conjured weapons is the absence of niche. This is also true for Spiritual Weapons (late game weapons making a subclass specific spell obsolete is sad). That's why I'm adding a +10 Accuracy bonus in next version (+10 accuracy bonus is inherited from PoE1 god Talents and are not easy to find on other weapons). Of course, I didn't add it to Woedica's fists cause they are strong enough as they are ; other Spiritual Weapons would be just a bit less good than Woedica's, but less significantly. Even Firebrand has a niche with its Burn damages and Fire Keyword. But Armory is just stats, and not worth of a Tier 9 cast, especially for the weapons. My idea about 100% Crit to Hit for the armor sounds powerful but in general case, but Wizards have cheaper solution to avoid crits (various Deflection self-buff, and/or holding a shield). 100% Miss to Hit is more unique than raw damages (reaping knives cover this, and Mythic Quality also helps penetrating). Roughly equal to 20% multiplicative damages vs equal deflection, lower against low Def, much bigger vs Def monsters. Both of these effects are an unique niche (vs stat monster foes). Both these changes are almost working, so for now, I think I'm going to keep them unless someone points why they are OP. Also, we're speaking about Tier 9 25s spells. Wall of draining and Salvation of Time are both nerfed in BPM too, so it's hard to keep it up for long. So to make it short, I think the reason why this could be OP (overextending duration or regenerating Tier 9 cast easily) are IMHO not applicable in the context of BPM. And I don't care so much for a reasonable bit of Powercreeping
  8. It seems from the game code that your idea was close to what was initially intended, given the name : { "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp", "DebugName": "One_Handed_Style_SE_MissToGraze", "ID": "c5194896-0e76-4d39-855c-3459c4a9f56d", "Components": [{ "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp", "StatusEffectType": "Bonu****ToCritChance", "OverrideDescriptionString": -1, "OverrideDescriptionStringTactical": -1, "UseStatusEffectValueAs": "None", "BaseValue": 0.2,
  9. Technically, Citzal weapon do have higher base damage/PEN. They are 1-hander with 2-hander stats so that counts. I would have to desactivate the actual modals by changing weapon type or something like this... It could be messy. Also it would lead to complicated explainations on the item I doubt this could be corrected with gamedata files. If anyone has a clue about it, I may take into account.
  10. The thing is that Citzal is a very "straightforward brawns" archmage. It's hard to think about something very straightforward and unique at the same time. I think I have a nice idea fluff-wise and game-mechanic-wise but unsure about the balance. Anyway, it's a Tier 9 25s combat buff so it has to be strong somehow : - Both weapons would get 100% Miss to Graze (significant vs normal foes but very convenient for the strongest ones) - "unfailing weapon" - Armor would get 100% Crit to Hit (so if your Armor Rating is above foe's PEN, not even crits would break it) - "unfailing armor". - Set all of them to Mythical (instead of scaling up to legendary equivalent) to reflect the unique power of Citzal Armory (and maybe compare better with Endgame weapons...) As I said, I like the feeling of it. It is quite very strong but I don't think it could go out of control. Even Citzal Lance has better Combo potential... PS : there is no coded effect that extend hostile effects by a flat duration
  11. Maybe +12, equal to a Legendary small Shield without the talent. For Armory, the issue is that a bit of additional DPS Can only be either OP or too weak. Concelhaut staff is a modest Tier 1 spell but with an unique draining. Ogre Form is comparable to Spiritshift but I added an unique +3 engagement to make sure it is never strictly obsolete. Pure Raw damages would be too similar to reaping knives. I'm thinking about rising a bit Citzal Armor AR vs elemental damages, maybe to base 10+quality (equal to Bear Form). For weapons, I'm still wondering, but it should be unique and worths a precious Tier 9 cast.
  12. Another topic : Llengrath's Warding staff states about a Deflection bonus that does not exist (except with the staff modal). Should I add one ? It was +25 Def in PoE1 (feels a bit huge of added to the modal) Also Citzal Enchanted Armory does not offer much for a Tier 9 spell. Using 2-hander in one hand is the equivalent of a good lash and no recovery breastplate is... an action speed or stacking AR bonus ? Sort of lack an unique effect...
  13. Well, 2-handers already have +1 PEN in their base stats. Critical strike already covers this aspect quite a bit especially in the case of big PEN gaps. I feel graze-to-hit a pretty boring mechanics except with high values where it indeed contributes to overall consistency. On the other hand (pun intended), Miss-to-graze is interesting as a kind of worst case guarantee. I like it very much. 15/15/20 conversion feels weird though. Do you think 20/20/20 conversion would be too much ? It worths something between +5/+10 acc in the general case but much more vs high def foes. I'm also thinking about nerfing pistol and hunter's bow modals to -40% recovery (+100%->+66% attack speed). They would still be top tier modals IMHO.
  14. Bug confirmed. Thank you for pointing it. Here is the hotfix, if you want to try it. Would be included in next version. I unduly duplicated Heart Seeker Enfeeble ID, so the status was common between the 2 abilities. Since both Heart Seeker and Fractured Volition had the same duration, I didn't spot it while testing Fractured Volition. Then, later, I modded Heart Seeker Duration to Infinite... cl.cipher.fractured_volition.gamedatabundle
  15. One thing to consider is pistol modal. It's already a bit OP with 1-handed style. I should consider nerfing it in addition to buffing 1-handed. I should also consider nerfing hunters bow modal. Both are a bit OP...
  16. What would you think about buffing 1-handed style a little bit ? It has its niches but feels a bit weak compared to 2-handed and dual wield. It's probably easier to buff the related talent than the main bonus. Maybe to 25-30% hit to Crit ?
  17. By the way, Wildstrike seems to apply to every weapon attack while shifted, not only claws. Good for FF cause FF ability does not count as originating from wielded weapons.
  18. Oh, Bonus PL are flagged differently from Bonus PEN effects. Bonus PL are always cumulative. That means that Watershaper's Focus + Community Patch Maelstorm should be +2 PL (+1PL for water, +1 for ice).
  19. Ciphers aren't great nukers but Disintigrate is arguably the highest damaging single target spell of the game. The fact that it does raw damages is very MC friendly : no PEN problem in this case. Rangers have several single target Acc buff to help it land. Ciphers also have the best Single Target CC, so ranger/Cipher is great.
  20. cl.wizard.summoned_weapon_ai_anomaly.gamedatabundle You might try this then. The treatasweapon atribute has its mysterious ways but might soewhat solve some issues (though blackbow din't require it). I've not tested this though.
  21. I've checked the Keywords but all seem normal. If anybody has an idea about this, I'll be interested too but I admit I'm not an expert about what change AI behaviour.
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