Everything posted by Elric Galad
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Balance Polishing Mod Release 1.0
Apart for the Poison/Acid/Disease/Decay clarification and White Wurms auto-hit correction, here what is planned for next version : Boil their flesh and upgrade : 0,5s/4s cast time24 - 27 raw48 - 54 corrode on near death kills Magran's Priest version of Torrent of Flames (which they get at Tier 7 instead of 5) : Cast with +15 accuracy and foe-only Purge of Toxin : 30s -> 60s 0,5s/3s Cast time (aligned with the priest single target "prayer" line of spell ; it was too weak for a single target situational Tier 3) Beetle Shell : 0,5s/4,5s Cast time (aligned with Withdraw) Probably going to think about buffing a bit the Fox & Farmer chant, because it is too situational (-20 acc on disengagement attack), not guaranteed (target Will) and overall weak compared to Silver Knight (which provide a +10 Deflection and an extra engagement !) and other chants in general. EDIT : I think a -20 Reflex penalty would be fitting. Consider that it on the same tier as Sure handed was Illa that provides +25%/50% attack speed to all ranged/firearms and 1 Tier below than the long Night that provides -14 fortitude on top of other things. EDIT EDIT : -15 Reflex is enough to stay relevant as the highest AoE Reflex debuff. It's very easy to combine with DEX and PER afflictions for a huge nuker support. Most of them are coded and tested, but in case you have opinion or suggestion, feel free to tell. Each time I'm trying to make a final version, but soon I find something to improve (call it a moditisis)...
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
You're probably right. This spell isn't so broken. So I will only patch the auto hit and add a visible Disease KW. I will also add Decay KW. Small touch, since the other Disease based spells have it.
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Balance Polishing Mod Release 1.0
That was a good idea but unfortunately doesn't work (even by adding the proficient ability ID in the summoned item property). I tried with Rot Skull and Spritshift claws but failed.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
So basically, we have 3 options : - Both White Wurms and upgrade with Disease KW - Both White Wurms and upgrade without Disease KW - White Wurms without Disease KW and Upgrade with it (my preference but it raises question as Boeroer pointed) Then we could adjust the balance depending on this choice.
- [5.0 class build] "Keeper" - universalist (ancient/priest of wael)
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Priests and the Deadfire Balance Polishing Mod
Elric Galad replied to bell88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which doesn't tell me what it is. If you want to use additional summons in your mod, you need to have a clear idea of what they are. I highly recommand reading my summon analysis thread :
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Balance Polishing Mod Release 1.0
From the code : Long Pain scales as fists with Transcendant Suffering, does not have the scaling modal and should be linked to Unarmed proficiency and modal.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
I was checking the code. It does. But the ability not. So the only change is to put it as the ability so it will be clearer.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
But you always pick Toxic Strike, aren't you ?
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
Yes, thank you for your testing. So, White wurms and its upgrade do not misfire anymore ! And as we've testing (I've also checked Toxic Strike code), any ability with a Poison (resp. disease) status does not work on Poison (resp. disease) immune. Therefore, any ability with such a status shall be KW as such, so the players will have the info and beneficial effect from KW could work too. That is what we initially thought but now we are confirmed that there is no alternative. (I think this is possibly not intended and that's why the ability itself wasn't tagged Poison/Disease) About White Wurms itself : - White Wurms has only Crush damages. I don't think crush damages should be tagged Disease, so I propose to remove the tag. - White Wurms upgrade has a disease effect. The upgrade is therefore partially detrimental. My proposal is to add Dual damages type and Acid KW but only for the upgrade, as well as the disease KW on the ability itself. So it will be clearer. I don't know if it is enough. 30s Sicken is pretty long after all. The spell would work better on Acid - vulnerable foe and worse vs all disease immune, so it won't be that bad. Other question : Should Spreading Plague be tagged disease ? It would make sense but it would indead be a nerf.
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[Help] My mod stopped working and I don't know why
Elric Galad replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)Forbidden version number in the main file ?
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[Help] My mod stopped working and I don't know why
Elric Galad replied to AndreaColombo's topic in Pillars of Eternity II: Deadfire: Modding (Spoiler Warning!)I suppose you have checked in the abilities files that the UUID of the various speed haven't been changed This is my only idea 🙂 "GameDataObjects": [{ "$type": "Game.GameData.CastSpeedGameData, Assembly-CSharp", "DebugName": "Average", "ID": "eacb53e3-6eb5-422a-92ca-99cc883ae4a9", "Components": [{ "$type": "Game.GameData.CastSpeedComponent, Assembly-CSharp", "DisplayName": 1475, "Duration": 3 }] }, { "$type": "Game.GameData.CastSpeedGameData, Assembly-CSharp", "DebugName": "Fast", "ID": "e4c738a7-4d3f-407f-b035-cc76191fe26b", "Components": [{ "$type": "Game.GameData.CastSpeedComponent, Assembly-CSharp", "DisplayName": 1474, "Duration": 0 }] }, { "$type": "Game.GameData.CastSpeedGameData, Assembly-CSharp", "DebugName": "Slow", "ID": "3bf6c8e7-49b6-46b1-8c62-cb9121f0d22a", "Components": [{ "$type": "Game.GameData.CastSpeedComponent, Assembly-CSharp", "DisplayName": 1476, "Duration": 4.5 }] }, { "$type": "Game.GameData.CastSpeedGameData, Assembly-CSharp", "DebugName": "Very_Slow", "ID": "e2258426-92df-4a1d-b12c-927feb8328cd", "Components": [{ "$type": "Game.GameData.CastSpeedComponent, Assembly-CSharp", "DisplayName": 1892, "Duration": 6 }] },
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
New version : non-upgraded version and upgraded version should be auto-hit. non-upgraded version has no keyword anymore. upgraded version has KW only on the status (but it might cause the whole attak to fail against disease immune. This is to be tested) cl.chanter.white_wurms.gamedatabundle
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Priests and the Deadfire Balance Polishing Mod
Elric Galad replied to bell88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What ability could fit a spell Tier has a tricky part when martial class are involved. For Spellcasters, spell Tier and ressources are equivalent. For Martial, an active ability can be on a given Tier but their cost is a distinct component : Concussive Tranquilizer is Tier VI but it only cost 1 bond. Abilities that cost 1 Bond should be equivalent to Tier 1-3 spells (that's what I call the "Trickster equivalence" based on the cost of trickster spells). Of course, Concussive Tranquilizer is from a higher Tier and is technically an upgrade (which costs 2 ability points to get), so it worths "a bit more" than a Tier 1 - 3 slot. That's why I tier Concussive Tranquilizer on Tier 4 is okay. And then : 4 : Concussive Tranquilizer 5 : Leap.6 : Borrowed Instinct I'm happy with the tables. Could you confirm Eothas is getting Sacred Immolation on Tier 7 for information ? I still don't know what Hylea's familiar is. If it is an equivalent to Conjurer Familiar summon without the random factor I think it's OK. Just remember BPM has buffed this ability with 0.5s/0s cast/recovery time. I think it should apply.
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Priests and the Deadfire Balance Polishing Mod
Elric Galad replied to bell88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Thinking twice, Marked for the Hunt is also a semi-passive key ability of the Ranger Class. I'm not sure it's wise to give it to another class even a Galawain's one. I would go for Concussive Tranquilizer instead that provides interesting utility. Then I'l choose Nature's Mark on Tier 1.
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Priests and the Deadfire Balance Polishing Mod
Elric Galad replied to bell88's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Perfection Plague of insect already in Berath's list (could be an exception but preferrably not). My suggestions : 5 : Base Leap. I think it's fitting this way. 6 : Borrowed Instinct. Emphasize Galawain's tricky side and Acc self-buffing gameplay 7 : Savage Courage (BPM version). Yes healing is already a priest thingy but this one provides instacast and insta concentration. So I think it's good. As you wish. Both are nice and fitting. WIlting Wind is a bit powerful and not really fitting. Hylea is a "good" goddess. I'll go with Weather the Storm (and gives Eothas some reckless Sacred Immolation that would fit him better). Both are OK for me. Tier IV is really crowded for priest anyway. Yep, I see what you mean, but we've been generous enough by giving her eld Nary. I think the unupgraded version would be safer. Yup Tell me when you have any update about the incarnate. IIt is also necessary to check if Hylea's Familiar is in line with the Summon package of the BPM. EDIT : Abydon's Hammer isn't technically an additional spell if it summons Abydon's version of Spiritual Weapon, ney ? You can just give him Mind Blade as a free pick, and Hammer as normal Spiritual weapon.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
@Ivanfyodorovich the file below about the White Wurms UPGRADE ONLY : - Change to auto-hit the corpse trigger - remove the disease KW from the d amage attack and only leave it on the status cl.chanter.white_wurms.gamedatabundle
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
Ah, yes, you mean letting the KW only on the upgrade. Yup, this is possible.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
The issue is that putting a KW somewhere in the ability gamedata usually make the whole effect tagged, unless I'm mistaken. I can't name a single ability which is partially resisted by Poison Immune. Probably what you say is what the dev intended, but somehow, the code can't handle it. Maybe I'll send you a file to test for confirming this. This could change many things in this discussion.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
That's another option to make the spell more focused. 0,5s/4s cast time 24 - 27 raw 48 - 54 corrode White Wurms : Auto-hit the corpse I'm still annoyed that invisble Disease KW does not make sense with Crush damages and Sickened vs Will (seems to be s stench rather than a disease)...
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
Fast casting would be great because finishing a near death target requires reactivity. 0,5s/4,5s for example (slightly longer recovery) Initial damages can be doubled. 48-54 raw starts looking decent. Still inferior to other Chanter offensive if you don't get any additional explosion (except vs high AR). Secondary corrode damages can be left alone. This would prevent the spell to have a too high ceiling value. Phrase cost is based on Tier for other spells. Better not changing hidden rules.
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
That's why I'm comparing it with Death Ring. Death Ring is Tier VI. Boil the flesh is Tier VII Chanter (which should be around Tier IX.) Remember what Eld Nary does for 1 more Tier and 1 less phrase. Boil the flesh require 2 kills to really start doing more damages. I think the damages could almost be doubled without making the spell OP. Casting time could also be lowered (this might be a wiser way). I think that the upgrade is good enough, though.
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Balance Polishing Mod Release 1.0
But it has fangs, you know 🐍 If it counts as ranged, better not messing with a melee proficiency. Or maybe Long Pain already counts as unarmed ?
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[5.0 class build] "Keeper" - universalist (ancient/priest of wael)
And Cobra weapon summons (to align with Firebrand Fire KW) And Wall of Thorns Invocations are usually stronger than equivalent Tier spells. This is normal for me. A couple Tier higher I would say. If if want to compare a Tier II Invocation, I would rather look at Tier IV spells. And this one is also conditional. But you're right to point that the damages and AoE are good, and the upgrade is meh. No one really care about this Sickening effect. I simply don't too much changing the effect. Also, I still trouble with this disease-based crush damages 🙂 Edit : I also said that Thrice she was wronged does more damages per target with the upgrade if you count the bounce. What is easier ? Getting targets within Thrice AoE or getting a corpse AND targets in its location. I didn't say the spell is bad, it just seemed less good. Anyway, I will a bit about this. By the way, do you think that Boil their Flesh need a buff ? (I have already replaced the secondary cones which didn't work properly by a 2,5 AoE) by the damages feel a bit low. You need several kills to get a better effect than Death Ring, and it costs 6 phrases ! (the fact I didn't pick it with my SC Skald worries me)
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Balance Polishing Mod Release 1.0
Added the fitting modals for me.